mirror of https://github.com/axmolengine/axmol.git
346 lines
9.8 KiB
C++
346 lines
9.8 KiB
C++
#include "PhysicsTest.h"
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#include "../testResource.h"
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USING_NS_CC;
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namespace
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{
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static std::function<Layer*()> createFunctions[] = {
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CL(PhysicsDemoLogoSmash),
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CL(PhysicsDemoClickAdd),
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};
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static int sceneIdx=-1;
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static Layer* next()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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layer->init();
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layer->autorelease();
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return layer;
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}
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static Layer* back()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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layer->init();
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layer->autorelease();
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return layer;
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}
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static Layer* restart()
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{
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auto layer = (createFunctions[sceneIdx])();
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layer->init();
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layer->autorelease();
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return layer;
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}
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}
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bool PhysicsTestScene::initTest()
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{
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#ifdef CC_USE_PHYSICS
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if (TestScene::initWithPhysics())
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{
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this->getPhysicsWorld()->setDebugDraw(true);
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return true;
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}
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#else
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return TestScene::init();
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#endif
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return false;
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}
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void PhysicsTestScene::runThisTest()
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{
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#ifdef CC_USE_PHYSICS
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sceneIdx = -1;
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addChild(next());
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Director::getInstance()->replaceScene(this);
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#else
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#endif
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}
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PhysicsDemo::PhysicsDemo()
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: _scene(nullptr)
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{
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}
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PhysicsDemo::~PhysicsDemo()
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{
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}
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std::string PhysicsDemo::title()
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{
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return "PhysicsTest";
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}
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std::string PhysicsDemo::subtitle()
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{
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return "";
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}
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void PhysicsDemo::restartCallback(Object* sender)
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{
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auto s = new PhysicsTestScene();
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s->addChild( restart() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void PhysicsDemo::nextCallback(Object* sender)
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{
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auto s = new PhysicsTestScene();
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s->addChild( next() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void PhysicsDemo::backCallback(Object* sender)
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{
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auto s = new PhysicsTestScene();
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s->addChild( back() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void PhysicsDemo::onEnter()
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{
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BaseTest::onEnter();
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_scene = dynamic_cast<Scene*>(this->getParent());
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#ifdef CC_USE_PHYSICS
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// menu for debug layer
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MenuItemFont::setFontSize(18);
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auto item = MenuItemFont::create("Toggle debug", CC_CALLBACK_1(PhysicsDemo::toggleDebugCallback, this));
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auto menu = Menu::create(item, NULL);
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this->addChild(menu);
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menu->setPosition(Point(VisibleRect::right().x-50, VisibleRect::top().y-10));
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#else
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#endif
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}
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void PhysicsDemo::toggleDebugCallback(Object* sender)
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{
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#ifdef CC_USE_PHYSICS
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if (_scene != nullptr)
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{
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_scene->getPhysicsWorld()->setDebugDraw(!_scene->getPhysicsWorld()->isDebugDraw());
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}
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#endif
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}
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void PhysicsDemoClickAdd::onEnter()
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{
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PhysicsDemo::onEnter();
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#ifdef CC_USE_PHYSICS
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setTouchEnabled(true);
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setAccelerometerEnabled(true);
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auto node = Node::create();
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auto body = PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size);
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node->setPhysicsBody(body);
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node->setPosition(VisibleRect::center());
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this->addChild(node);
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auto parent = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 100);
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_spriteTexture = parent->getTexture();
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addNewSpriteAtPosition(VisibleRect::center());
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#else
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auto label = LabelTTF::create("Should define CC_USE_BOX2D or CC_USE_CHIPMUNK\n to run this test case",
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"Arial",
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18);
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auto size = Director::getInstance()->getWinSize();
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label->setPosition(Point(size.width/2, size.height/2));
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addChild(label);
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#endif
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}
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void PhysicsDemoClickAdd::addNewSpriteAtPosition(Point p)
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{
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#ifdef CC_USE_PHYSICS
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CCLOG("Add sprite %0.2f x %02.f",p.x,p.y);
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int posx, posy;
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posx = CCRANDOM_0_1() * 200.0f;
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posy = CCRANDOM_0_1() * 200.0f;
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posx = (posx % 4) * 85;
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posy = (posy % 3) * 121;
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auto sp = Sprite::createWithTexture(_spriteTexture, Rect(posx, posy, 85, 121));
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auto body = PhysicsBody::createBox(Size(48, 108));
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sp->setPhysicsBody(body);
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this->addChild(sp);
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sp->setPosition(p);
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#endif
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}
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std::string PhysicsDemoClickAdd::subtitle()
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{
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return "multi touch to add grossini";
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}
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void PhysicsDemoClickAdd::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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//Add a new body/atlas sprite at the touched location
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for( auto &touch: touches)
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{
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auto location = touch->getLocation();
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addNewSpriteAtPosition( location );
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}
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}
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void PhysicsDemoClickAdd::onAcceleration(Acceleration* acc, Event* event)
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{
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#ifdef CC_USE_PHYSICS
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static float prevX=0, prevY=0;
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#define kFilterFactor 0.05f
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float accelX = (float) acc->x * kFilterFactor + (1- kFilterFactor)*prevX;
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float accelY = (float) acc->y * kFilterFactor + (1- kFilterFactor)*prevY;
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prevX = accelX;
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prevY = accelY;
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auto v = Point( accelX, accelY);
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v = v * 200;
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if(_scene != nullptr)
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{
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_scene->getPhysicsWorld()->setGravity(v);
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}
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#endif
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}
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namespace
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{
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static const int logo_width = 188;
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static const int logo_height = 35;
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static const int logo_row_length = 24;
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static const char logo_image[] =
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{
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15,-16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-64,15,63,-32,-2,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,31,-64,15,127,-125,-1,-128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,127,-64,15,127,15,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-2,
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31,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,0,-4,63,-1,-32,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-8,127,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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1,-1,-64,0,-8,-15,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-31,-1,-64,15,-8,-32,
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-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-15,-1,-64,9,-15,-32,-1,-32,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,31,-15,-1,-64,0,-15,-32,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,63,-7,-1,-64,9,-29,-32,127,-61,-16,63,15,-61,-1,-8,31,-16,15,-8,126,7,-31,
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-8,31,-65,-7,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13,
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-4,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13,
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-2,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
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-2,63,-33,-1,-1,-32,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
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-1,63,-33,-1,-1,-16,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
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-1,63,-49,-1,-1,-8,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
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-1,-65,-49,-1,-1,-4,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
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-1,-65,-57,-1,-1,-2,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
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-1,-1,-57,-1,-1,-1,9,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
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-1,-61,-1,-1,-1,-119,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
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-1,-61,-1,-1,-1,-55,-49,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
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-1,-63,-1,-1,-1,-23,-49,-32,127,-57,-1,-1,-97,-25,-1,-1,63,-1,-1,-4,-1,15,-13,
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-1,-1,-63,-1,-1,-1,-16,-49,-32,-1,-25,-1,-1,-97,-25,-1,-1,63,-33,-5,-4,-1,15,
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-13,-1,-1,-64,-1,-9,-1,-7,-49,-32,-1,-25,-8,127,-97,-25,-1,-1,63,-33,-5,-4,-1,
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15,-13,-1,-1,-64,-1,-13,-1,-32,-49,-32,-1,-25,-8,127,-97,-25,-1,-2,63,-49,-13,
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-4,-1,15,-13,-1,-1,-64,127,-7,-1,-119,-17,-15,-1,-25,-8,127,-97,-25,-1,-2,63,
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-49,-13,-4,-1,15,-13,-3,-1,-64,127,-8,-2,15,-17,-1,-1,-25,-8,127,-97,-25,-1,
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-8,63,-49,-13,-4,-1,15,-13,-3,-1,-64,63,-4,120,0,-17,-1,-1,-25,-8,127,-97,-25,
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-8,0,63,-57,-29,-4,-1,15,-13,-4,-1,-64,63,-4,0,15,-17,-1,-1,-25,-8,127,-97,
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-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,-1,-64,31,-2,0,0,103,-1,-1,-57,-8,127,-97,
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-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,127,-64,31,-2,0,15,103,-1,-1,-57,-8,127,
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-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,127,-64,15,-8,0,0,55,-1,-1,-121,-8,
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127,-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,63,-64,15,-32,0,0,23,-1,-2,3,-16,
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63,15,-61,-16,0,31,-127,-127,-8,31,-1,-127,-8,31,-128,7,-128,0,0};
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static inline int get_pixel(int x, int y)
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{
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return (logo_image[(x>>3) + y*logo_row_length]>>(~x&0x7)) & 1;
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}
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#define RAND_MAX 0x7fffffff
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static inline float frand(void)
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{
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return rand()/RAND_MAX;
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}
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}
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Node* PhysicsDemoLogoSmash::makeBall(float x, float y)
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{
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Sprite* ball = Sprite::create("Images/ball.png");
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ball->setScale(0.1);
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PhysicsBody* body = PhysicsBody::createCircle(0.95);
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//body->setDynamic(false);
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ball->setPhysicsBody(body);
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ball->setPosition(Point(x, y));
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return ball;
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}
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void PhysicsDemoLogoSmash::onEnter()
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{
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PhysicsDemo::onEnter();
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_draw = DrawNode::create();
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_scene->getPhysicsWorld()->setGravity(Point(0, 0));
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//addChild(makeBall(200, 200));
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for (int y = 0; y < logo_height; ++y)
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{
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for (int x = 0; x < logo_width; ++x)
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{
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if (get_pixel(x, y))
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{
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float x_jitter = 0.05*frand();
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float y_jitter = 0.05*frand();
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addChild(makeBall(2*(x - logo_width/2 + x_jitter) + VisibleRect::getVisibleRect().size.width/2,
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2*(logo_height-y + y_jitter) + VisibleRect::getVisibleRect().size.height/2 - logo_height/2));
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}
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}
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}
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Sprite* bullet = Sprite::create("Images/ball.png");
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bullet->setScale(0.5);
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PhysicsBody* body = PhysicsBody::createCircle(3, INFINITY);
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body->setVelocity(Point(400, 0));
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bullet->setPhysicsBody(body);
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bullet->setPosition(Point(-1000, VisibleRect::getVisibleRect().size.height/2));
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addChild(bullet);
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}
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std::string PhysicsDemoLogoSmash::title()
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{
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return "Logo Smash";
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} |