mirror of https://github.com/axmolengine/axmol.git
450 lines
10 KiB
C++
450 lines
10 KiB
C++
/****************************************************************************
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Copyright (c) 2009 On-Core
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://adxeproject.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/CCActionGrid.h"
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#include "2d/CCGrid.h"
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#include "2d/CCNodeGrid.h"
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#include "base/CCDirector.h"
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NS_CC_BEGIN
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// implementation of GridAction
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bool GridAction::initWithDuration(float duration, const Vec2& gridSize)
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{
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if (ActionInterval::initWithDuration(duration))
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{
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_gridSize = gridSize;
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return true;
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}
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return false;
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}
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void GridAction::startWithTarget(Node* target)
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{
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ActionInterval::startWithTarget(target);
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cacheTargetAsGridNode();
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GridBase* targetGrid = _gridNodeTarget->getGrid();
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if (targetGrid && targetGrid->getReuseGrid() > 0)
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{
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if (targetGrid->isActive() && targetGrid->getGridSize().width == _gridSize.width &&
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targetGrid->getGridSize().height == _gridSize.height)
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{
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targetGrid->reuse();
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}
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else
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{
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CCASSERT(0, "Invalid grid parameters!");
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}
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}
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else
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{
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if (targetGrid && targetGrid->isActive())
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{
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targetGrid->setActive(false);
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}
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auto newgrid = this->getGrid();
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_gridNodeTarget->setGrid(newgrid);
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_gridNodeTarget->getGrid()->setActive(true);
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}
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}
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void GridAction::cacheTargetAsGridNode()
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{
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_gridNodeTarget = dynamic_cast<NodeGrid*>(_target);
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CCASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid");
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}
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GridAction* GridAction::reverse() const
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{
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// FIXME: This conversion isn't safe.
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return (GridAction*)ReverseTime::create(this->clone());
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}
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GridBase* GridAction::getGrid()
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{
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// Abstract class needs implementation
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CCASSERT(0, "Subclass should implement this method!");
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return nullptr;
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}
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// implementation of Grid3DAction
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GridBase* Grid3DAction::getGrid()
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{
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return Grid3D::create(_gridSize, _gridNodeTarget->getGridRect());
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}
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Vec3 Grid3DAction::getVertex(const Vec2& position) const
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{
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Grid3D* g = (Grid3D*)_gridNodeTarget->getGrid();
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return g->getVertex(position);
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}
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Vec3 Grid3DAction::getOriginalVertex(const Vec2& position) const
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{
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Grid3D* g = (Grid3D*)_gridNodeTarget->getGrid();
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return g->getOriginalVertex(position);
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}
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void Grid3DAction::setVertex(const Vec2& position, const Vec3& vertex)
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{
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Grid3D* g = (Grid3D*)_gridNodeTarget->getGrid();
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g->setVertex(position, vertex);
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}
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Rect Grid3DAction::getGridRect() const
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{
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Grid3D* g = (Grid3D*)_gridNodeTarget->getGrid();
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return g->getGridRect();
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}
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// implementation of TiledGrid3DAction
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TiledGrid3DAction* TiledGrid3DAction::create(float duration, const Vec2& gridSize)
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{
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TiledGrid3DAction* ret = new TiledGrid3DAction();
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if (ret->initWithDuration(duration, gridSize))
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{
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ret->autorelease();
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return ret;
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}
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delete ret;
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return nullptr;
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}
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GridBase* TiledGrid3DAction::getGrid()
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{
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return TiledGrid3D::create(_gridSize, _gridNodeTarget->getGridRect());
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}
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Quad3 TiledGrid3DAction::getTile(const Vec2& pos) const
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{
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TiledGrid3D* g = (TiledGrid3D*)_gridNodeTarget->getGrid();
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return g->getTile(pos);
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}
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Quad3 TiledGrid3DAction::getOriginalTile(const Vec2& pos) const
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{
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TiledGrid3D* g = (TiledGrid3D*)_gridNodeTarget->getGrid();
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return g->getOriginalTile(pos);
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}
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void TiledGrid3DAction::setTile(const Vec2& pos, const Quad3& coords)
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{
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TiledGrid3D* g = (TiledGrid3D*)_gridNodeTarget->getGrid();
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return g->setTile(pos, coords);
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}
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// implementation AccelDeccelAmplitude
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AccelDeccelAmplitude* AccelDeccelAmplitude::create(Action* action, float duration)
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{
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AccelDeccelAmplitude* ret = new AccelDeccelAmplitude();
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if (ret->initWithAction(action, duration))
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{
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ret->autorelease();
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return ret;
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}
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delete ret;
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return nullptr;
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}
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bool AccelDeccelAmplitude::initWithAction(Action* action, float duration)
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{
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if (ActionInterval::initWithDuration(duration))
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{
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_rate = 1.0f;
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_other = (ActionInterval*)(action);
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action->retain();
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return true;
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}
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return false;
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}
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AccelDeccelAmplitude* AccelDeccelAmplitude::clone() const
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{
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// no copy constructor
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if (_other)
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return AccelDeccelAmplitude::create(_other->clone(), _rate);
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return nullptr;
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}
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AccelDeccelAmplitude::~AccelDeccelAmplitude()
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{
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CC_SAFE_RELEASE(_other);
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}
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void AccelDeccelAmplitude::startWithTarget(Node* target)
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{
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ActionInterval::startWithTarget(target);
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_other->startWithTarget(target);
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}
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void AccelDeccelAmplitude::update(float time)
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{
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float f = time * 2;
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if (f > 1)
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{
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f -= 1;
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f = 1 - f;
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}
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((AccelDeccelAmplitude*)(_other))->setAmplitudeRate(powf(f, _rate));
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}
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AccelDeccelAmplitude* AccelDeccelAmplitude::reverse() const
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{
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if (_other)
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return AccelDeccelAmplitude::create(_other->reverse(), _duration);
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return nullptr;
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}
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// implementation of AccelAmplitude
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AccelAmplitude* AccelAmplitude::create(Action* action, float duration)
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{
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AccelAmplitude* ret = new AccelAmplitude();
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if (ret->initWithAction(action, duration))
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{
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ret->autorelease();
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return ret;
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}
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delete ret;
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return nullptr;
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}
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bool AccelAmplitude::initWithAction(Action* action, float duration)
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{
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if (ActionInterval::initWithDuration(duration))
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{
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_rate = 1.0f;
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_other = (ActionInterval*)(action);
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action->retain();
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return true;
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}
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return false;
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}
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AccelAmplitude* AccelAmplitude::clone() const
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{
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// no copy constructor
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if (_other)
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return AccelAmplitude::create(_other->clone(), _duration);
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return nullptr;
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}
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AccelAmplitude::~AccelAmplitude()
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{
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CC_SAFE_DELETE(_other);
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}
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void AccelAmplitude::startWithTarget(Node* target)
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{
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ActionInterval::startWithTarget(target);
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_other->startWithTarget(target);
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}
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void AccelAmplitude::update(float time)
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{
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((AccelAmplitude*)(_other))->setAmplitudeRate(powf(time, _rate));
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_other->update(time);
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}
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AccelAmplitude* AccelAmplitude::reverse() const
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{
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if (_other)
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return AccelAmplitude::create(_other->reverse(), _duration);
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return nullptr;
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}
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// DeccelAmplitude
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DeccelAmplitude* DeccelAmplitude::create(Action* action, float duration)
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{
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DeccelAmplitude* ret = new DeccelAmplitude();
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if (ret->initWithAction(action, duration))
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{
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ret->autorelease();
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return ret;
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}
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delete ret;
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return nullptr;
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}
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bool DeccelAmplitude::initWithAction(Action* action, float duration)
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{
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if (ActionInterval::initWithDuration(duration))
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{
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_rate = 1.0f;
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_other = (ActionInterval*)(action);
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action->retain();
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return true;
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}
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return false;
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}
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DeccelAmplitude::~DeccelAmplitude()
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{
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CC_SAFE_RELEASE(_other);
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}
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void DeccelAmplitude::startWithTarget(Node* target)
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{
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ActionInterval::startWithTarget(target);
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_other->startWithTarget(target);
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}
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void DeccelAmplitude::update(float time)
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{
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((DeccelAmplitude*)(_other))->setAmplitudeRate(powf((1 - time), _rate));
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_other->update(time);
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}
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DeccelAmplitude* DeccelAmplitude::clone() const
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{
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// no copy constructor
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if (_other)
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return DeccelAmplitude::create(_other->clone(), _duration);
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return nullptr;
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}
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DeccelAmplitude* DeccelAmplitude::reverse() const
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{
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return DeccelAmplitude::create(_other->reverse(), _duration);
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}
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// implementation of StopGrid
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void StopGrid::startWithTarget(Node* target)
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{
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ActionInstant::startWithTarget(target);
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cacheTargetAsGridNode();
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GridBase* grid = _gridNodeTarget->getGrid();
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if (grid && grid->isActive())
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{
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grid->setActive(false);
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}
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}
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void StopGrid::cacheTargetAsGridNode()
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{
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_gridNodeTarget = dynamic_cast<NodeGrid*>(_target);
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CCASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid");
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}
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StopGrid* StopGrid::create()
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{
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StopGrid* action = new StopGrid();
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action->autorelease();
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return action;
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}
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StopGrid* StopGrid::clone() const
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{
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return StopGrid::create();
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}
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StopGrid* StopGrid::reverse() const
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{
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// no reverse, just clone it
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return this->clone();
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}
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// implementation of ReuseGrid
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ReuseGrid* ReuseGrid::create(int times)
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{
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ReuseGrid* action = new ReuseGrid();
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if (action->initWithTimes(times))
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{
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action->autorelease();
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return action;
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}
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delete action;
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return nullptr;
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}
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bool ReuseGrid::initWithTimes(int times)
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{
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_times = times;
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return true;
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}
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void ReuseGrid::startWithTarget(Node* target)
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{
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ActionInstant::startWithTarget(target);
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cacheTargetAsGridNode();
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if (_gridNodeTarget->getGrid() && _gridNodeTarget->getGrid()->isActive())
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{
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_gridNodeTarget->getGrid()->setReuseGrid(_gridNodeTarget->getGrid()->getReuseGrid() + _times);
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}
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}
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void ReuseGrid::cacheTargetAsGridNode()
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{
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_gridNodeTarget = dynamic_cast<NodeGrid*>(_target);
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CCASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid");
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}
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ReuseGrid* ReuseGrid::clone() const
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{
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return ReuseGrid::create(_times);
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}
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ReuseGrid* ReuseGrid::reverse() const
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{
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// no reverse, just clone it
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return this->clone();
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}
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NS_CC_END
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