mirror of https://github.com/axmolengine/axmol.git
165 lines
6.9 KiB
C++
165 lines
6.9 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SKELETONRENDERER_H_
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#define SPINE_SKELETONRENDERER_H_
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#include "cocos2d.h"
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#include <spine/spine.h>
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namespace spine {
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class AttachmentVertices;
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/* Draws a skeleton. */
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class SP_API SkeletonRenderer: public ax::Node, public ax::BlendProtocol {
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public:
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CREATE_FUNC(SkeletonRenderer);
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static SkeletonRenderer* createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
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static SkeletonRenderer* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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void update (float deltaTime) override;
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void draw (ax::Renderer* renderer, const ax::Mat4& transform, uint32_t transformFlags) override;
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ax::Rect getBoundingBox () const override;
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void onEnter () override;
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void onExit () override;
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Skeleton* getSkeleton() const;
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void setTimeScale(float scale);
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float getTimeScale() const;
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/* */
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void setDebugSlotsEnabled(bool enabled);
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bool getDebugSlotsEnabled() const;
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void setDebugBonesEnabled(bool enabled);
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bool getDebugBonesEnabled() const;
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void setDebugMeshesEnabled(bool enabled);
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bool getDebugMeshesEnabled() const;
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void setDebugBoundingRectEnabled(bool enabled);
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bool getDebugBoundingRectEnabled() const;
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// --- Convenience methods for common Skeleton_* functions.
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void updateWorldTransform ();
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void setToSetupPose ();
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void setBonesToSetupPose ();
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void setSlotsToSetupPose ();
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/* Returns 0 if the bone was not found. */
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Bone* findBone (const std::string& boneName) const;
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/* Returns 0 if the slot was not found. */
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Slot* findSlot (const std::string& slotName) const;
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/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
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* attached if the corresponding attachment from the old skin was attached.
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* @param skin May be empty string ("") for no skin.*/
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void setSkin (const std::string& skinName);
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/** @param skin May be 0 for no skin.*/
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void setSkin (const char* skinName);
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/* Returns 0 if the slot or attachment was not found. */
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Attachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
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/* Returns false if the slot or attachment was not found.
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* @param attachmentName May be empty string ("") for no attachment. */
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bool setAttachment (const std::string& slotName, const std::string& attachmentName);
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/* @param attachmentName May be 0 for no attachment. */
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bool setAttachment (const std::string& slotName, const char* attachmentName);
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/* Enables/disables two color tinting for this instance. May break batching */
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void setTwoColorTint(bool enabled);
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/* Whether two color tinting is enabled */
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bool isTwoColorTint();
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/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
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void setVertexEffect(VertexEffect* effect);
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/* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
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void setSlotsRange(int startSlotIndex, int endSlotIndex);
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// --- BlendProtocol
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void setBlendFunc (const ax::BlendFunc& blendFunc)override;
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const ax::BlendFunc& getBlendFunc () const override;
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void setOpacityModifyRGB (bool value) override;
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bool isOpacityModifyRGB () const override;
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SkeletonRenderer ();
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SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
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SkeletonRenderer (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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virtual ~SkeletonRenderer ();
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void initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
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void initWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
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void initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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void initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
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void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
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virtual void initialize ();
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protected:
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void setSkeletonData (SkeletonData* skeletonData, bool ownsSkeletonData);
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void setupGLProgramState(bool twoColorTintEnabled);
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virtual void drawDebug (ax::Renderer* renderer, const ax::Mat4& transform, uint32_t transformFlags);
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bool _ownsSkeletonData;
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bool _ownsSkeleton;
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bool _ownsAtlas = false;
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Atlas* _atlas;
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AttachmentLoader* _attachmentLoader;
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ax::CustomCommand _debugCommand;
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ax::BlendFunc _blendFunc;
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bool _premultipliedAlpha;
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Skeleton* _skeleton;
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float _timeScale;
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bool _debugSlots;
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bool _debugBones;
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bool _debugMeshes;
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bool _debugBoundingRect;
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SkeletonClipping* _clipper;
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VertexEffect* _effect;
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ax::Rect _boundingRect;
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int _startSlotIndex;
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int _endSlotIndex;
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bool _twoColorTint;
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};
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}
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#endif /* SPINE_SKELETONRENDERER_H_ */
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