mirror of https://github.com/axmolengine/axmol.git
173 lines
4.5 KiB
CMake
173 lines
4.5 KiB
CMake
cmake_minimum_required(VERSION 2.6)
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set(APP_NAME HelloLua)
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project (${APP_NAME})
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include(cocos2d-x/build/BuildHelpers.CMakeLists.txt)
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option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
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option(USE_BOX2D "Use box2d for physics library" OFF)
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option(DEBUG_MODE "Debug or release?" ON)
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if(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE DEBUG)
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else(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE RELEASE)
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endif(DEBUG_MODE)
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
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set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11")
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if(USE_CHIPMUNK)
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message("Using chipmunk ...")
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add_definitions(-DLINUX -DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
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elseif(USE_BOX2D)
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message("Using box2d ...")
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add_definitions(-DLINUX -DCC_ENABLE_BOX2D_INTEGRATION=1)
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else(USE_CHIPMUNK)
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message(FATAL_ERROR "Must choose a physics library.")
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endif(USE_CHIPMUNK)
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# architecture
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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set(ARCH_DIR "64-bit")
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else()
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set(ARCH_DIR "32-bit")
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endif()
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set(GAME_SRC
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runtime-src/proj.linux/main.cpp
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runtime-src/Classes/AppDelegate.cpp
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)
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set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d-x)
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include_directories(
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/usr/include
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/usr/include/GLFW
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/usr/local/include/GLFW
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runtime-src/Classes
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${COCOS2D_ROOT}/cocos/scripting/lua-bindings/manual
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${COCOS2D_ROOT}/cocos/scripting/lua-bindings/auto
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${COCOS2D_ROOT}/external/lua/lua
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${COCOS2D_ROOT}/external/lua/tolua
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${COCOS2D_ROOT}
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${COCOS2D_ROOT}/cocos
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${COCOS2D_ROOT}/cocos/audio/include
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${COCOS2D_ROOT}/cocos/platform
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${COCOS2D_ROOT}/cocos/platform/desktop
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${COCOS2D_ROOT}/cocos/platform/linux
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${COCOS2D_ROOT}/cocos/editor-support
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${COCOS2D_ROOT}/extensions
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${COCOS2D_ROOT}/external
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${COCOS2D_ROOT}/external/edtaa3func
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${COCOS2D_ROOT}/external/jpeg/include/linux
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${COCOS2D_ROOT}/external/tiff/include/linux
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${COCOS2D_ROOT}/external/webp/include/linux
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${COCOS2D_ROOT}/external/websockets/include/linux
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${COCOS2D_ROOT}/external/tinyxml2
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${COCOS2D_ROOT}/external/unzip
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${COCOS2D_ROOT}/external/chipmunk/include/chipmunk
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${COCOS2D_ROOT}/external/freetype2/include/linux
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${COCOS2D_ROOT}/external/linux-specific/fmod/include/${ARCH_DIR}
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${COCOS2D_ROOT}/external/xxhash
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${COCOS2D_ROOT}/external/xxtea
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)
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link_directories(
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/usr/local/lib
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${COCOS2D_ROOT}/external/jpeg/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/tiff/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/webp/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/websockets/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/freetype2/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/linux-specific/fmod/prebuilt/${ARCH_DIR}
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)
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# chipmunk library
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add_subdirectory(${COCOS2D_ROOT}/external/chipmunk/src)
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# box2d library
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add_subdirectory(${COCOS2D_ROOT}/external/Box2D)
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# unzip library
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add_subdirectory(${COCOS2D_ROOT}/external/unzip)
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# tinyxml2 library
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add_subdirectory(${COCOS2D_ROOT}/external/tinyxml2)
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# audio
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add_subdirectory(${COCOS2D_ROOT}/cocos/audio)
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# xxhash library
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add_subdirectory(${COCOS2D_ROOT}/external/xxhash)
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# cocos 2d library
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add_subdirectory(${COCOS2D_ROOT}/cocos)
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# extensions
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add_subdirectory(${COCOS2D_ROOT}/extensions)
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# xxtea library
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add_subdirectory(${COCOS2D_ROOT}/external/xxtea)
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## Editor Support
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# spine
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add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/spine)
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# cocosbuilder
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add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/cocosbuilder)
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# cocostudio
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add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/cocostudio)
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## Scripting
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# lua
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add_subdirectory(${COCOS2D_ROOT}/external/lua/lua)
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# tolua
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add_subdirectory(${COCOS2D_ROOT}/external/lua/tolua)
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# luabinding
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add_subdirectory(${COCOS2D_ROOT}/cocos/scripting/lua-bindings)
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# add the executable
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add_executable(${APP_NAME}
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${GAME_SRC}
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)
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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set(FMOD_LIB "fmodex64")
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else()
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set(FMOD_LIB "fmodex")
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endif()
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target_link_libraries(${APP_NAME}
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luabinding
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spine
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cocostudio
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cocosbuilder
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extensions
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audio
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cocos2d
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xxtea
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)
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set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin")
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set_target_properties(${APP_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
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pre_build(${APP_NAME}
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../res ${APP_BIN_DIR}/Resources/res
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}/Resources/src
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script ${APP_BIN_DIR}/Resources
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)
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