mirror of https://github.com/axmolengine/axmol.git
63 lines
2.8 KiB
INI
63 lines
2.8 KiB
INI
[ax_controller]
|
|
# the prefix to be added to the generated functions. You might or might not use this in your own
|
|
# templates
|
|
prefix = ax_controller
|
|
|
|
# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
|
|
# all classes will be embedded in that namespace
|
|
target_namespace = ax
|
|
|
|
macro_judgement = #if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID || AX_TARGET_PLATFORM == AX_PLATFORM_IOS)
|
|
|
|
android_headers =
|
|
|
|
android_flags = -target armv7-none-linux-androideabi -D_LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS -DANDROID -D__ANDROID_API__=16 -idirafter %(androidndkdir)s/sources/android/support/include -idirafter %(clangllvmdir)s/sysroot/usr/include -idirafter %(clangllvmdir)s/sysroot/usr/include/arm-linux-androideabi -I%(androidndkdir)s/sources/cxx-stl/llvm-libc++/include
|
|
|
|
clang_headers =
|
|
clang_flags = -nostdinc -x c++ -std=%(cxx_std)s -fsigned-char -U__SSE__
|
|
|
|
ax_headers = -I%(axdir)s/core -I%(axdir)s/core/base -I%(axdir)s/core/platform/android -I%(axdir)s/thirdparty -I%(axdir)s/thirdparty/jni.hpp/include -I%(axdir)s/thirdparty/robin-map/include -I%(axdir)s/thirdparty/glad/include
|
|
ax_flags = -DANDROID
|
|
|
|
cxxgenerator_headers =
|
|
|
|
# extra arguments for clang
|
|
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(ax_headers)s %(android_flags)s %(clang_flags)s %(ax_flags)s %(extra_flags)s
|
|
|
|
# what headers to parse
|
|
headers = %(axdir)s/core/base/GameController.h
|
|
|
|
# what classes to produce code for. You can use regular expressions here. When testing the regular
|
|
# expression, it will be enclosed in "^$", like this: "^Menu*$".
|
|
classes = Controller EventController EventListenerController
|
|
|
|
# what should we skip? in the format ClassName::[function function]
|
|
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
|
|
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
|
|
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
|
|
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
|
|
# functions from all classes.
|
|
|
|
skip = Controller::[getAllController getKeyStatus]
|
|
|
|
rename_functions =
|
|
|
|
rename_classes =
|
|
|
|
# for all class names, should we remove something when registering in the target VM?
|
|
remove_prefix =
|
|
|
|
# classes for which there will be no "parent" lookup
|
|
classes_have_no_parents =
|
|
|
|
# base classes which will be skipped when their sub-classes found them.
|
|
base_classes_to_skip =
|
|
|
|
# classes that create no constructor
|
|
# Set is special and we will use a hand-written constructor
|
|
abstract_classes =
|
|
|
|
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
|
|
script_control_cpp = no
|
|
|