axmol/extensions/CCBReader/CCParticleSystemQuadLoader.h

75 lines
2.1 KiB
C++

#ifndef _CCB_CCPARTICLESYSTEMQUADLOADER_H_
#define _CCB_CCPARTICLESYSTEMQUADLOADER_H_
#include "CCNodeLoader.h"
NS_CC_EXT_BEGIN
/* Forward declaration. */
class CCBReader;
class ParticleSystemQuadLoader : public NodeLoader {
public:
/**
* @js NA
* @lua NA
*/
virtual ~ParticleSystemQuadLoader() {};
/**
* @js NA
* @lua NA
*/
CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(ParticleSystemQuadLoader, loader);
protected:
/**
* @js NA
* @lua NA
*/
CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(ParticleSystemQuad);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeIntegerLabeled(Node * pNode, Node * pParent, const char * pPropertyName, int pIntegerLabeled, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypePoint(Node * pNode, Node * pParent, const char * pPropertyName, Point pPoint, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeFloat(Node * pNode, Node * pParent, const char * pPropertyName, float pFloat, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeInteger(Node * pNode, Node * pParent, const char * pPropertyName, int pInteger, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeFloatVar(Node * pNode, Node * pParent, const char * pPropertyName, float * pFloatVar, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeColor4FVar(Node * pNode, Node * pParent, const char * pPropertyName, Color4F * pColor4FVar, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pBlendFunc, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeTexture(Node * pNode, Node * pParent, const char * pPropertyName, Texture2D * pTexture2D, CCBReader * ccbReader);
};
NS_CC_EXT_END
#endif