mirror of https://github.com/axmolengine/axmol.git
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Box2D | ||
CocosDenshion | ||
HelloWorld | ||
chipmunk | ||
cocos2dx | ||
doxygen | ||
template | ||
tests | ||
.gitignore | ||
Box2D.mkf | ||
CHANGELOG | ||
LICENSE.artwork | ||
LICENSE.box2d | ||
LICENSE.chipmunk | ||
LICENSE.cocos2d-x | ||
README.mdown | ||
build-win32.bat | ||
build-wophone.sh | ||
chipmunk.mkf | ||
cocos2d-win32.vc2008.sln | ||
cocos2d-win32.vc2010.sln | ||
cocos2d-wophone.sln | ||
cocos2dx.mkf | ||
create-android-project.bat | ||
create-android-project.sh | ||
install-templates-msvc.bat | ||
install-templates-xcode3.sh |
README.mdown
cocos2d-x multiplatform
cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.
Multi Platform
- cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
- cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
- cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
- cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system
Document
- Website: www.cocos2d-x.org
- Online API References
Contact us
- Forum: http://forum.cocos2d-x.org
- Twitter: http://www.twitter.com/cocos2dx
- Sina mini-blog: http://t.sina.com.cn/cocos2dx