mirror of https://github.com/axmolengine/axmol.git
164 lines
5.4 KiB
C++
164 lines
5.4 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2010-2013 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "ProjectileController.h"
|
|
#include "SceneController.h"
|
|
#include "EnemyController.h"
|
|
|
|
using namespace cocos2d;
|
|
|
|
ProjectileController::ProjectileController(void)
|
|
{
|
|
m_strName = "ProjectileController";
|
|
}
|
|
|
|
ProjectileController::~ProjectileController(void)
|
|
{
|
|
}
|
|
|
|
bool ProjectileController::init()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void ProjectileController::onEnter()
|
|
{
|
|
CCSize winSize = CCDirector::sharedDirector()->getVisibleSize();
|
|
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
|
|
m_pOwner->setPosition( ccp(origin.x+20, origin.y+winSize.height/2) );
|
|
m_pOwner->setTag(3);
|
|
CCComponent *com = m_pOwner->getParent()->getComponent("SceneController");
|
|
((SceneController*)com)->getProjectiles()->addObject(m_pOwner);
|
|
}
|
|
|
|
void ProjectileController::onExit()
|
|
{
|
|
|
|
}
|
|
|
|
void ProjectileController::update(float delta)
|
|
{
|
|
CCComponent *com = m_pOwner->getParent()->getComponent("SceneController");
|
|
cocos2d::CCArray *_targets = ((SceneController*)com)->getTargets();
|
|
|
|
CCSprite *projectile = dynamic_cast<CCSprite*>(m_pOwner);
|
|
CCRect projectileRect = CCRectMake(
|
|
projectile->getPosition().x - (projectile->getContentSize().width/2),
|
|
projectile->getPosition().y - (projectile->getContentSize().height/2),
|
|
projectile->getContentSize().width,
|
|
projectile->getContentSize().height);
|
|
|
|
CCArray* targetsToDelete =new CCArray;
|
|
CCObject* jt = NULL;
|
|
CCARRAY_FOREACH(_targets, jt)
|
|
{
|
|
CCSprite *target = dynamic_cast<CCSprite*>(jt);
|
|
CCRect targetRect = CCRectMake(
|
|
target->getPosition().x - (target->getContentSize().width/2),
|
|
target->getPosition().y - (target->getContentSize().height/2),
|
|
target->getContentSize().width,
|
|
target->getContentSize().height);
|
|
|
|
// if (CCRect::CCRectIntersectsRect(projectileRect, targetRect))
|
|
if (projectileRect.intersectsRect(targetRect))
|
|
{
|
|
targetsToDelete->addObject(target);
|
|
}
|
|
}
|
|
|
|
CCARRAY_FOREACH(targetsToDelete, jt)
|
|
{
|
|
CCSprite *target = dynamic_cast<CCSprite*>(jt);
|
|
((EnemyController*)(target->getComponent("EnemyController")))->die();
|
|
}
|
|
|
|
bool isDied = targetsToDelete->count();
|
|
|
|
targetsToDelete->release();
|
|
|
|
if (isDied)
|
|
{
|
|
die();
|
|
}
|
|
}
|
|
|
|
ProjectileController* ProjectileController::create(void)
|
|
{
|
|
ProjectileController * pRet = new ProjectileController();
|
|
if (pRet && pRet->init())
|
|
{
|
|
pRet->autorelease();
|
|
}
|
|
else
|
|
{
|
|
CC_SAFE_DELETE(pRet);
|
|
}
|
|
return pRet;
|
|
}
|
|
|
|
|
|
void ProjectileController::move(float flocationX, float flocationY)
|
|
{
|
|
CCSize winSize = CCDirector::sharedDirector()->getVisibleSize();
|
|
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
|
|
// Determinie offset of location to projectile
|
|
float offX = flocationX - m_pOwner->getPosition().x;
|
|
float offY = flocationY - m_pOwner->getPosition().y;
|
|
|
|
// Bail out if we are shooting down or backwards
|
|
if (offX <= 0) return;
|
|
|
|
// Ok to add now - we've double checked position
|
|
|
|
|
|
// Determine where we wish to shoot the projectile to
|
|
float realX = origin.x + winSize.width + (m_pOwner->getContentSize().width/2);
|
|
float ratio = offY / offX;
|
|
float realY = (realX * ratio) + m_pOwner->getPosition().y;
|
|
CCPoint realDest = ccp(realX, realY);
|
|
|
|
// Determine the length of how far we're shooting
|
|
float offRealX = realX - m_pOwner->getPosition().x;
|
|
float offRealY = realY - m_pOwner->getPosition().y;
|
|
float length = sqrtf((offRealX * offRealX) + (offRealY*offRealY));
|
|
float velocity = 480/1; // 480pixels/1sec
|
|
float realMoveDuration = length/velocity;
|
|
|
|
// Move projectile to actual endpoint
|
|
m_pOwner->runAction( CCSequence::create(
|
|
CCMoveTo::create(realMoveDuration, realDest),
|
|
CCCallFuncN::create(getOwner()->getParent()->getComponent("SceneController"),
|
|
callfuncN_selector(SceneController::spriteMoveFinished)),
|
|
NULL) );
|
|
|
|
}
|
|
|
|
void ProjectileController::die()
|
|
{
|
|
CCComponent *com = m_pOwner->getParent()->getComponent("SceneController");
|
|
cocos2d::CCArray *_projectiles = ((SceneController*)com)->getProjectiles();
|
|
_projectiles->removeObject(m_pOwner);
|
|
m_pOwner->removeFromParentAndCleanup(true);
|
|
}
|