mirror of https://github.com/axmolengine/axmol.git
118 lines
3.8 KiB
C++
118 lines
3.8 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#include <spine/Skin.h>
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#include <spine/extension.h>
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namespace cocos2d { namespace extension {
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typedef struct _Entry _Entry;
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struct _Entry {
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int slotIndex;
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const char* name;
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Attachment* attachment;
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_Entry* next;
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};
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_Entry* _Entry_create (int slotIndex, const char* name, Attachment* attachment) {
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_Entry* self = NEW(_Entry);
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self->slotIndex = slotIndex;
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MALLOC_STR(self->name, name);
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self->attachment = attachment;
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return self;
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}
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void _Entry_dispose (_Entry* self) {
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Attachment_dispose(self->attachment);
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FREE(self->name);
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FREE(self);
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}
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/**/
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typedef struct {
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Skin super;
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_Entry* entries;
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} _Internal;
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Skin* Skin_create (const char* name) {
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Skin* self = SUPER(NEW(_Internal));
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MALLOC_STR(self->name, name);
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return self;
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}
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void Skin_dispose (Skin* self) {
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_Entry* entry = SUB_CAST(_Internal, self) ->entries;
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while (entry) {
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_Entry* nextEntry = entry->next;
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_Entry_dispose(entry);
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entry = nextEntry;
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}
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FREE(self->name);
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FREE(self);
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}
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void Skin_addAttachment (Skin* self, int slotIndex, const char* name, Attachment* attachment) {
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_Entry* newEntry = _Entry_create(slotIndex, name, attachment);
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newEntry->next = SUB_CAST(_Internal, self) ->entries;
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SUB_CAST(_Internal, self) ->entries = newEntry;
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}
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Attachment* Skin_getAttachment (const Skin* self, int slotIndex, const char* name) {
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const _Entry* entry = SUB_CAST(_Internal, self) ->entries;
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while (entry) {
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if (entry->slotIndex == slotIndex && strcmp(entry->name, name) == 0) return entry->attachment;
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entry = entry->next;
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}
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return 0;
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}
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const char* Skin_getAttachmentName (const Skin* self, int slotIndex, int attachmentIndex) {
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const _Entry* entry = SUB_CAST(_Internal, self) ->entries;
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int i = 0;
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while (entry) {
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if (entry->slotIndex == slotIndex) {
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if (i == attachmentIndex) return entry->name;
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i++;
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}
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entry = entry->next;
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}
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return 0;
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}
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void Skin_attachAll (const Skin* self, Skeleton* skeleton, const Skin* oldSkin) {
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const _Entry *entry = SUB_CAST(_Internal, oldSkin) ->entries;
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while (entry) {
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Slot *slot = skeleton->slots[entry->slotIndex];
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if (slot->attachment == entry->attachment) {
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Attachment *attachment = Skin_getAttachment(self, entry->slotIndex, entry->name);
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if (attachment) Slot_setAttachment(slot, attachment);
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}
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entry = entry->next;
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}
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}
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}} // namespace cocos2d { namespace extension {
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