axmol/extensions/Live2D/Framework/CHANGELOG.md

4.6 KiB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[4-r.4] - 2021-12-09

Added

  • Add the rendering options on Metal:

    • USE_RENDER_TARGET
    • USE_MODEL_RENDER_TARGET
  • Add anisotropic filtering to Metal.

  • Add a macro to toggle the precision of floating point numbers in OpenGL fragment shaders.

  • Add a function to check .cdi3.json exists from .model3.json.

  • Add CubismJsonHolder, a common class used to instantiate and check the validity of CubismJson.

    • Each Json parser will now warn if an class of CubismJson is invalid.

Changed

  • Change each Json parser inherits a common class CubismJsonHolder.

Fixed

  • Fix renderer for Cocos2d-x v4.0.
    • RenderTexture was empty when using USE_MODEL_RENDER_TARGET.
  • Fix motions with different fade times from switching properly.
  • Fix a bug that motions currently played do not fade out when play a motion.

4-r.4-beta.1 - 2021-10-07

Added

  • Add a function to parse the opacity from .motion3.json.
  • Add a Renderer for Metal API in iOS.
    • There are some restrictions, see NOTICE.md.

Fixed

  • Fix return correct error values for out-of-index arguments in cubismjson by @cocor-au-lait.
  • Fix a warning when SegmentType could not be obtained when loading motion.
  • Fix renderer for Cocos2d-x v4.0.
    • Rendering didn't work when using USE_RENDER_TARGET and high precision masking.

4-r.3 - 2021-06-10

4-r.3-beta.1 - 2021-05-13

Added

  • Add a Renderer for Cocos2d-x v4.0.
  • Implement a function to get the correct value when the time axis of the Bezier handle cannot be linear.
  • Add an argument to the function SetClippingMaskBufferSize to set the height and width of the clipping mask buffer.

Changed

  • Improve the quality of Clipping Mask on high precision masking.

4-r.2 - 2021-02-17

Added

  • Implement anisotropic filtering for DirectX-based Renderer.
  • Implement get pixel size and PixelsPerUnit of the model

Changed

  • Check pointer before use to avoid crash by @Xrysnow

Fixed

  • Fix Physics input reflect flag on evaluate.
  • Fix renderer for OpenGL.
    • Add delete mask buffer when renderer instance is destroyed.
  • Fix delay in starting fade-out for expressions.
  • Fix memory bug causing segmentation fault when reallocating memory by @adrianiainlam
  • Fix reference size of model matrix.
  • Fix memory leaking the color buffer on destroyed CubismOffscreenFrame_OpenGLES2.
  • Fix argument name typo at CubismEyeBlink::SetBlinkingInterval().

4-r.1 - 2020-01-30

Added

  • Add the callback function called on finished motion playback.

Changed

  • Include header files in CMake.
  • <GL/glew> is not included on macOS if CSM_TARGET_COCOS is defined.

Fixed

  • Fix rendering not working properly on Android devices with Tegra.

Deprecated

  • Use target_include_directories instead of using FRAMEWORK_XXX_INCLUDE_PATH variable in application CMake.
  • Use target_compile_definitions instead of using FRAMEWORK_DEFINITIOINS variable in application CMake.
  • Specify FRAMEWORK_SOURCE variable also in OpenGL application CMake.

4-beta.2 - 2019-11-14

Added

  • Add the includes to Framework for Linux build.

Changed

  • Refactoring CMakeLists.txt

Fixed

  • Fix renderer for DirectX 9 / 11.
    • Add missing implementation: Check the dynamic flags.

4-beta.1 - 2019-09-04

Added

  • Support new Inverted Masking features.
  • Add .editorconfig and .gitattributes to manage file formats.
  • Add .gitignore.
  • Add CHANGELOG.md.

Changed

  • Convert all file formats according to .editorconfig.

Fixed

  • Fix typo of CubismCdiJson.
  • Fix invalid expressions of CubismCdiJson.