mirror of https://github.com/axmolengine/axmol.git
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "PlayerController.h"
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#include "ComponentsTestScene.h"
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#include "SceneController.h"
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#include "ProjectileController.h"
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using namespace cocos2d;
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using namespace cocos2d::extension;
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PlayerController::PlayerController(void)
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{
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m_strName = "PlayerController";
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}
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PlayerController::~PlayerController(void)
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{
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}
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bool PlayerController::init()
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{
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return true;
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}
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void PlayerController::onEnter()
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{
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setTouchEnabled(true);
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}
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void PlayerController::onExit()
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{
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setTouchEnabled(false);
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}
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void PlayerController::update(float delta)
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{
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}
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void PlayerController::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)
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{
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// Choose one of the touches to work with
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CCTouch* touch = (CCTouch*)( pTouches->anyObject() );
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CCPoint location = touch->getLocation();
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CCSprite *projectile = CCSprite::create("components/Projectile.png", CCRectMake(0, 0, 20, 20));
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m_pOwner->getParent()->addChild(projectile, 1, 4);
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ProjectileController *com = ProjectileController::create();
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projectile->addComponent(com);
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com->move(location.x, location.y);
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((CCComAudio*)(m_pOwner->getComponent("Audio")))->playEffect("pew-pew-lei.wav");
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}
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PlayerController* PlayerController::create(void)
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{
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PlayerController * pRet = new PlayerController();
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if (pRet && pRet->init())
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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