mirror of https://github.com/axmolengine/axmol.git
112 lines
5.2 KiB
C
112 lines
5.2 KiB
C
/*
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* Copyright (c) 2012 Zynga Inc.
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* Copyright (c) 2013-2014 Chukong Technologies Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef __js_bindings_chipmunk_manual
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#define __js_bindings_chipmunk_manual
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#include "jsapi.h"
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#include "js_bindings_config.h"
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#include "js_manual_conversions.h"
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#include "ScriptingCore.h"
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#ifdef JSB_INCLUDE_CHIPMUNK
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#include "chipmunk_private.h"
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#include "js_bindings_chipmunk_auto_classes.h"
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// Free Functions
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bool JSB_cpSpaceAddCollisionHandler(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpaceRemoveCollisionHandler(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpArbiterGetBodies(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpArbiterGetShapes(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpBodyGetUserData(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpBodySetUserData(JSContext *cx, uint32_t argc, jsval *vp);
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// poly related
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bool JSB_cpAreaForPoly(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpMomentForPoly(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpCentroidForPoly(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpRecenterPoly(JSContext *cx, uint32_t argc, jsval *vp);
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// "Methods" from the OO API
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bool JSB_cpSpace_setDefaultCollisionHandler(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_addCollisionHandler(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_removeCollisionHandler(JSContext *cx, uint32_t argc, jsval *vp);
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// manually wrapped for rooting/unrooting purposes
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bool JSB_cpSpace_addBody(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_addConstraint(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_addShape(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_addStaticShape(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_removeBody(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_removeConstraint(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_removeShape(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_removeStaticShape(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_segmentQueryFirst(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_nearestPointQueryNearest(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_eachShape(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_eachBody(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_eachConstraint(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_pointQuery(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_nearestPointQuery(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_segmentQuery(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_bbQuery(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpSpace_addPostStepCallback(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpArbiter_getBodies(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpArbiter_getShapes(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpBody_constructor(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpBody_getUserData(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpBody_setUserData(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpBody_eachShape(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpBody_eachConstraint(JSContext *cx, uint32_t argc, jsval *vp);
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bool JSB_cpBody_eachArbiter(JSContext *cx, uint32_t argc, jsval *vp);
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// convertions
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jsval cpBB_to_jsval(JSContext *cx, cpBB bb );
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bool jsval_to_cpBB( JSContext *cx, jsval vp, cpBB *ret );
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bool jsval_to_array_of_cpvect( JSContext *cx, jsval vp, cpVect**verts, int *numVerts);
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bool jsval_to_cpVect( JSContext *cx, jsval vp, cpVect *out );
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jsval cpVect_to_jsval( JSContext *cx, cpVect p );
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// Object Oriented Chipmunk
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void JSB_cpBase_createClass(JSContext* cx, JS::HandleObject globalObj, const char * name );
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extern JSObject* JSB_cpBase_object;
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extern JSClass* JSB_cpBase_class;
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extern void register_CCPhysicsSprite(JSContext *cx, JS::HandleObject obj);
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extern void register_CCPhysicsDebugNode(JSContext *cx, JS::HandleObject obj);
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// Manual constructor / destructors
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bool JSB_cpPolyShape_constructor(JSContext *cx, uint32_t argc, jsval *vp);
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void JSB_cpSpace_finalize(JSFreeOp *fop, JSObject *obj);
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#endif // JSB_INCLUDE_CHIPMUNK
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#endif // __js_bindings_chipmunk_manual
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