axmol/extensions/Particle3D/PU/CCPUAlignAffector.h

65 lines
2.3 KiB
C++

/****************************************************************************
Copyright (C) 2013 Henry van Merode. All rights reserved.
Copyright (c) 2015-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
https://adxeproject.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_PU_PARTICLE_3D_ALIGN_AFFECTOR_H__
#define __CC_PU_PARTICLE_3D_ALIGN_AFFECTOR_H__
#include "extensions/Particle3D/PU/CCPUAffector.h"
NS_CC_BEGIN
class CC_EX_DLL PUAlignAffector : public PUAffector
{
public:
// Constants
static const bool DEFAULT_RESIZE;
static PUAlignAffector* create();
virtual void firstParticleUpdate(PUParticle3D* particle, float deltaTime) override;
virtual void updatePUAffector(PUParticle3D* particle, float deltaTime) override;
/** See setResize().
*/
bool isResize() const;
/** Set resize. This attribute determines whether the size of the particle must be changed
according to its alignment with the previous particle.
*/
void setResize(bool resize);
virtual void copyAttributesTo(PUAffector* affector) override;
CC_CONSTRUCTOR_ACCESS : PUAlignAffector();
virtual ~PUAlignAffector();
protected:
bool _resize;
PUParticle3D* _previousParticle;
};
NS_CC_END
#endif