mirror of https://github.com/axmolengine/axmol.git
185 lines
6.9 KiB
C++
185 lines
6.9 KiB
C++
/****************************************************************************
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Copyright (c) 2013 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _COCOS2D_CCLABEL_H_
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#define _COCOS2D_CCLABEL_H_
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#include "CCSpriteBatchNode.h"
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#include "CCLabelTextFormatProtocol.h"
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#include "ccTypes.h"
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#include "renderer/CCCustomCommand.h"
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NS_CC_BEGIN
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enum class GlyphCollection {
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DYNAMIC,
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NEHE,
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ASCII,
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CUSTOM
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};
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enum class LabelEffect {
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NORMAL,
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OUTLINE,
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SHADOW,
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GLOW
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};
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//fwd
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struct FontLetterDefinition;
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class FontAtlas;
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class CC_DLL Label : public SpriteBatchNode, public LabelProtocol, public LabelTextFormatProtocol
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{
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public:
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// static create
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static Label* createWithTTF(const std::string& label, const std::string& fontFilePath, int fontSize, int lineSize = 0, TextHAlignment alignment = TextHAlignment::CENTER, GlyphCollection glyphs = GlyphCollection::NEHE, const char *customGlyphs = 0, bool useDistanceField = false);
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static Label* createWithBMFont(const std::string& label, const std::string& bmfontFilePath, TextHAlignment alignment = TextHAlignment::CENTER, int lineSize = 0);
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bool setText(const std::string& stringToRender, float lineWidth, TextHAlignment alignment = TextHAlignment::LEFT, bool lineBreakWithoutSpaces = false);
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void setLabelEffect(LabelEffect effect,const Color3B& effectColor);
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virtual void setString(const std::string &stringToRender) override;
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void setString(const std::string &stringToRender,bool multilineEnable);
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virtual void setAlignment(TextHAlignment alignment);
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virtual void setWidth(float width);
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virtual void setLineBreakWithoutSpace(bool breakWithoutSpace);
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virtual void setScale(float scale) override;
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virtual void setScaleX(float scaleX) override;
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virtual void setScaleY(float scaleY) override;
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virtual float getScaleX() const;
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virtual float getScaleY() const;
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virtual bool isOpacityModifyRGB() const override;
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virtual void setOpacityModifyRGB(bool isOpacityModifyRGB) override;
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virtual void setColor(const Color3B& color) override;
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// CCLabelTextFormat protocol implementation
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virtual std::vector<LetterInfo> *getLettersInfo() override { return &_lettersInfo; };
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virtual bool recordLetterInfo(const cocos2d::Point& point,unsigned short int theChar, int spriteIndex) override;
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virtual bool recordPlaceholderInfo(int spriteIndex) override;
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virtual float getLetterPosXLeft( int index ) const override;
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virtual float getLetterPosXRight( int index ) const override;
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virtual Sprite * getLetter(int ID) override;
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// font related stuff
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virtual int getCommonLineHeight() const override;
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virtual int getKerningForCharsPair(unsigned short first, unsigned short second) const override;
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virtual int getXOffsetForChar(unsigned short c) const override;
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virtual int getYOffsetForChar(unsigned short c) const override;
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virtual int getAdvanceForChar(unsigned short c, int hintPositionInString) const override;
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virtual Rect getRectForChar(unsigned short c) const override;
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// string related stuff
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virtual int getStringNumLines() const override;
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virtual int getStringLenght() const override;
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virtual unsigned short getCharAtStringPosition(int position) const override;
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virtual unsigned short * getUTF8String() const override;
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virtual void assignNewUTF8String(unsigned short *newString) override;
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virtual TextHAlignment getTextAlignment() const override;
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// label related stuff
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virtual float getMaxLineWidth() const override;
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virtual bool breakLineWithoutSpace() const override;
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virtual Size getLabelContentSize() const override;
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virtual void setLabelContentSize(const Size &newSize) override;
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// carloX
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virtual const std::string& getString() const override { static std::string _ret("not implemented"); return _ret; }
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void addChild(Node * child, int zOrder=0, int tag=0) override;
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virtual std::string getDescription() const override;
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virtual void draw(void) override;
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virtual void onDraw();
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private:
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/**
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* @js NA
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*/
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Label(FontAtlas *atlas, TextHAlignment alignment, bool useDistanceField = false,bool useA8Shader = false);
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/**
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* @js NA
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* @lua NA
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*/
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~Label();
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static Label* createWithAtlas(FontAtlas *atlas, TextHAlignment alignment = TextHAlignment::LEFT, int lineSize = 0, bool useDistanceField = false,bool useA8Shader = false);
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void setFontSize(int fontSize);
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bool init();
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void alignText();
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bool computeAdvancesForString(unsigned short int *stringToRender);
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bool setCurrentString(unsigned short *stringToSet);
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bool setOriginalString(unsigned short *stringToSet);
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void resetCurrentString();
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Sprite * updateSpriteWithLetterDefinition(Sprite *spriteToUpdate, const FontLetterDefinition &theDefinition, Texture2D *theTexture);
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virtual void updateColor() override;
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//! used for optimization
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Sprite *_reusedLetter;
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std::vector<LetterInfo> _lettersInfo;
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bool _multilineEnable;
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float _commonLineHeight;
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bool _lineBreakWithoutSpaces;
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float _width;
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TextHAlignment _alignment;
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unsigned short int * _currentUTF16String;
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unsigned short int * _originalUTF16String;
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Size * _advances;
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FontAtlas * _fontAtlas;
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bool _isOpacityModifyRGB;
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bool _useDistanceField;
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bool _useA8Shader;
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int _fontSize;
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LabelEffect _currLabelEffect;
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Color3B _effectColor;
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GLuint _uniformEffectColor;
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CustomCommand _customCommand;
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};
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NS_CC_END
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#endif /*__COCOS2D_CCLABEL_H */
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