mirror of https://github.com/axmolengine/axmol.git
528 lines
17 KiB
C++
528 lines
17 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://adxeproject.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCMENU_ITEM_H__
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#define __CCMENU_ITEM_H__
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// C++ includes
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#include <functional>
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// cocos2d includes
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#include "2d/CCNode.h"
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#include "base/CCProtocols.h"
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NS_CC_BEGIN
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typedef std::function<void(Ref*)> ccMenuCallback;
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class Label;
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class LabelAtlas;
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class Sprite;
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class SpriteFrame;
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#define kItemSize 32
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/**
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* @addtogroup _2d
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* @{
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*/
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/** @brief MenuItem base class.
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*
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* Subclass MenuItem (or any subclass) to create your custom MenuItem objects.
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*/
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class CC_DLL MenuItem : public Node
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{
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public:
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/** Creates a MenuItem with no target/selector. */
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static MenuItem* create();
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/** Creates a MenuItem with a target/selector. */
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static MenuItem* create(const ccMenuCallback& callback);
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/** Returns the outside box. */
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Rect rect() const;
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/** Activate the item. */
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virtual void activate();
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/** The item was selected (not activated), similar to "mouse-over". */
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virtual void selected();
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/** The item was unselected. */
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virtual void unselected();
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/** Returns whether or not the item is enabled. */
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virtual bool isEnabled() const;
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/** Enables or disables the item. */
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virtual void setEnabled(bool value);
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/** Returns whether or not the item is selected. */
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virtual bool isSelected() const;
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/** Set the callback to the menu item.
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* @code
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* In js,can contain two params,the second param is jsptr.
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* @endcode
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* @lua NA
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*/
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void setCallback(const ccMenuCallback& callback);
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/**
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* @js NA
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*/
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virtual std::string getDescription() const override;
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CC_CONSTRUCTOR_ACCESS :
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/**
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* @js ctor
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*/
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MenuItem()
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: _selected(false), _enabled(false), _callback(nullptr)
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{}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~MenuItem();
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/** Initializes a MenuItem with a target/selector.
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* @lua NA
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*/
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bool initWithCallback(const ccMenuCallback& callback);
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protected:
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bool _selected;
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bool _enabled;
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// callback
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ccMenuCallback _callback;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(MenuItem);
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};
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/** @brief An abstract class for "label" MenuItemLabel items.
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Any Node that supports the LabelProtocol protocol can be added.
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Supported nodes:
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- BitmapFontAtlas
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- LabelAtlas
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- LabelTTF
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- Label
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*/
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class CC_DLL MenuItemLabel : public MenuItem
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{
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public:
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/** Creates a MenuItemLabel with a Label and a callback. */
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static MenuItemLabel* create(Node* label, const ccMenuCallback& callback);
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/** Creates a MenuItemLabel with a Label. Target and selector will be nil. */
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static MenuItemLabel* create(Node* label);
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/** Sets a new string to the inner label. */
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void setString(std::string_view label);
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/** Get the inner string of the inner label. */
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std::string_view getString() const;
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/** Gets the color that will be used when the item is disabled. */
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const Color3B& getDisabledColor() const { return _disabledColor; }
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/** Sets the color that will be used when the item is disabled. */
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void setDisabledColor(const Color3B& color) { _disabledColor = color; }
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/** Gets the label that is rendered. */
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Node* getLabel() const { return _label; }
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/** Sets the label that is rendered. */
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void setLabel(Node* node);
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// Overrides
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virtual void activate() override;
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virtual void selected() override;
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virtual void unselected() override;
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virtual void setEnabled(bool enabled) override;
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CC_CONSTRUCTOR_ACCESS :
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/**
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* @js ctor
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*/
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MenuItemLabel()
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: _originalScale(0.0), _label(nullptr)
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{}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~MenuItemLabel();
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/** Initializes a MenuItemLabel with a Label, target and selector. */
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bool initWithLabel(Node* label, const ccMenuCallback& callback);
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protected:
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Color3B _colorBackup;
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float _originalScale;
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/** The color that will be used to disable the item. */
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Color3B _disabledColor;
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/** Label that is rendered. It can be any Node that implements the LabelProtocol. */
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Node* _label;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(MenuItemLabel);
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};
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/** @brief A MenuItemAtlasFont.
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Helper class that creates a MenuItemLabel class with a LabelAtlas.
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*/
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class CC_DLL MenuItemAtlasFont : public MenuItemLabel
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{
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public:
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/** Creates a menu item from a string and atlas with a target/selector. */
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static MenuItemAtlasFont* create(std::string_view value,
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std::string_view charMapFile,
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int itemWidth,
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int itemHeight,
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char startCharMap);
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/** Creates a menu item from a string and atlas. Use it with MenuItemToggle. */
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static MenuItemAtlasFont* create(std::string_view value,
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std::string_view charMapFile,
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int itemWidth,
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int itemHeight,
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char startCharMap,
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const ccMenuCallback& callback);
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CC_CONSTRUCTOR_ACCESS :
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/**
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* @js ctor
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*/
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MenuItemAtlasFont()
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{}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~MenuItemAtlasFont() {}
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/** Initializes a menu item from a string and atlas with a target/selector. */
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bool initWithString(std::string_view value,
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std::string_view charMapFile,
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int itemWidth,
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int itemHeight,
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char startCharMap,
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const ccMenuCallback& callback);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(MenuItemAtlasFont);
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};
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/** @brief A MenuItemFont.
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Helper class that creates a MenuItemLabel class with a Label.
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*/
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class CC_DLL MenuItemFont : public MenuItemLabel
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{
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public:
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/** Creates a menu item from a string without target/selector. To be used with MenuItemToggle. */
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static MenuItemFont* create(std::string_view value = "");
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/** Creates a menu item from a string with a target/selector. */
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static MenuItemFont* create(std::string_view value, const ccMenuCallback& callback);
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/** Set default font size. */
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static void setFontSize(int size);
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/** Get default font size. */
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static int getFontSize();
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/** Set the default font name. */
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static void setFontName(std::string_view name);
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/** Get the default font name. */
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static std::string_view getFontName();
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/** Set font size.
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* c++ can not overload static and non-static member functions with the same parameter types.
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* so change the name to setFontSizeObj.
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* @js setFontSize
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* @js NA
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*/
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void setFontSizeObj(int size);
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/** get font size .
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* @js getFontSize
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* @js NA
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*/
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int getFontSizeObj() const;
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/**
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* Set the font name .
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* c++ can not overload static and non-static member functions with the same parameter types.
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* so change the name to setFontNameObj.
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* @js setFontName
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* @js NA
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*/
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void setFontNameObj(std::string_view name);
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/** Returns the name of the Font.
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* @js getFontNameObj
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* @js NA
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*/
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std::string_view getFontNameObj() const;
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CC_CONSTRUCTOR_ACCESS :
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/**
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* @js ctor
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*/
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MenuItemFont();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~MenuItemFont();
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/** Initializes a menu item from a string with a target/selector. */
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bool initWithString(std::string_view value, const ccMenuCallback& callback);
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protected:
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int _fontSize;
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std::string _fontName;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(MenuItemFont);
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};
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/** @brief MenuItemSprite accepts Node<RGBAProtocol> objects as items.
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The images has 3 different states:
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- unselected image
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- selected image
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- disabled image
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@since v0.8.0
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*/
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class CC_DLL MenuItemSprite : public MenuItem
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{
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public:
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/** Creates a menu item with a normal, selected and disabled image.*/
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static MenuItemSprite* create(Node* normalSprite, Node* selectedSprite, Node* disabledSprite = nullptr);
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/** Creates a menu item with a normal and selected image with a callable object. */
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static MenuItemSprite* create(Node* normalSprite, Node* selectedSprite, const ccMenuCallback& callback);
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/** Creates a menu item with a normal,selected and disabled image with target/selector. */
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static MenuItemSprite* create(Node* normalSprite,
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Node* selectedSprite,
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Node* disabledSprite,
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const ccMenuCallback& callback);
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/** Gets the image used when the item is not selected. */
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Node* getNormalImage() const { return _normalImage; }
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/** Sets the image used when the item is not selected. */
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void setNormalImage(Node* image);
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/** Gets the image used when the item is selected. */
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Node* getSelectedImage() const { return _selectedImage; }
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/** Sets the image used when the item is selected. */
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void setSelectedImage(Node* image);
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/** Gets the image used when the item is disabled. */
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Node* getDisabledImage() const { return _disabledImage; }
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/** Sets the image used when the item is disabled. */
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void setDisabledImage(Node* image);
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/**
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* The item was selected (not activated), similar to "mouse-over".
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@since v0.99.5
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*/
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virtual void selected();
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/** The item was unselected. */
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virtual void unselected();
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/** Enables or disables the item. */
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virtual void setEnabled(bool bEnabled);
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CC_CONSTRUCTOR_ACCESS : MenuItemSprite() : _normalImage(nullptr), _selectedImage(nullptr), _disabledImage(nullptr)
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{}
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/** Initializes a menu item with a normal, selected and disabled image with a callable object. */
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bool initWithNormalSprite(Node* normalSprite,
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Node* selectedSprite,
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Node* disabledSprite,
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const ccMenuCallback& callback);
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protected:
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virtual void updateImagesVisibility();
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/** The image used when the item is not selected. */
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Node* _normalImage;
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/** The image used when the item is selected. */
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Node* _selectedImage;
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/** The image used when the item is disabled. */
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Node* _disabledImage;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(MenuItemSprite);
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};
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/** @brief MenuItemImage accepts images as items.
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The images has 3 different states:
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- unselected image
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- selected image
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- disabled image
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For best results try that all images are of the same size.
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*/
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class CC_DLL MenuItemImage : public MenuItemSprite
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{
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public:
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/** Creates an MenuItemImage. */
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static MenuItemImage* create();
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/** Creates a menu item with a normal and selected image.*/
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static MenuItemImage* create(std::string_view normalImage, std::string_view selectedImage);
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/** Creates a menu item with a normal,selected and disabled image.*/
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static MenuItemImage* create(std::string_view normalImage,
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std::string_view selectedImage,
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std::string_view disabledImage);
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/** Creates a menu item with a normal and selected image with a callable object. */
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static MenuItemImage* create(std::string_view normalImage,
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std::string_view selectedImage,
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const ccMenuCallback& callback);
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/** Creates a menu item with a normal,selected and disabled image with a callable object. */
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static MenuItemImage* create(std::string_view normalImage,
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std::string_view selectedImage,
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std::string_view disabledImage,
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const ccMenuCallback& callback);
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/** Sets the sprite frame for the normal image. */
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void setNormalSpriteFrame(SpriteFrame* frame);
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/** Sets the sprite frame for the selected image. */
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void setSelectedSpriteFrame(SpriteFrame* frame);
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/** Sets the sprite frame for the disabled image. */
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void setDisabledSpriteFrame(SpriteFrame* frame);
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CC_CONSTRUCTOR_ACCESS :
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/**
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* @js ctor
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*/
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MenuItemImage()
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{}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~MenuItemImage() {}
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bool init();
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/** Initializes a menu item with a normal, selected and disabled image with a callable object. */
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bool initWithNormalImage(std::string_view normalImage,
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std::string_view selectedImage,
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std::string_view disabledImage,
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const ccMenuCallback& callback);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(MenuItemImage);
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};
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/** @brief A MenuItemToggle.
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A simple container class that "toggles" it's inner items.
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The inner items can be any MenuItem.
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*/
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class CC_DLL MenuItemToggle : public MenuItem
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{
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public:
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/**
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*@brief Creates a menu item from a Array with a callable object.
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*/
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static MenuItemToggle* createWithCallback(const ccMenuCallback& callback, const Vector<MenuItem*>& menuItems);
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/** Creates a menu item from a list of items with a callable object. */
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static MenuItemToggle* createWithCallback(const ccMenuCallback& callback,
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MenuItem* item,
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...) CC_REQUIRES_NULL_TERMINATION;
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/** Creates a menu item with no target/selector and no items. */
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static MenuItemToggle* create();
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/** Creates a menu item with a item. */
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static MenuItemToggle* create(MenuItem* item);
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/** Add more menu item. */
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void addSubItem(MenuItem* item);
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/** Return the selected item. */
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MenuItem* getSelectedItem();
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/** Gets the index of the selected item. */
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unsigned int getSelectedIndex() const { return _selectedIndex; }
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/** Sets the index of the selected item. */
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void setSelectedIndex(unsigned int index);
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/** Gets the array that contains the subitems.
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*You can add/remove items in runtime, and you can replace the array with a new one.
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* @since v0.7.2
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* @js NA
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* @lua NA
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*/
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const Vector<MenuItem*>& getSubItems() const { return _subItems; }
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Vector<MenuItem*>& getSubItems() { return _subItems; }
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/** Sets the array that contains the subitems. */
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void setSubItems(const Vector<MenuItem*>& items) { _subItems = items; }
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// Overrides
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virtual void activate() override;
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virtual void selected() override;
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virtual void unselected() override;
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virtual void setEnabled(bool var) override;
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virtual void cleanup() override;
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CC_CONSTRUCTOR_ACCESS :
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/**
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* @js ctor
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*/
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MenuItemToggle()
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: _selectedIndex(0), _selectedItem(nullptr)
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{}
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/** Initializes a menu item from a list of items with a callable object. */
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bool initWithCallback(const ccMenuCallback& callback, MenuItem* item, va_list args);
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/** Initializes a menu item with a item. */
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bool initWithItem(MenuItem* item);
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protected:
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/** Returns the selected item. */
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unsigned int _selectedIndex;
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MenuItem* _selectedItem;
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/** Array that contains the subitems. You can add/remove items in runtime, and you can replace the array with a new
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one.
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@since v0.7.2
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*/
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Vector<MenuItem*> _subItems;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(MenuItemToggle);
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};
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// end of 2d group
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/// @}
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NS_CC_END
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#endif //__CCMENU_ITEM_H__
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