.. |
2d
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windows works for fast tmx
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2014-06-27 16:56:26 +08:00 |
3d
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fix cannot compile in windows
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2014-06-18 14:35:43 +08:00 |
audio
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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2014-06-20 10:51:13 +08:00 |
base
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roll back fps compute logic
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2014-06-27 13:41:06 +08:00 |
deprecated
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CCLOGINFO compilation fix
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2014-06-19 20:59:08 +04:00 |
editor-support
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Merge pull request #7189 from andyque/feature5161
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2014-06-24 18:43:33 +08:00 |
math
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Add new line at the end of a file to *.h
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2014-06-19 20:45:49 +09:00 |
network
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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2014-06-20 10:51:13 +08:00 |
physics
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closed #4944: fixed bug: physics engine crashes occasionally when remove bodies at physics contact callback.
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2014-05-21 16:07:49 +08:00 |
platform
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updated wp8 precompiled shaders
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2014-06-20 09:07:29 -07:00 |
renderer
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roll back quadcommand
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2014-06-27 12:44:19 +08:00 |
scripting/lua-bindings
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[AUTO]: updating luabinding automatically
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2014-06-24 10:48:02 +00:00 |
storage
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Optimize the win32 projects configuration.
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2014-06-20 10:50:43 +08:00 |
ui
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issue #5161, replace _size with _contentSize
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2014-06-24 15:08:58 +08:00 |
Android.mk
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Merge branch 'v3' into fast_tmx
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2014-06-25 10:10:08 +08:00 |
CMakeLists.txt
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Squashed commit of the following:
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2014-05-18 14:49:16 -07:00 |
cocos2d-prefix.pch
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Squashed commit of the following:
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2014-05-16 14:36:00 -07:00 |
cocos2d.cpp
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[ci skip]
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2014-06-17 18:42:10 +08:00 |
cocos2d.h
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change ActionTimeline to cocostudio ActionTimeline folder
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2014-06-13 18:51:32 +08:00 |