axmol/core/renderer/backend/metal/TextureMTL.mm

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/****************************************************************************
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
Copyright (c) 2020 C4games Ltd.
Copyright (c) 2021-2022 Bytedance Inc.
https://axys1.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "TextureMTL.h"
#include "UtilsMTL.h"
#include "base/ccMacros.h"
#include "../PixelFormatUtils.h"
NS_AX_BACKEND_BEGIN
namespace
{
MTLSamplerAddressMode toMTLSamplerAddressMode(SamplerAddressMode mode)
{
MTLSamplerAddressMode ret = MTLSamplerAddressModeRepeat;
switch (mode)
{
case SamplerAddressMode::REPEAT:
ret = MTLSamplerAddressModeRepeat;
break;
case SamplerAddressMode::MIRROR_REPEAT:
ret = MTLSamplerAddressModeMirrorRepeat;
break;
case SamplerAddressMode::CLAMP_TO_EDGE:
ret = MTLSamplerAddressModeClampToEdge;
break;
default:
AXASSERT(false, "Not supported sampler address mode!");
break;
}
return ret;
}
MTLSamplerMinMagFilter toMTLSamplerMinMagFilter(SamplerFilter mode)
{
switch (mode)
{
case SamplerFilter::NEAREST:
case SamplerFilter::NEAREST_MIPMAP_LINEAR:
case SamplerFilter::NEAREST_MIPMAP_NEAREST:
return MTLSamplerMinMagFilterNearest;
case SamplerFilter::LINEAR:
case SamplerFilter::LINEAR_MIPMAP_LINEAR:
case SamplerFilter::LINEAR_MIPMAP_NEAREST:
return MTLSamplerMinMagFilterLinear;
case SamplerFilter::DONT_CARE:
return MTLSamplerMinMagFilterNearest;
}
}
bool isColorRenderable(PixelFormat textureFormat)
{
switch (textureFormat)
{
case PixelFormat::RGBA8:
case PixelFormat::RGBA4:
case PixelFormat::RGB565:
case PixelFormat::RGB5A1:
return true;
default:
return false;
}
}
}
/// CLASS TextureInfoMTL
id<MTLTexture> TextureInfoMTL::ensure(int index, int target)
{
if (index < AX_META_TEXTURES)
{
id<MTLTexture>& mtlTexture = _mtlTextures[index];
if (mtlTexture)
return mtlTexture;
mtlTexture = createTexture(_mtlDevice, _descriptor, target);
if (_maxIdx < index)
_maxIdx = index;
return mtlTexture;
}
return nil;
}
void TextureInfoMTL::destroy()
{
if (_maxIdx == -1)
return;
id<MTLTexture> texture;
int i = 0;
while ((texture = _mtlTextures[i++]))
[texture release];
if (_mtlSamplerState)
{
[_mtlSamplerState release];
_mtlSamplerState = nil;
}
_maxIdx = -1;
}
id<MTLTexture> TextureInfoMTL::createTexture(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor, int target)
{
MTLPixelFormat pixelFormat = UtilsMTL::toMTLPixelFormat(descriptor.textureFormat);
if (pixelFormat == MTLPixelFormatInvalid)
return nil;
MTLTextureDescriptor* textureDescriptor = nil;
switch (target)
{
case MTL_TEXTURE_2D:
textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pixelFormat
width:descriptor.width
height:descriptor.height
mipmapped:YES];
break;
case MTL_TEXTURE_CUBE:
textureDescriptor = [MTLTextureDescriptor textureCubeDescriptorWithPixelFormat:pixelFormat
size:descriptor.width
mipmapped:YES];
break;
default:
return nil;
}
if (TextureUsage::RENDER_TARGET == descriptor.textureUsage)
{
// DepthStencil, and Multisample textures must be allocated with the MTLResourceStorageModePrivate resource
// option
if (PixelFormat::D24S8 == descriptor.textureFormat && target == MTL_TEXTURE_2D)
textureDescriptor.resourceOptions = MTLResourceStorageModePrivate;
textureDescriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
}
return [mtlDevice newTextureWithDescriptor:textureDescriptor];
}
void TextureInfoMTL::recreateSampler(const SamplerDescriptor& descriptor)
{
MTLSamplerDescriptor* mtlDescriptor = [MTLSamplerDescriptor new];
mtlDescriptor.sAddressMode = descriptor.sAddressMode == SamplerAddressMode::DONT_CARE
? _sAddressMode
: toMTLSamplerAddressMode(descriptor.sAddressMode);
mtlDescriptor.tAddressMode = descriptor.tAddressMode == SamplerAddressMode::DONT_CARE
? _tAddressMode
: toMTLSamplerAddressMode(descriptor.tAddressMode);
mtlDescriptor.minFilter =
descriptor.minFilter == SamplerFilter::DONT_CARE ? _minFilter : toMTLSamplerMinMagFilter(descriptor.minFilter);
mtlDescriptor.magFilter =
descriptor.magFilter == SamplerFilter::DONT_CARE ? _magFilter : toMTLSamplerMinMagFilter(descriptor.magFilter);
if (_mtlSamplerState)
{
[_mtlSamplerState release];
_mtlSamplerState = nil;
}
_sAddressMode = mtlDescriptor.sAddressMode;
_tAddressMode = mtlDescriptor.tAddressMode;
_minFilter = mtlDescriptor.minFilter;
_magFilter = mtlDescriptor.magFilter;
_mipFilter = mtlDescriptor.mipFilter;
_mtlSamplerState = [_mtlDevice newSamplerStateWithDescriptor:mtlDescriptor];
[mtlDescriptor release];
}
/// CLASS TextureMTL
TextureMTL::TextureMTL(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor) : _textureInfo(mtlDevice)
{
updateTextureDescriptor(descriptor);
}
TextureMTL::~TextureMTL() {}
void TextureMTL::updateSamplerDescriptor(const SamplerDescriptor& sampler)
{
_textureInfo.recreateSampler(sampler);
}
void TextureMTL::updateTextureDescriptor(const ax::backend::TextureDescriptor& descriptor, int index)
{
TextureBackend::updateTextureDescriptor(descriptor, index);
_textureInfo._descriptor = descriptor;
_textureInfo.ensure(index, MTL_TEXTURE_2D);
updateSamplerDescriptor(descriptor.samplerDescriptor);
_textureInfo._bytesPerRow = PixelFormatUtils::computeRowPitch(descriptor.textureFormat, descriptor.width);
}
void TextureMTL::updateData(uint8_t* data, std::size_t width, std::size_t height, std::size_t level, int index)
{
updateSubData(0, 0, width, height, level, data, index);
}
void TextureMTL::updateSubData(std::size_t xoffset,
std::size_t yoffset,
std::size_t width,
std::size_t height,
std::size_t level,
uint8_t* data,
int index)
{
auto mtlTexture = _textureInfo.ensure(index, MTL_TEXTURE_2D);
if (!mtlTexture)
return;
MTLRegion region = {
{xoffset, yoffset, 0}, // MTLOrigin
{width, height, 1} // MTLSize
};
auto bytesPerRow = PixelFormatUtils::computeRowPitch(_textureFormat, width);
[mtlTexture replaceRegion:region mipmapLevel:level withBytes:data bytesPerRow:bytesPerRow];
if (!_hasMipmaps && level > 0)
_hasMipmaps = true;
}
void TextureMTL::updateCompressedData(uint8_t* data,
std::size_t width,
std::size_t height,
std::size_t dataLen,
std::size_t level,
int index)
{
updateCompressedSubData(0, 0, width, height, dataLen, level, data, index);
}
void TextureMTL::updateCompressedSubData(std::size_t xoffset,
std::size_t yoffset,
std::size_t width,
std::size_t height,
std::size_t dataLen,
std::size_t level,
uint8_t* data,
int index)
{
updateSubData(xoffset, yoffset, width, height, level, data, index);
}
void TextureMTL::generateMipmaps()
{
if (TextureUsage::RENDER_TARGET == _textureUsage || isColorRenderable(_textureFormat) == false)
return;
if (!_hasMipmaps)
{
_hasMipmaps = true;
UtilsMTL::generateMipmaps(reinterpret_cast<id<MTLTexture>>(this->getHandler()));
}
}
/// CLASS TextureCubeMTL
TextureCubeMTL::TextureCubeMTL(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor) : _textureInfo(mtlDevice)
{
updateTextureDescriptor(descriptor);
}
TextureCubeMTL::~TextureCubeMTL() {}
void TextureCubeMTL::updateTextureDescriptor(const ax::backend::TextureDescriptor& descriptor, int index)
{
TextureBackend::updateTextureDescriptor(descriptor, index);
_textureInfo._descriptor = descriptor;
_textureInfo.ensure(index, MTL_TEXTURE_CUBE);
updateSamplerDescriptor(descriptor.samplerDescriptor);
_textureInfo._bytesPerRow = PixelFormatUtils::computeRowPitch(descriptor.textureFormat, descriptor.width);
_bytesPerImage = _textureInfo._bytesPerRow * descriptor.width;
_region = MTLRegionMake2D(0, 0, descriptor.width, descriptor.height);
}
void TextureCubeMTL::updateSamplerDescriptor(const SamplerDescriptor& sampler)
{
_textureInfo.recreateSampler(sampler);
}
void TextureCubeMTL::updateFaceData(TextureCubeFace side, void* data, int index)
{
NSUInteger slice = static_cast<int>(side);
auto mtlTexture = _textureInfo.ensure(index, MTL_TEXTURE_CUBE);
if (!mtlTexture)
return;
[mtlTexture replaceRegion:_region
mipmapLevel:0
slice:slice
withBytes:data
bytesPerRow:_textureInfo._bytesPerRow
bytesPerImage:_bytesPerImage];
}
void TextureCubeMTL::generateMipmaps()
{
if (TextureUsage::RENDER_TARGET == _textureUsage || isColorRenderable(_textureFormat) == false)
return;
if (!_hasMipmaps)
{
_hasMipmaps = true;
UtilsMTL::generateMipmaps(reinterpret_cast<id<MTLTexture>>(this->getHandler()));
}
}
NS_AX_BACKEND_END