axmol/extensions/Particle3D/ParticleUniverse/ParticleAffectors/CCPUParticle3DCollisionAvoi...

62 lines
2.1 KiB
C++

/****************************************************************************
Copyright (C) 2013 Henry van Merode. All rights reserved.
Copyright (c) 2015 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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****************************************************************************/
#ifndef __CC_PU_PARTICLE_3D_COLLISION_AVOIDDANCE_AFFECTOR_H__
#define __CC_PU_PARTICLE_3D_COLLISION_AVOIDDANCE_AFFECTOR_H__
#include "extensions/Particle3D/ParticleUniverse/ParticleAffectors/CCPUParticle3DAffector.h"
NS_CC_BEGIN
class CC_DLL PUParticle3DCollisionAvoidanceAffector : public PUParticle3DAffector
{
public:
// Constants
static const float DEFAULT_RADIUS;
static PUParticle3DCollisionAvoidanceAffector* create();
virtual void updatePUAffector(PUParticle3D *particle, float deltaTime) override;
/** Todo
*/
float getRadius() const;
/** Todo
*/
void setRadius(float radius);
CC_CONSTRUCTOR_ACCESS:
PUParticle3DCollisionAvoidanceAffector();
virtual ~PUParticle3DCollisionAvoidanceAffector();
protected:
float _radius;
};
NS_CC_END
#endif