mirror of https://github.com/axmolengine/axmol.git
1390 lines
44 KiB
C++
1390 lines
44 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2008-2010 Ricardo Quesada
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2011 Zynga Inc.
|
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
Copyright (c) 2021 Bytedance Inc.
|
|
|
|
https://adxeproject.github.io/
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
// ideas taken from:
|
|
// . The ocean spray in your face [Jeff Lander]
|
|
// http://www.double.co.nz/dust/col0798.pdf
|
|
// . Building an Advanced Particle System [John van der Burg]
|
|
// http://www.gamasutra.com/features/20000623/vanderburg_01.htm
|
|
// . LOVE game engine
|
|
// http://love2d.org/
|
|
//
|
|
//
|
|
// Radius mode support, from 71 squared
|
|
// http://particledesigner.71squared.com/
|
|
//
|
|
// IMPORTANT: Particle Designer is supported by cocos2d, but
|
|
// 'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guaranteed in cocos2d,
|
|
// cocos2d uses a another approach, but the results are almost identical.
|
|
//
|
|
|
|
#include "2d/CCParticleSystem.h"
|
|
|
|
#include <string>
|
|
|
|
#include "2d/CCParticleBatchNode.h"
|
|
#include "renderer/CCTextureAtlas.h"
|
|
#include "base/base64.h"
|
|
#include "base/ZipUtils.h"
|
|
#include "base/CCDirector.h"
|
|
#include "base/CCProfiling.h"
|
|
#include "base/ccUTF8.h"
|
|
#include "base/ccUtils.h"
|
|
#include "renderer/CCTextureCache.h"
|
|
#include "platform/CCFileUtils.h"
|
|
|
|
using namespace std;
|
|
|
|
NS_CC_BEGIN
|
|
|
|
// ideas taken from:
|
|
// . The ocean spray in your face [Jeff Lander]
|
|
// http://www.double.co.nz/dust/col0798.pdf
|
|
// . Building an Advanced Particle System [John van der Burg]
|
|
// http://www.gamasutra.com/features/20000623/vanderburg_01.htm
|
|
// . LOVE game engine
|
|
// http://love2d.org/
|
|
//
|
|
//
|
|
// Radius mode support, from 71 squared
|
|
// http://particledesigner.71squared.com/
|
|
//
|
|
// IMPORTANT: Particle Designer is supported by cocos2d, but
|
|
// 'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guaranteed in cocos2d,
|
|
// cocos2d uses a another approach, but the results are almost identical.
|
|
//
|
|
|
|
inline void normalize_point(float x, float y, particle_point* out)
|
|
{
|
|
float n = x * x + y * y;
|
|
// Already normalized.
|
|
if (n == 1.0f)
|
|
return;
|
|
|
|
n = sqrt(n);
|
|
// Too close to zero.
|
|
if (n < MATH_TOLERANCE)
|
|
return;
|
|
|
|
n = 1.0f / n;
|
|
out->x = x * n;
|
|
out->y = y * n;
|
|
}
|
|
|
|
/**
|
|
A more effect random number getter function, get from ejoy2d.
|
|
*/
|
|
inline static float RANDOM_M11(unsigned int* seed)
|
|
{
|
|
*seed = *seed * 134775813 + 1;
|
|
union
|
|
{
|
|
uint32_t d;
|
|
float f;
|
|
} u;
|
|
u.d = (((uint32_t)(*seed) & 0x7fff) << 8) | 0x40000000;
|
|
return u.f - 3.0f;
|
|
}
|
|
|
|
ParticleData::ParticleData()
|
|
{
|
|
memset(this, 0, sizeof(ParticleData));
|
|
}
|
|
|
|
bool ParticleData::init(int count)
|
|
{
|
|
maxCount = count;
|
|
|
|
posx = (float*)malloc(count * sizeof(float));
|
|
posy = (float*)malloc(count * sizeof(float));
|
|
startPosX = (float*)malloc(count * sizeof(float));
|
|
startPosY = (float*)malloc(count * sizeof(float));
|
|
colorR = (float*)malloc(count * sizeof(float));
|
|
colorG = (float*)malloc(count * sizeof(float));
|
|
colorB = (float*)malloc(count * sizeof(float));
|
|
colorA = (float*)malloc(count * sizeof(float));
|
|
deltaColorR = (float*)malloc(count * sizeof(float));
|
|
deltaColorG = (float*)malloc(count * sizeof(float));
|
|
deltaColorB = (float*)malloc(count * sizeof(float));
|
|
deltaColorA = (float*)malloc(count * sizeof(float));
|
|
size = (float*)malloc(count * sizeof(float));
|
|
deltaSize = (float*)malloc(count * sizeof(float));
|
|
rotation = (float*)malloc(count * sizeof(float));
|
|
deltaRotation = (float*)malloc(count * sizeof(float));
|
|
timeToLive = (float*)malloc(count * sizeof(float));
|
|
atlasIndex = (unsigned int*)malloc(count * sizeof(unsigned int));
|
|
|
|
modeA.dirX = (float*)malloc(count * sizeof(float));
|
|
modeA.dirY = (float*)malloc(count * sizeof(float));
|
|
modeA.radialAccel = (float*)malloc(count * sizeof(float));
|
|
modeA.tangentialAccel = (float*)malloc(count * sizeof(float));
|
|
|
|
modeB.angle = (float*)malloc(count * sizeof(float));
|
|
modeB.degreesPerSecond = (float*)malloc(count * sizeof(float));
|
|
modeB.deltaRadius = (float*)malloc(count * sizeof(float));
|
|
modeB.radius = (float*)malloc(count * sizeof(float));
|
|
|
|
return posx && posy && startPosY && startPosX && colorR && colorG && colorB && colorA && deltaColorR &&
|
|
deltaColorG && deltaColorB && deltaColorA && size && deltaSize && rotation && deltaRotation && timeToLive &&
|
|
atlasIndex && modeA.dirX && modeA.dirY && modeA.radialAccel && modeA.tangentialAccel && modeB.angle &&
|
|
modeB.degreesPerSecond && modeB.deltaRadius && modeB.radius;
|
|
}
|
|
|
|
void ParticleData::release()
|
|
{
|
|
CC_SAFE_FREE(posx);
|
|
CC_SAFE_FREE(posy);
|
|
CC_SAFE_FREE(startPosX);
|
|
CC_SAFE_FREE(startPosY);
|
|
CC_SAFE_FREE(colorR);
|
|
CC_SAFE_FREE(colorG);
|
|
CC_SAFE_FREE(colorB);
|
|
CC_SAFE_FREE(colorA);
|
|
CC_SAFE_FREE(deltaColorR);
|
|
CC_SAFE_FREE(deltaColorG);
|
|
CC_SAFE_FREE(deltaColorB);
|
|
CC_SAFE_FREE(deltaColorA);
|
|
CC_SAFE_FREE(size);
|
|
CC_SAFE_FREE(deltaSize);
|
|
CC_SAFE_FREE(rotation);
|
|
CC_SAFE_FREE(deltaRotation);
|
|
CC_SAFE_FREE(timeToLive);
|
|
CC_SAFE_FREE(atlasIndex);
|
|
|
|
CC_SAFE_FREE(modeA.dirX);
|
|
CC_SAFE_FREE(modeA.dirY);
|
|
CC_SAFE_FREE(modeA.radialAccel);
|
|
CC_SAFE_FREE(modeA.tangentialAccel);
|
|
|
|
CC_SAFE_FREE(modeB.angle);
|
|
CC_SAFE_FREE(modeB.degreesPerSecond);
|
|
CC_SAFE_FREE(modeB.deltaRadius);
|
|
CC_SAFE_FREE(modeB.radius);
|
|
}
|
|
|
|
Vector<ParticleSystem*> ParticleSystem::__allInstances;
|
|
float ParticleSystem::__totalParticleCountFactor = 1.0f;
|
|
|
|
ParticleSystem::ParticleSystem()
|
|
: _isBlendAdditive(false)
|
|
, _isAutoRemoveOnFinish(false)
|
|
, _plistFile("")
|
|
, _elapsed(0)
|
|
, _configName("")
|
|
, _emitCounter(0)
|
|
, _batchNode(nullptr)
|
|
, _atlasIndex(0)
|
|
, _transformSystemDirty(false)
|
|
, _allocatedParticles(0)
|
|
, _isActive(true)
|
|
, _particleCount(0)
|
|
, _duration(0)
|
|
, _life(0)
|
|
, _lifeVar(0)
|
|
, _angle(0)
|
|
, _angleVar(0)
|
|
, _emitterMode(Mode::GRAVITY)
|
|
, _startSize(0)
|
|
, _startSizeVar(0)
|
|
, _endSize(0)
|
|
, _endSizeVar(0)
|
|
, _startSpin(0)
|
|
, _startSpinVar(0)
|
|
, _endSpin(0)
|
|
, _endSpinVar(0)
|
|
, _emissionRate(0)
|
|
, _totalParticles(0)
|
|
, _texture(nullptr)
|
|
, _blendFunc(BlendFunc::ALPHA_PREMULTIPLIED)
|
|
, _opacityModifyRGB(false)
|
|
, _yCoordFlipped(1)
|
|
, _positionType(PositionType::FREE)
|
|
, _paused(false)
|
|
, _sourcePositionCompatible(true) // In the furture this member's default value maybe false or be removed.
|
|
{
|
|
modeA.gravity.setZero();
|
|
modeA.speed = 0;
|
|
modeA.speedVar = 0;
|
|
modeA.tangentialAccel = 0;
|
|
modeA.tangentialAccelVar = 0;
|
|
modeA.radialAccel = 0;
|
|
modeA.radialAccelVar = 0;
|
|
modeA.rotationIsDir = false;
|
|
modeB.startRadius = 0;
|
|
modeB.startRadiusVar = 0;
|
|
modeB.endRadius = 0;
|
|
modeB.endRadiusVar = 0;
|
|
modeB.rotatePerSecond = 0;
|
|
modeB.rotatePerSecondVar = 0;
|
|
}
|
|
// implementation ParticleSystem
|
|
|
|
ParticleSystem* ParticleSystem::create(std::string_view plistFile)
|
|
{
|
|
ParticleSystem* ret = new ParticleSystem();
|
|
if (ret->initWithFile(plistFile))
|
|
{
|
|
ret->autorelease();
|
|
return ret;
|
|
}
|
|
CC_SAFE_DELETE(ret);
|
|
return ret;
|
|
}
|
|
|
|
ParticleSystem* ParticleSystem::createWithTotalParticles(int numberOfParticles)
|
|
{
|
|
ParticleSystem* ret = new ParticleSystem();
|
|
if (ret->initWithTotalParticles(numberOfParticles))
|
|
{
|
|
ret->autorelease();
|
|
return ret;
|
|
}
|
|
CC_SAFE_DELETE(ret);
|
|
return ret;
|
|
}
|
|
|
|
// static
|
|
Vector<ParticleSystem*>& ParticleSystem::getAllParticleSystems()
|
|
{
|
|
return __allInstances;
|
|
}
|
|
|
|
void ParticleSystem::setTotalParticleCountFactor(float factor)
|
|
{
|
|
__totalParticleCountFactor = factor;
|
|
}
|
|
|
|
bool ParticleSystem::init()
|
|
{
|
|
return initWithTotalParticles(150);
|
|
}
|
|
|
|
bool ParticleSystem::initWithFile(std::string_view plistFile)
|
|
{
|
|
bool ret = false;
|
|
_plistFile = FileUtils::getInstance()->fullPathForFilename(plistFile);
|
|
ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(_plistFile);
|
|
|
|
CCASSERT(!dict.empty(), "Particles: file not found");
|
|
|
|
// FIXME: compute path from a path, should define a function somewhere to do it
|
|
auto listFilePath = plistFile;
|
|
if (listFilePath.find('/') != string::npos)
|
|
{
|
|
listFilePath = listFilePath.substr(0, listFilePath.rfind('/') + 1);
|
|
ret = this->initWithDictionary(dict, listFilePath);
|
|
}
|
|
else
|
|
{
|
|
ret = this->initWithDictionary(dict, "");
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool ParticleSystem::initWithDictionary(const ValueMap& dictionary)
|
|
{
|
|
return initWithDictionary(dictionary, "");
|
|
}
|
|
|
|
bool ParticleSystem::initWithDictionary(const ValueMap& dictionary, std::string_view dirname)
|
|
{
|
|
bool ret = false;
|
|
unsigned char* buffer = nullptr;
|
|
Image* image = nullptr;
|
|
do
|
|
{
|
|
int maxParticles = optValue(dictionary, "maxParticles").asInt();
|
|
// self, not super
|
|
if (this->initWithTotalParticles(maxParticles))
|
|
{
|
|
// Emitter name in particle designer 2.0
|
|
_configName = optValue(dictionary, "configName").asString();
|
|
|
|
// angle
|
|
_angle = optValue(dictionary, "angle").asFloat();
|
|
_angleVar = optValue(dictionary, "angleVariance").asFloat();
|
|
|
|
// duration
|
|
_duration = optValue(dictionary, "duration").asFloat();
|
|
|
|
// blend function
|
|
if (!_configName.empty())
|
|
{
|
|
_blendFunc.src = utils::toBackendBlendFactor((int)optValue(dictionary, "blendFuncSource").asFloat());
|
|
}
|
|
else
|
|
{
|
|
_blendFunc.src = utils::toBackendBlendFactor(optValue(dictionary, "blendFuncSource").asInt());
|
|
}
|
|
_blendFunc.dst = utils::toBackendBlendFactor(optValue(dictionary, "blendFuncDestination").asInt());
|
|
|
|
// color
|
|
_startColor.r = optValue(dictionary, "startColorRed").asFloat();
|
|
_startColor.g = optValue(dictionary, "startColorGreen").asFloat();
|
|
_startColor.b = optValue(dictionary, "startColorBlue").asFloat();
|
|
_startColor.a = optValue(dictionary, "startColorAlpha").asFloat();
|
|
|
|
_startColorVar.r = optValue(dictionary, "startColorVarianceRed").asFloat();
|
|
_startColorVar.g = optValue(dictionary, "startColorVarianceGreen").asFloat();
|
|
_startColorVar.b = optValue(dictionary, "startColorVarianceBlue").asFloat();
|
|
_startColorVar.a = optValue(dictionary, "startColorVarianceAlpha").asFloat();
|
|
|
|
_endColor.r = optValue(dictionary, "finishColorRed").asFloat();
|
|
_endColor.g = optValue(dictionary, "finishColorGreen").asFloat();
|
|
_endColor.b = optValue(dictionary, "finishColorBlue").asFloat();
|
|
_endColor.a = optValue(dictionary, "finishColorAlpha").asFloat();
|
|
|
|
_endColorVar.r = optValue(dictionary, "finishColorVarianceRed").asFloat();
|
|
_endColorVar.g = optValue(dictionary, "finishColorVarianceGreen").asFloat();
|
|
_endColorVar.b = optValue(dictionary, "finishColorVarianceBlue").asFloat();
|
|
_endColorVar.a = optValue(dictionary, "finishColorVarianceAlpha").asFloat();
|
|
|
|
// particle size
|
|
_startSize = optValue(dictionary, "startParticleSize").asFloat();
|
|
_startSizeVar = optValue(dictionary, "startParticleSizeVariance").asFloat();
|
|
_endSize = optValue(dictionary, "finishParticleSize").asFloat();
|
|
_endSizeVar = optValue(dictionary, "finishParticleSizeVariance").asFloat();
|
|
|
|
// position
|
|
float x = optValue(dictionary, "sourcePositionx").asFloat();
|
|
float y = optValue(dictionary, "sourcePositiony").asFloat();
|
|
if (!_sourcePositionCompatible)
|
|
{
|
|
this->setSourcePosition(Vec2(x, y));
|
|
}
|
|
else
|
|
{
|
|
this->setPosition(Vec2(x, y));
|
|
}
|
|
_posVar.x = optValue(dictionary, "sourcePositionVariancex").asFloat();
|
|
_posVar.y = optValue(dictionary, "sourcePositionVariancey").asFloat();
|
|
|
|
// Spinning
|
|
_startSpin = optValue(dictionary, "rotationStart").asFloat();
|
|
_startSpinVar = optValue(dictionary, "rotationStartVariance").asFloat();
|
|
_endSpin = optValue(dictionary, "rotationEnd").asFloat();
|
|
_endSpinVar = optValue(dictionary, "rotationEndVariance").asFloat();
|
|
|
|
_emitterMode = (Mode)optValue(dictionary, "emitterType").asInt();
|
|
|
|
// Mode A: Gravity + tangential accel + radial accel
|
|
if (_emitterMode == Mode::GRAVITY)
|
|
{
|
|
// gravity
|
|
modeA.gravity.x = optValue(dictionary, "gravityx").asFloat();
|
|
modeA.gravity.y = optValue(dictionary, "gravityy").asFloat();
|
|
|
|
// speed
|
|
modeA.speed = optValue(dictionary, "speed").asFloat();
|
|
modeA.speedVar = optValue(dictionary, "speedVariance").asFloat();
|
|
|
|
// radial acceleration
|
|
modeA.radialAccel = optValue(dictionary, "radialAcceleration").asFloat();
|
|
modeA.radialAccelVar = optValue(dictionary, "radialAccelVariance").asFloat();
|
|
|
|
// tangential acceleration
|
|
modeA.tangentialAccel = optValue(dictionary, "tangentialAcceleration").asFloat();
|
|
modeA.tangentialAccelVar = optValue(dictionary, "tangentialAccelVariance").asFloat();
|
|
|
|
// rotation is dir
|
|
modeA.rotationIsDir = optValue(dictionary, "rotationIsDir").asBool();
|
|
}
|
|
|
|
// or Mode B: radius movement
|
|
else if (_emitterMode == Mode::RADIUS)
|
|
{
|
|
if (!_configName.empty())
|
|
{
|
|
modeB.startRadius = optValue(dictionary, "maxRadius").asInt();
|
|
}
|
|
else
|
|
{
|
|
modeB.startRadius = optValue(dictionary, "maxRadius").asFloat();
|
|
}
|
|
modeB.startRadiusVar = optValue(dictionary, "maxRadiusVariance").asFloat();
|
|
if (!_configName.empty())
|
|
{
|
|
modeB.endRadius = optValue(dictionary, "minRadius").asInt();
|
|
}
|
|
else
|
|
{
|
|
modeB.endRadius = optValue(dictionary, "minRadius").asFloat();
|
|
}
|
|
|
|
modeB.endRadiusVar = optValue(dictionary, "minRadiusVariance").asFloat();
|
|
|
|
if (!_configName.empty())
|
|
{
|
|
modeB.rotatePerSecond = optValue(dictionary, "rotatePerSecond").asInt();
|
|
}
|
|
else
|
|
{
|
|
modeB.rotatePerSecond = optValue(dictionary, "rotatePerSecond").asFloat();
|
|
}
|
|
modeB.rotatePerSecondVar = optValue(dictionary, "rotatePerSecondVariance").asFloat();
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "Invalid emitterType in config file");
|
|
CC_BREAK_IF(true);
|
|
}
|
|
|
|
// life span
|
|
_life = optValue(dictionary, "particleLifespan").asFloat();
|
|
_lifeVar = optValue(dictionary, "particleLifespanVariance").asFloat();
|
|
|
|
// emission Rate
|
|
_emissionRate = _totalParticles / _life;
|
|
|
|
// don't get the internal texture if a batchNode is used
|
|
if (!_batchNode)
|
|
{
|
|
// Set a compatible default for the alpha transfer
|
|
_opacityModifyRGB = false;
|
|
|
|
// texture
|
|
// Try to get the texture from the cache
|
|
std::string textureName = optValue(dictionary, "textureFileName").asString();
|
|
|
|
size_t rPos = textureName.rfind('/');
|
|
|
|
if (rPos != string::npos)
|
|
{
|
|
string textureDir = textureName.substr(0, rPos + 1);
|
|
|
|
if (!dirname.empty() && textureDir != dirname)
|
|
{
|
|
textureName = textureName.substr(rPos + 1);
|
|
textureName.insert(0, dirname); // textureName = dirname + textureName;
|
|
}
|
|
}
|
|
else if (!dirname.empty() && !textureName.empty())
|
|
{
|
|
textureName.insert(0, dirname); // textureName = dirname + textureName;
|
|
}
|
|
|
|
Texture2D* tex = nullptr;
|
|
|
|
if (!textureName.empty())
|
|
{
|
|
// set not pop-up message box when load image failed
|
|
bool notify = FileUtils::getInstance()->isPopupNotify();
|
|
FileUtils::getInstance()->setPopupNotify(false);
|
|
tex = _director->getTextureCache()->addImage(textureName);
|
|
// reset the value of UIImage notify
|
|
FileUtils::getInstance()->setPopupNotify(notify);
|
|
}
|
|
|
|
if (tex)
|
|
{
|
|
setTexture(tex);
|
|
}
|
|
else if (dictionary.find("textureImageData") != dictionary.end())
|
|
{
|
|
std::string textureData = dictionary.at("textureImageData").asString();
|
|
CCASSERT(!textureData.empty(), "textureData can't be empty!");
|
|
|
|
auto dataLen = textureData.size();
|
|
if (dataLen != 0)
|
|
{
|
|
// if it fails, try to get it from the base64-gzipped data
|
|
int decodeLen =
|
|
base64Decode((unsigned char*)textureData.c_str(), (unsigned int)dataLen, &buffer);
|
|
CCASSERT(buffer != nullptr, "CCParticleSystem: error decoding textureImageData");
|
|
CC_BREAK_IF(!buffer);
|
|
|
|
unsigned char* deflated = nullptr;
|
|
ssize_t deflatedLen = ZipUtils::inflateMemory(buffer, decodeLen, &deflated);
|
|
CCASSERT(deflated != nullptr, "CCParticleSystem: error ungzipping textureImageData");
|
|
CC_BREAK_IF(!deflated);
|
|
|
|
// For android, we should retain it in VolatileTexture::addImage which invoked in
|
|
// Director::getInstance()->getTextureCache()->addUIImage()
|
|
image = new Image();
|
|
bool isOK = image->initWithImageData(deflated, deflatedLen, true);
|
|
CCASSERT(isOK, "CCParticleSystem: error init image with Data");
|
|
CC_BREAK_IF(!isOK);
|
|
|
|
setTexture(_director->getTextureCache()->addImage(image, _plistFile + textureName));
|
|
|
|
image->release();
|
|
}
|
|
}
|
|
|
|
_yCoordFlipped = optValue(dictionary, "yCoordFlipped").asInt(1);
|
|
|
|
if (!this->_texture)
|
|
CCLOGWARN("cocos2d: Warning: ParticleSystemQuad system without a texture");
|
|
}
|
|
ret = true;
|
|
}
|
|
} while (0);
|
|
free(buffer);
|
|
return ret;
|
|
}
|
|
|
|
bool ParticleSystem::initWithTotalParticles(int numberOfParticles)
|
|
{
|
|
_totalParticles = numberOfParticles;
|
|
|
|
_particleData.release();
|
|
|
|
if (!_particleData.init(_totalParticles))
|
|
{
|
|
CCLOG("Particle system: not enough memory");
|
|
this->release();
|
|
return false;
|
|
}
|
|
_allocatedParticles = numberOfParticles;
|
|
|
|
if (_batchNode)
|
|
{
|
|
for (int i = 0; i < _totalParticles; i++)
|
|
{
|
|
_particleData.atlasIndex[i] = i;
|
|
}
|
|
}
|
|
// default, active
|
|
_isActive = true;
|
|
|
|
// default blend function
|
|
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
|
|
|
|
// default movement type;
|
|
_positionType = PositionType::FREE;
|
|
|
|
// by default be in mode A:
|
|
_emitterMode = Mode::GRAVITY;
|
|
|
|
// default: modulate
|
|
// FIXME:: not used
|
|
// colorModulate = YES;
|
|
|
|
_isAutoRemoveOnFinish = false;
|
|
|
|
// Optimization: compile updateParticle method
|
|
// updateParticleSel = @selector(updateQuadWithParticle:newPosition:);
|
|
// updateParticleImp = (CC_UPDATE_PARTICLE_IMP) [self methodForSelector:updateParticleSel];
|
|
// for batchNode
|
|
_transformSystemDirty = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
ParticleSystem::~ParticleSystem()
|
|
{
|
|
// Since the scheduler retains the "target (in this case the ParticleSystem)
|
|
// it is not needed to call "unscheduleUpdate" here. In fact, it will be called in "cleanup"
|
|
// unscheduleUpdate();
|
|
_particleData.release();
|
|
CC_SAFE_RELEASE(_texture);
|
|
}
|
|
|
|
void ParticleSystem::addParticles(int count)
|
|
{
|
|
if (_paused)
|
|
return;
|
|
uint32_t RANDSEED = rand();
|
|
|
|
int start = _particleCount;
|
|
_particleCount += count;
|
|
|
|
// life
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
float theLife = _life + _lifeVar * RANDOM_M11(&RANDSEED);
|
|
_particleData.timeToLive[i] = MAX(0, theLife);
|
|
}
|
|
|
|
// position
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.posx[i] = _sourcePosition.x + _posVar.x * RANDOM_M11(&RANDSEED);
|
|
}
|
|
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.posy[i] = _sourcePosition.y + _posVar.y * RANDOM_M11(&RANDSEED);
|
|
}
|
|
|
|
// color
|
|
#define SET_COLOR(c, b, v) \
|
|
for (int i = start; i < _particleCount; ++i) \
|
|
{ \
|
|
c[i] = clampf(b + v * RANDOM_M11(&RANDSEED), 0, 1); \
|
|
}
|
|
|
|
SET_COLOR(_particleData.colorR, _startColor.r, _startColorVar.r);
|
|
SET_COLOR(_particleData.colorG, _startColor.g, _startColorVar.g);
|
|
SET_COLOR(_particleData.colorB, _startColor.b, _startColorVar.b);
|
|
SET_COLOR(_particleData.colorA, _startColor.a, _startColorVar.a);
|
|
|
|
SET_COLOR(_particleData.deltaColorR, _endColor.r, _endColorVar.r);
|
|
SET_COLOR(_particleData.deltaColorG, _endColor.g, _endColorVar.g);
|
|
SET_COLOR(_particleData.deltaColorB, _endColor.b, _endColorVar.b);
|
|
SET_COLOR(_particleData.deltaColorA, _endColor.a, _endColorVar.a);
|
|
|
|
#define SET_DELTA_COLOR(c, dc) \
|
|
for (int i = start; i < _particleCount; ++i) \
|
|
{ \
|
|
dc[i] = (dc[i] - c[i]) / _particleData.timeToLive[i]; \
|
|
}
|
|
|
|
SET_DELTA_COLOR(_particleData.colorR, _particleData.deltaColorR);
|
|
SET_DELTA_COLOR(_particleData.colorG, _particleData.deltaColorG);
|
|
SET_DELTA_COLOR(_particleData.colorB, _particleData.deltaColorB);
|
|
SET_DELTA_COLOR(_particleData.colorA, _particleData.deltaColorA);
|
|
|
|
// size
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.size[i] = _startSize + _startSizeVar * RANDOM_M11(&RANDSEED);
|
|
_particleData.size[i] = MAX(0, _particleData.size[i]);
|
|
}
|
|
|
|
if (_endSize != START_SIZE_EQUAL_TO_END_SIZE)
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
float endSize = _endSize + _endSizeVar * RANDOM_M11(&RANDSEED);
|
|
endSize = MAX(0, endSize);
|
|
_particleData.deltaSize[i] = (endSize - _particleData.size[i]) / _particleData.timeToLive[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.deltaSize[i] = 0.0f;
|
|
}
|
|
}
|
|
|
|
// rotation
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.rotation[i] = _startSpin + _startSpinVar * RANDOM_M11(&RANDSEED);
|
|
}
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
float endA = _endSpin + _endSpinVar * RANDOM_M11(&RANDSEED);
|
|
_particleData.deltaRotation[i] = (endA - _particleData.rotation[i]) / _particleData.timeToLive[i];
|
|
}
|
|
|
|
// position
|
|
Vec2 pos;
|
|
if (_positionType == PositionType::FREE)
|
|
{
|
|
pos = this->convertToWorldSpace(Vec2::ZERO);
|
|
}
|
|
else if (_positionType == PositionType::RELATIVE)
|
|
{
|
|
pos = _position;
|
|
}
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.startPosX[i] = pos.x;
|
|
}
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.startPosY[i] = pos.y;
|
|
}
|
|
|
|
// Mode Gravity: A
|
|
if (_emitterMode == Mode::GRAVITY)
|
|
{
|
|
|
|
// radial accel
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeA.radialAccel[i] = modeA.radialAccel + modeA.radialAccelVar * RANDOM_M11(&RANDSEED);
|
|
}
|
|
|
|
// tangential accel
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeA.tangentialAccel[i] =
|
|
modeA.tangentialAccel + modeA.tangentialAccelVar * RANDOM_M11(&RANDSEED);
|
|
}
|
|
|
|
// rotation is dir
|
|
if (modeA.rotationIsDir)
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
float a = CC_DEGREES_TO_RADIANS(_angle + _angleVar * RANDOM_M11(&RANDSEED));
|
|
Vec2 v(cosf(a), sinf(a));
|
|
float s = modeA.speed + modeA.speedVar * RANDOM_M11(&RANDSEED);
|
|
Vec2 dir = v * s;
|
|
_particleData.modeA.dirX[i] = dir.x; // v * s ;
|
|
_particleData.modeA.dirY[i] = dir.y;
|
|
_particleData.rotation[i] = -CC_RADIANS_TO_DEGREES(dir.getAngle());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
float a = CC_DEGREES_TO_RADIANS(_angle + _angleVar * RANDOM_M11(&RANDSEED));
|
|
Vec2 v(cosf(a), sinf(a));
|
|
float s = modeA.speed + modeA.speedVar * RANDOM_M11(&RANDSEED);
|
|
Vec2 dir = v * s;
|
|
_particleData.modeA.dirX[i] = dir.x; // v * s ;
|
|
_particleData.modeA.dirY[i] = dir.y;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mode Radius: B
|
|
else
|
|
{
|
|
// Need to check by Jacky
|
|
// Set the default diameter of the particle from the source position
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.radius[i] = modeB.startRadius + modeB.startRadiusVar * RANDOM_M11(&RANDSEED);
|
|
}
|
|
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.angle[i] = CC_DEGREES_TO_RADIANS(_angle + _angleVar * RANDOM_M11(&RANDSEED));
|
|
}
|
|
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.degreesPerSecond[i] =
|
|
CC_DEGREES_TO_RADIANS(modeB.rotatePerSecond + modeB.rotatePerSecondVar * RANDOM_M11(&RANDSEED));
|
|
}
|
|
|
|
if (modeB.endRadius == START_RADIUS_EQUAL_TO_END_RADIUS)
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.deltaRadius[i] = 0.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
float endRadius = modeB.endRadius + modeB.endRadiusVar * RANDOM_M11(&RANDSEED);
|
|
_particleData.modeB.deltaRadius[i] =
|
|
(endRadius - _particleData.modeB.radius[i]) / _particleData.timeToLive[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ParticleSystem::onEnter()
|
|
{
|
|
Node::onEnter();
|
|
|
|
// update after action in run!
|
|
this->scheduleUpdateWithPriority(1);
|
|
|
|
__allInstances.pushBack(this);
|
|
}
|
|
|
|
void ParticleSystem::onExit()
|
|
{
|
|
this->unscheduleUpdate();
|
|
Node::onExit();
|
|
|
|
auto iter = std::find(std::begin(__allInstances), std::end(__allInstances), this);
|
|
if (iter != std::end(__allInstances))
|
|
{
|
|
__allInstances.erase(iter);
|
|
}
|
|
}
|
|
|
|
void ParticleSystem::stopSystem()
|
|
{
|
|
_isActive = false;
|
|
_elapsed = _duration;
|
|
_emitCounter = 0;
|
|
}
|
|
|
|
void ParticleSystem::resetSystem()
|
|
{
|
|
_isActive = true;
|
|
_elapsed = 0;
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.timeToLive[i] = 0.0f;
|
|
}
|
|
}
|
|
|
|
bool ParticleSystem::isFull()
|
|
{
|
|
return (_particleCount == _totalParticles);
|
|
}
|
|
|
|
// ParticleSystem - MainLoop
|
|
void ParticleSystem::update(float dt)
|
|
{
|
|
CC_PROFILER_START_CATEGORY(kProfilerCategoryParticles, "CCParticleSystem - update");
|
|
|
|
if (_isActive && _emissionRate)
|
|
{
|
|
float rate = 1.0f / _emissionRate;
|
|
int totalParticles = static_cast<int>(_totalParticles * __totalParticleCountFactor);
|
|
|
|
// issue #1201, prevent bursts of particles, due to too high emitCounter
|
|
if (_particleCount < totalParticles)
|
|
{
|
|
_emitCounter += dt;
|
|
if (_emitCounter < 0.f)
|
|
_emitCounter = 0.f;
|
|
}
|
|
|
|
int emitCount = MIN(totalParticles - _particleCount, _emitCounter / rate);
|
|
addParticles(emitCount);
|
|
_emitCounter -= rate * emitCount;
|
|
|
|
_elapsed += dt;
|
|
if (_elapsed < 0.f)
|
|
_elapsed = 0.f;
|
|
if (_duration != DURATION_INFINITY && _duration < _elapsed)
|
|
{
|
|
this->stopSystem();
|
|
}
|
|
}
|
|
|
|
{
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.timeToLive[i] -= dt;
|
|
}
|
|
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
if (_particleData.timeToLive[i] <= 0.0f)
|
|
{
|
|
int j = _particleCount - 1;
|
|
while (j > 0 && _particleData.timeToLive[j] <= 0)
|
|
{
|
|
_particleCount--;
|
|
j--;
|
|
}
|
|
_particleData.copyParticle(i, _particleCount - 1);
|
|
if (_batchNode)
|
|
{
|
|
// disable the switched particle
|
|
int currentIndex = _particleData.atlasIndex[i];
|
|
_batchNode->disableParticle(_atlasIndex + currentIndex);
|
|
// switch indexes
|
|
_particleData.atlasIndex[_particleCount - 1] = currentIndex;
|
|
}
|
|
--_particleCount;
|
|
if (_particleCount == 0 && _isAutoRemoveOnFinish)
|
|
{
|
|
this->unscheduleUpdate();
|
|
_parent->removeChild(this, true);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_emitterMode == Mode::GRAVITY)
|
|
{
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
particle_point tmp, radial = {0.0f, 0.0f}, tangential;
|
|
|
|
// radial acceleration
|
|
if (_particleData.posx[i] || _particleData.posy[i])
|
|
{
|
|
normalize_point(_particleData.posx[i], _particleData.posy[i], &radial);
|
|
}
|
|
tangential = radial;
|
|
radial.x *= _particleData.modeA.radialAccel[i];
|
|
radial.y *= _particleData.modeA.radialAccel[i];
|
|
|
|
// tangential acceleration
|
|
std::swap(tangential.x, tangential.y);
|
|
tangential.x *= -_particleData.modeA.tangentialAccel[i];
|
|
tangential.y *= _particleData.modeA.tangentialAccel[i];
|
|
|
|
// (gravity + radial + tangential) * dt
|
|
tmp.x = radial.x + tangential.x + modeA.gravity.x;
|
|
tmp.y = radial.y + tangential.y + modeA.gravity.y;
|
|
tmp.x *= dt;
|
|
tmp.y *= dt;
|
|
|
|
_particleData.modeA.dirX[i] += tmp.x;
|
|
_particleData.modeA.dirY[i] += tmp.y;
|
|
|
|
// this is cocos2d-x v3.0
|
|
// if (_configName.length()>0 && _yCoordFlipped != -1)
|
|
|
|
// this is cocos2d-x v3.0
|
|
tmp.x = _particleData.modeA.dirX[i] * dt * _yCoordFlipped;
|
|
tmp.y = _particleData.modeA.dirY[i] * dt * _yCoordFlipped;
|
|
_particleData.posx[i] += tmp.x;
|
|
_particleData.posy[i] += tmp.y;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Why use so many for-loop separately instead of putting them together?
|
|
// When the processor needs to read from or write to a location in memory,
|
|
// it first checks whether a copy of that data is in the cache.
|
|
// And every property's memory of the particle system is continuous,
|
|
// for the purpose of improving cache hit rate, we should process only one property in one for-loop AFAP.
|
|
// It was proved to be effective especially for low-end machine.
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.angle[i] += _particleData.modeB.degreesPerSecond[i] * dt;
|
|
}
|
|
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.radius[i] += _particleData.modeB.deltaRadius[i] * dt;
|
|
}
|
|
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.posx[i] = -cosf(_particleData.modeB.angle[i]) * _particleData.modeB.radius[i];
|
|
}
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.posy[i] =
|
|
-sinf(_particleData.modeB.angle[i]) * _particleData.modeB.radius[i] * _yCoordFlipped;
|
|
}
|
|
}
|
|
|
|
// color r,g,b,a
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.colorR[i] += _particleData.deltaColorR[i] * dt;
|
|
}
|
|
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.colorG[i] += _particleData.deltaColorG[i] * dt;
|
|
}
|
|
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.colorB[i] += _particleData.deltaColorB[i] * dt;
|
|
}
|
|
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.colorA[i] += _particleData.deltaColorA[i] * dt;
|
|
}
|
|
// size
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.size[i] += (_particleData.deltaSize[i] * dt);
|
|
_particleData.size[i] = MAX(0, _particleData.size[i]);
|
|
}
|
|
// angle
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.rotation[i] += _particleData.deltaRotation[i] * dt;
|
|
}
|
|
|
|
updateParticleQuads();
|
|
_transformSystemDirty = false;
|
|
}
|
|
|
|
// only update gl buffer when visible
|
|
if (_visible && !_batchNode)
|
|
{
|
|
postStep();
|
|
}
|
|
|
|
CC_PROFILER_STOP_CATEGORY(kProfilerCategoryParticles, "CCParticleSystem - update");
|
|
}
|
|
|
|
void ParticleSystem::updateWithNoTime()
|
|
{
|
|
this->update(0.0f);
|
|
}
|
|
|
|
void ParticleSystem::updateParticleQuads()
|
|
{
|
|
// should be overridden
|
|
}
|
|
|
|
void ParticleSystem::postStep()
|
|
{
|
|
// should be overridden
|
|
}
|
|
|
|
// ParticleSystem - Texture protocol
|
|
void ParticleSystem::setTexture(Texture2D* var)
|
|
{
|
|
if (_texture != var)
|
|
{
|
|
CC_SAFE_RETAIN(var);
|
|
CC_SAFE_RELEASE(_texture);
|
|
_texture = var;
|
|
updateBlendFunc();
|
|
}
|
|
}
|
|
|
|
void ParticleSystem::updateBlendFunc()
|
|
{
|
|
CCASSERT(!_batchNode, "Can't change blending functions when the particle is being batched");
|
|
|
|
if (_texture)
|
|
{
|
|
bool premultiplied = _texture->hasPremultipliedAlpha();
|
|
|
|
_opacityModifyRGB = false;
|
|
|
|
if (_texture && (_blendFunc.src == CC_BLEND_SRC && _blendFunc.dst == CC_BLEND_DST))
|
|
{
|
|
if (premultiplied)
|
|
{
|
|
_opacityModifyRGB = true;
|
|
}
|
|
else
|
|
{
|
|
_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Texture2D* ParticleSystem::getTexture() const
|
|
{
|
|
return _texture;
|
|
}
|
|
|
|
// ParticleSystem - Additive Blending
|
|
void ParticleSystem::setBlendAdditive(bool additive)
|
|
{
|
|
if (additive)
|
|
{
|
|
_blendFunc = BlendFunc::ADDITIVE;
|
|
}
|
|
else
|
|
{
|
|
if (_texture && !_texture->hasPremultipliedAlpha())
|
|
_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
|
|
else
|
|
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
|
|
}
|
|
}
|
|
|
|
bool ParticleSystem::isBlendAdditive() const
|
|
{
|
|
return (_blendFunc.src == backend::BlendFactor::SRC_ALPHA && _blendFunc.dst == backend::BlendFactor::ONE);
|
|
}
|
|
|
|
// ParticleSystem - Properties of Gravity Mode
|
|
void ParticleSystem::setTangentialAccel(float t)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.tangentialAccel = t;
|
|
}
|
|
|
|
float ParticleSystem::getTangentialAccel() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.tangentialAccel;
|
|
}
|
|
|
|
void ParticleSystem::setTangentialAccelVar(float t)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.tangentialAccelVar = t;
|
|
}
|
|
|
|
float ParticleSystem::getTangentialAccelVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.tangentialAccelVar;
|
|
}
|
|
|
|
void ParticleSystem::setRadialAccel(float t)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.radialAccel = t;
|
|
}
|
|
|
|
float ParticleSystem::getRadialAccel() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.radialAccel;
|
|
}
|
|
|
|
void ParticleSystem::setRadialAccelVar(float t)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.radialAccelVar = t;
|
|
}
|
|
|
|
float ParticleSystem::getRadialAccelVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.radialAccelVar;
|
|
}
|
|
|
|
void ParticleSystem::setRotationIsDir(bool t)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.rotationIsDir = t;
|
|
}
|
|
|
|
bool ParticleSystem::getRotationIsDir() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.rotationIsDir;
|
|
}
|
|
|
|
void ParticleSystem::setGravity(const Vec2& g)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.gravity = g;
|
|
}
|
|
|
|
const Vec2& ParticleSystem::getGravity()
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.gravity;
|
|
}
|
|
|
|
void ParticleSystem::setSpeed(float speed)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.speed = speed;
|
|
}
|
|
|
|
float ParticleSystem::getSpeed() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.speed;
|
|
}
|
|
|
|
void ParticleSystem::setSpeedVar(float speedVar)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
modeA.speedVar = speedVar;
|
|
}
|
|
|
|
float ParticleSystem::getSpeedVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
|
|
return modeA.speedVar;
|
|
}
|
|
|
|
// ParticleSystem - Properties of Radius Mode
|
|
void ParticleSystem::setStartRadius(float startRadius)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.startRadius = startRadius;
|
|
}
|
|
|
|
float ParticleSystem::getStartRadius() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.startRadius;
|
|
}
|
|
|
|
void ParticleSystem::setStartRadiusVar(float startRadiusVar)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.startRadiusVar = startRadiusVar;
|
|
}
|
|
|
|
float ParticleSystem::getStartRadiusVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.startRadiusVar;
|
|
}
|
|
|
|
void ParticleSystem::setEndRadius(float endRadius)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.endRadius = endRadius;
|
|
}
|
|
|
|
float ParticleSystem::getEndRadius() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.endRadius;
|
|
}
|
|
|
|
void ParticleSystem::setEndRadiusVar(float endRadiusVar)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.endRadiusVar = endRadiusVar;
|
|
}
|
|
|
|
float ParticleSystem::getEndRadiusVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.endRadiusVar;
|
|
}
|
|
|
|
void ParticleSystem::setRotatePerSecond(float degrees)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.rotatePerSecond = degrees;
|
|
}
|
|
|
|
float ParticleSystem::getRotatePerSecond() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.rotatePerSecond;
|
|
}
|
|
|
|
void ParticleSystem::setRotatePerSecondVar(float degrees)
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
modeB.rotatePerSecondVar = degrees;
|
|
}
|
|
|
|
float ParticleSystem::getRotatePerSecondVar() const
|
|
{
|
|
CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
|
|
return modeB.rotatePerSecondVar;
|
|
}
|
|
|
|
bool ParticleSystem::isActive() const
|
|
{
|
|
return _isActive;
|
|
}
|
|
|
|
int ParticleSystem::getTotalParticles() const
|
|
{
|
|
return _totalParticles;
|
|
}
|
|
|
|
void ParticleSystem::setTotalParticles(int var)
|
|
{
|
|
CCASSERT(var <= _allocatedParticles, "Particle: resizing particle array only supported for quads");
|
|
_totalParticles = var;
|
|
}
|
|
|
|
const BlendFunc& ParticleSystem::getBlendFunc() const
|
|
{
|
|
return _blendFunc;
|
|
}
|
|
|
|
void ParticleSystem::setBlendFunc(const BlendFunc& blendFunc)
|
|
{
|
|
if (_blendFunc.src != blendFunc.src || _blendFunc.dst != blendFunc.dst)
|
|
{
|
|
_blendFunc = blendFunc;
|
|
this->updateBlendFunc();
|
|
}
|
|
}
|
|
|
|
bool ParticleSystem::isAutoRemoveOnFinish() const
|
|
{
|
|
return _isAutoRemoveOnFinish;
|
|
}
|
|
|
|
void ParticleSystem::setAutoRemoveOnFinish(bool var)
|
|
{
|
|
_isAutoRemoveOnFinish = var;
|
|
}
|
|
|
|
// ParticleSystem - methods for batchNode rendering
|
|
|
|
ParticleBatchNode* ParticleSystem::getBatchNode() const
|
|
{
|
|
return _batchNode;
|
|
}
|
|
|
|
void ParticleSystem::setBatchNode(ParticleBatchNode* batchNode)
|
|
{
|
|
if (_batchNode != batchNode)
|
|
{
|
|
|
|
_batchNode = batchNode; // weak reference
|
|
|
|
if (batchNode)
|
|
{
|
|
// each particle needs a unique index
|
|
for (int i = 0; i < _totalParticles; i++)
|
|
{
|
|
_particleData.atlasIndex[i] = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// don't use a transform matrix, this is faster
|
|
void ParticleSystem::setScale(float s)
|
|
{
|
|
_transformSystemDirty = true;
|
|
Node::setScale(s);
|
|
}
|
|
|
|
void ParticleSystem::setRotation(float newRotation)
|
|
{
|
|
_transformSystemDirty = true;
|
|
Node::setRotation(newRotation);
|
|
}
|
|
|
|
void ParticleSystem::setScaleX(float newScaleX)
|
|
{
|
|
_transformSystemDirty = true;
|
|
Node::setScaleX(newScaleX);
|
|
}
|
|
|
|
void ParticleSystem::setScaleY(float newScaleY)
|
|
{
|
|
_transformSystemDirty = true;
|
|
Node::setScaleY(newScaleY);
|
|
}
|
|
|
|
void ParticleSystem::start()
|
|
{
|
|
resetSystem();
|
|
}
|
|
|
|
void ParticleSystem::stop()
|
|
{
|
|
stopSystem();
|
|
}
|
|
|
|
bool ParticleSystem::isPaused() const
|
|
{
|
|
return _paused;
|
|
}
|
|
|
|
void ParticleSystem::pauseEmissions()
|
|
{
|
|
_paused = true;
|
|
}
|
|
|
|
void ParticleSystem::resumeEmissions()
|
|
{
|
|
_paused = false;
|
|
}
|
|
|
|
NS_CC_END
|