mirror of https://github.com/axmolengine/axmol.git
99 lines
3.5 KiB
C++
99 lines
3.5 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#include <spine/SkeletonData.h>
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#include <string.h>
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#include <spine/extension.h>
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namespace cocos2d { namespace extension {
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SkeletonData* SkeletonData_create () {
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return NEW(SkeletonData);
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}
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void SkeletonData_dispose (SkeletonData* self) {
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int i;
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for (i = 0; i < self->boneCount; ++i)
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BoneData_dispose(self->bones[i]);
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FREE(self->bones);
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for (i = 0; i < self->slotCount; ++i)
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SlotData_dispose(self->slots[i]);
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FREE(self->slots);
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for (i = 0; i < self->skinCount; ++i)
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Skin_dispose(self->skins[i]);
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FREE(self->skins);
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for (i = 0; i < self->animationCount; ++i)
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Animation_dispose(self->animations[i]);
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FREE(self->animations);
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FREE(self);
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}
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BoneData* SkeletonData_findBone (const SkeletonData* self, const char* boneName) {
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int i;
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for (i = 0; i < self->boneCount; ++i)
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if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
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return 0;
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}
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int SkeletonData_findBoneIndex (const SkeletonData* self, const char* boneName) {
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int i;
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for (i = 0; i < self->boneCount; ++i)
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if (strcmp(self->bones[i]->name, boneName) == 0) return i;
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return 0;
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}
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SlotData* SkeletonData_findSlot (const SkeletonData* self, const char* slotName) {
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int i;
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for (i = 0; i < self->slotCount; ++i)
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if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
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return 0;
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}
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int SkeletonData_findSlotIndex (const SkeletonData* self, const char* slotName) {
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int i;
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for (i = 0; i < self->slotCount; ++i)
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if (strcmp(self->slots[i]->name, slotName) == 0) return i;
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return 0;
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}
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Skin* SkeletonData_findSkin (const SkeletonData* self, const char* skinName) {
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int i;
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for (i = 0; i < self->skinCount; ++i)
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if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
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return 0;
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}
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Animation* SkeletonData_findAnimation (const SkeletonData* self, const char* animationName) {
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int i;
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for (i = 0; i < self->animationCount; ++i)
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if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
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return 0;
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}
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}} // namespace cocos2d { namespace extension {
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