axmol/cocos2dx/actions/CCActionInstant.cpp

634 lines
14 KiB
C++

/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCActionInstant.h"
#include "CCNode.h"
#include "CCSprite.h"
namespace cocos2d {
//
// InstantAction
//
CCActionInstant::CCActionInstant()
{}
CCObject * CCActionInstant::copyWithZone(cocos2d::CCZone *pZone)
{
CCZone *pNewZone = NULL;
CCActionInstant *pRet = NULL;
if (pZone && pZone->m_pCopyObject)
{
pRet = (CCActionInstant*)(pZone->m_pCopyObject);
}
else
{
pRet = new CCActionInstant();
pZone = pNewZone = new CCZone(pRet);
}
CCFiniteTimeAction::copyWithZone(pZone);
CC_SAFE_DELETE(pNewZone);
return pRet;
}
bool CCActionInstant::isDone()
{
return true;
}
void CCActionInstant::step(ccTime dt)
{
CC_UNUSED_PARAM(dt);
update(1);
}
void CCActionInstant::update(ccTime time)
{
CC_UNUSED_PARAM(time);
// ignore
}
CCFiniteTimeAction * CCActionInstant::reverse()
{
return (CCFiniteTimeAction*)(copy()->autorelease());
}
//
// Show
//
CCShow* CCShow::action()
{
CCShow* pRet = new CCShow();
pRet->autorelease();
return pRet;
}
void CCShow::startWithTarget(CCNode *pTarget)
{
CCActionInstant::startWithTarget(pTarget);
pTarget->setIsVisible(true);
}
CCFiniteTimeAction *CCShow::reverse()
{
return (CCFiniteTimeAction*)(CCHide::action());
}
//
// Hide
//
CCHide * CCHide::action()
{
CCHide *pRet = new CCHide();
pRet->autorelease();
return pRet;
}
void CCHide::startWithTarget(CCNode *pTarget)
{
CCActionInstant::startWithTarget(pTarget);
pTarget->setIsVisible(false);
}
CCFiniteTimeAction *CCHide::reverse()
{
return (CCFiniteTimeAction*)(CCShow::action());
}
//
// ToggleVisibility
//
CCToggleVisibility * CCToggleVisibility::action()
{
CCToggleVisibility *pRet = new CCToggleVisibility();
pRet->autorelease();
return pRet;
}
void CCToggleVisibility::startWithTarget(CCNode *pTarget)
{
CCActionInstant::startWithTarget(pTarget);
pTarget->setIsVisible(! pTarget->getIsVisible());
}
//
// FlipX
//
CCFlipX *CCFlipX::actionWithFlipX(bool x)
{
CCFlipX *pRet = new CCFlipX();
pRet->initWithFlipX(x);
pRet->autorelease();
return pRet;
}
bool CCFlipX::initWithFlipX(bool x)
{
m_bFlipX = x;
return true;
}
void CCFlipX::startWithTarget(CCNode *pTarget)
{
CCActionInstant::startWithTarget(pTarget);
((CCSprite*)(pTarget))->setFlipX(m_bFlipX);
}
CCFiniteTimeAction* CCFlipX::reverse()
{
return CCFlipX::actionWithFlipX(!m_bFlipX);
}
CCObject * CCFlipX::copyWithZone(CCZone *pZone)
{
CCZone *pNewZone = NULL;
CCFlipX *pRet = NULL;
if (pZone && pZone->m_pCopyObject)
{
pRet = (CCFlipX*)(pZone->m_pCopyObject);
}
else
{
pRet = new CCFlipX();
pZone = pNewZone = new CCZone(pRet);
}
CCActionInstant::copyWithZone(pZone);
pRet->initWithFlipX(m_bFlipX);
CC_SAFE_DELETE(pNewZone);
return pRet;
}
//
// FlipY
//
CCFlipY * CCFlipY::actionWithFlipY(bool y)
{
CCFlipY *pRet = new CCFlipY();
pRet->initWithFlipY(y);
pRet->autorelease();
return pRet;
}
bool CCFlipY::initWithFlipY(bool y)
{
m_bFlipY = y;
return true;
}
void CCFlipY::startWithTarget(CCNode *pTarget)
{
CCActionInstant::startWithTarget(pTarget);
((CCSprite*)(pTarget))->setFlipY(m_bFlipY);
}
CCFiniteTimeAction* CCFlipY::reverse()
{
return CCFlipY::actionWithFlipY(!m_bFlipY);
}
CCObject * CCFlipY::copyWithZone(CCZone *pZone)
{
CCZone *pNewZone = NULL;
CCFlipY *pRet = NULL;
if (pZone && pZone->m_pCopyObject)
{
pRet = (CCFlipY*)(pZone->m_pCopyObject);
}
else
{
pRet = new CCFlipY();
pZone = pNewZone = new CCZone(pRet);
}
CCActionInstant::copyWithZone(pZone);
pRet->initWithFlipY(m_bFlipY);
CC_SAFE_DELETE(pNewZone);
return pRet;
}
//
// Place
//
CCPlace * CCPlace::actionWithPosition(CCPoint pos)
{
CCPlace *pRet = new CCPlace();
pRet->initWithPosition(pos);
pRet->autorelease();
return pRet;
}
bool CCPlace::initWithPosition(CCPoint pos)
{
m_tPosition = pos;
return true;
}
CCObject * CCPlace::copyWithZone(CCZone *pZone)
{
CCZone *pNewZone = NULL;
CCPlace *pRet = NULL;
if (pZone && pZone->m_pCopyObject)
{
pRet = (CCPlace*)(pZone->m_pCopyObject);
}
else
{
pRet = new CCPlace();
pZone = pNewZone = new CCZone(pRet);
}
CCActionInstant::copyWithZone(pZone);
pRet->initWithPosition(m_tPosition);
CC_SAFE_DELETE(pNewZone);
return pRet;
}
void CCPlace::startWithTarget(CCNode *pTarget)
{
CCActionInstant::startWithTarget(pTarget);
m_pTarget->setPosition(m_tPosition);
}
//
// CallFunc
//
CCCallFunc * CCCallFunc::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFunc selector)
{
CCCallFunc* pCallFunc = new CCCallFunc();
pCallFunc->autorelease();
pCallFunc->initWithTarget(pSelectorTarget);
pCallFunc->m_pCallFunc = selector;
return pCallFunc;
}
#ifdef ENABLE_LUA
CCCallFunc * CCCallFunc::actionWithLua(const char * pszfunc)
{
if (pszfunc)
{
CCCallFunc* pCallFunc = new CCCallFunc();
pCallFunc->initWithLua(pszfunc);
pCallFunc->autorelease();
return pCallFunc;
}
return NULL;
}
bool CCCallFunc::initWithLua(const char* pszfn)
{
if (pszfn)
{
m_pLuaCallFun = pszfn;
return true;
}
return false;
}
#endif
bool CCCallFunc::initWithTarget(SelectorProtocol* pSelectorTarget)
{
if (pSelectorTarget)
{
pSelectorTarget->selectorProtocolRetain();
}
if (m_pSelectorTarget)
{
m_pSelectorTarget->selectorProtocolRelease();
}
m_pSelectorTarget = pSelectorTarget;
return true;
}
CCObject * CCCallFunc::copyWithZone(cocos2d::CCZone *pZone)
{
CCZone* pNewZone = NULL;
CCCallFunc* pRet = NULL;
if(pZone && pZone->m_pCopyObject) //in case of being called at sub class
pRet = (CCCallFunc*)(pZone->m_pCopyObject);
else
{
pRet = new CCCallFunc();
pZone = pNewZone = new CCZone(pRet);
}
CCActionInstant::copyWithZone(pZone);
pRet->initWithTarget(m_pSelectorTarget);
pRet->m_pCallFunc = m_pCallFunc;
CC_SAFE_DELETE(pNewZone);
return pRet;
}
void CCCallFunc::startWithTarget(CCNode *pTarget)
{
CCActionInstant::startWithTarget(pTarget);
this->execute();
}
void CCCallFunc::execute()
{
#ifdef ENABLE_LUA
schedule_CallFunc(m_pSelectorTarget, m_pCallFunc, m_pLuaCallFun);
#else
if(m_pCallFunc)
{
(m_pSelectorTarget->*m_pCallFunc)();
}
#endif
}
//
// CallFuncN
//
void CCCallFuncN::execute()
{
#ifdef ENABLE_LUA
schedule_CallFuncN(m_pSelectorTarget, m_pCallFuncN, m_pTarget, m_pLuaCallFun);
#else
if(m_pCallFuncN)
{
(m_pSelectorTarget->*m_pCallFuncN)(m_pTarget);
}
#endif
}
CCCallFuncN * CCCallFuncN::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncN selector)
{
CCCallFuncN *pRet = new CCCallFuncN();
if(pRet->initWithTarget(pSelectorTarget, selector))
{
pRet->autorelease();
return pRet;
}
CC_SAFE_DELETE(pRet);
return NULL;
}
#ifdef ENABLE_LUA
CCCallFuncN * CCCallFuncN::actionWithLua(const char * pszfunc)
{
if (pszfunc)
{
CCCallFuncN *pRet = new CCCallFuncN();
pRet->initWithLua(pszfunc);
pRet->autorelease();
return pRet;
}
return NULL;
}
#endif
bool CCCallFuncN::initWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncN selector)
{
if( CCCallFunc::initWithTarget(pSelectorTarget) )
{
m_pCallFuncN = selector;
return true;
}
return false;
}
CCObject * CCCallFuncN::copyWithZone(CCZone* zone)
{
CCZone* pNewZone = NULL;
CCCallFuncN* pRet = NULL;
if(zone && zone->m_pCopyObject) //in case of being called at sub class
pRet = (CCCallFuncN*)(zone->m_pCopyObject);
else
{
pRet = new CCCallFuncN();
zone = pNewZone = new CCZone(pRet);
}
CCCallFunc::copyWithZone(zone);
pRet->initWithTarget(m_pSelectorTarget, m_pCallFuncN);
CC_SAFE_DELETE(pNewZone);
return pRet;
}
//
// CallFuncND
//
CCCallFuncND * CCCallFuncND::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncND selector, void* d)
{
CCCallFuncND* pRet = new CCCallFuncND();
if (pRet->initWithTarget(pSelectorTarget, selector, d))
{
pRet->autorelease();
return pRet;
}
CC_SAFE_DELETE(pRet);
return NULL;
}
#ifdef ENABLE_LUA
CCCallFuncND * CCCallFuncND::actionWithLua(const char * pszfunc)
{
if (pszfunc)
{
CCCallFuncND* pRet = new CCCallFuncND();
pRet->autorelease();
pRet->initWithLua(pszfunc);
return pRet;
}
return NULL;
}
#endif
bool CCCallFuncND::initWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncND selector, void* d)
{
if( CCCallFunc::initWithTarget(pSelectorTarget) )
{
m_pData = d;
m_pCallFuncND = selector;
return true;
}
return false;
}
CCObject * CCCallFuncND::copyWithZone(CCZone* zone)
{
CCZone* pNewZone = NULL;
CCCallFuncND* pRet = NULL;
if(zone && zone->m_pCopyObject) //in case of being called at sub class
pRet = (CCCallFuncND*)(zone->m_pCopyObject);
else
{
pRet = new CCCallFuncND();
zone = pNewZone = new CCZone(pRet);
}
CCCallFunc::copyWithZone(zone);
pRet->initWithTarget(m_pSelectorTarget, m_pCallFuncND, m_pData);
CC_SAFE_DELETE(pNewZone);
return pRet;
}
void CCCallFuncND::execute()
{
#ifdef ENABLE_LUA
schedule_CallFuncND(m_pSelectorTarget,m_pCallFuncND, m_pTarget, m_pData, m_pLuaCallFun);
#else
if(m_pCallFuncND)
{
(m_pSelectorTarget->*m_pCallFuncND)(m_pTarget, m_pData);
}
#endif
}
//
// CCCallFuncO
//
CCCallFuncO::CCCallFuncO()
: m_pObject(NULL)
{
}
CCCallFuncO::~CCCallFuncO()
{
CC_SAFE_RELEASE(m_pObject);
}
void CCCallFuncO::execute()
{
#ifdef ENABLE_LUA
schedule_CallFuncO(m_pSelectorTarget, m_pCallFuncO, m_pObject, m_pLuaCallFun);
#else
if(m_pCallFuncO)
{
(m_pSelectorTarget->*m_pCallFuncO)(m_pObject);
}
#endif
}
CCCallFuncO * CCCallFuncO::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncO selector, CCObject* pObject)
{
CCCallFuncO *pRet = new CCCallFuncO();
if(pRet->initWithTarget(pSelectorTarget, selector, pObject))
{
pRet->autorelease();
return pRet;
}
CC_SAFE_DELETE(pRet);
return NULL;
}
#ifdef ENABLE_LUA
CCCallFuncO * CCCallFuncO::actionWithLua(const char * pszfunc)
{
if (pszfunc)
{
CCCallFuncO *pRet = new CCCallFuncO();
pRet->autorelease();
pRet->initWithLua(pszfunc);
return pRet;
}
return NULL;
}
#endif
bool CCCallFuncO::initWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncO selector, CCObject* pObject)
{
if( CCCallFunc::initWithTarget(pSelectorTarget) )
{
m_pObject = pObject;
m_pObject->retain();
m_pCallFuncO = selector;
return true;
}
return false;
}
CCObject * CCCallFuncO::copyWithZone(CCZone* zone)
{
CCZone* pNewZone = NULL;
CCCallFuncO* pRet = NULL;
if(zone && zone->m_pCopyObject) //in case of being called at sub class
pRet = (CCCallFuncO*)(zone->m_pCopyObject);
else
{
pRet = new CCCallFuncO();
zone = pNewZone = new CCZone(pRet);
}
CCCallFunc::copyWithZone(zone);
pRet->initWithTarget(m_pSelectorTarget, m_pCallFuncO, m_pObject);
CC_SAFE_DELETE(pNewZone);
return pRet;
}
#if NS_BLOCKS_AVAILABLE
#pragma mark CCCallBlock
@implementation CCCallBlock
+(id) actionWithBlock:(void(^)())block {
return [[[self alloc] initWithBlock:block] autorelease];
}
-(id) initWithBlock:(void(^)())block {
if ((self = [super init])) {
block_ = [block retain];
}
return self;
}
-(id) copyWithZone: (CCZone*) zone {
CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithBlock:block_];
return copy;
}
-(void) startWithTarget:(id)aTarget {
[super startWithTarget:aTarget];
[self execute];
}
-(void) execute {
block_();
}
-(void) dealloc {
[block_ release];
[super dealloc];
}
@end
#pragma mark CCCallBlockN
@implementation CCCallBlockN
+(id) actionWithBlock:(void(^)(CCNode *node))block {
return [[[self alloc] initWithBlock:block] autorelease];
}
-(id) initWithBlock:(void(^)(CCNode *node))block {
if ((self = [super init])) {
block_ = [block retain];
}
return self;
}
-(id) copyWithZone: (CCZone*) zone {
CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithBlock:block_];
return copy;
}
-(void) startWithTarget:(id)aTarget {
[super startWithTarget:aTarget];
[self execute];
}
-(void) execute {
block_(target);
}
-(void) dealloc {
[block_ release];
[super dealloc];
}
@end
#endif // NS_BLOCKS_AVAILABLE
}