axmol/extensions/DragonBones/CCFactory.cpp

231 lines
7.7 KiB
C++

#include "CCFactory.h"
#include "CCTextureAtlasData.h"
#include "CCArmatureDisplay.h"
#include "CCSlot.h"
DRAGONBONES_NAMESPACE_BEGIN
DragonBones* CCFactory::_dragonBonesInstance = nullptr;
CCFactory* CCFactory::_factory = nullptr;
TextureAtlasData* CCFactory::_buildTextureAtlasData(TextureAtlasData* textureAtlasData, void* textureAtlas) const
{
if (textureAtlasData != nullptr)
{
const auto pos = _prevPath.find_last_of("/");
if (pos != std::string::npos)
{
const auto basePath = _prevPath.substr(0, pos + 1);
textureAtlasData->imagePath = basePath + textureAtlasData->imagePath;
}
if (textureAtlas != nullptr)
{
static_cast<CCTextureAtlasData*>(textureAtlasData)->setRenderTexture(static_cast<cocos2d::Texture2D*>(textureAtlas));
}
else
{
const auto textureCache = cocos2d::Director::getInstance()->getTextureCache();
auto texture = textureCache->getTextureForKey(textureAtlasData->imagePath);
if (texture == nullptr)
{
const auto defaultPixelFormat = cocos2d::Texture2D::getDefaultAlphaPixelFormat();
auto pixelFormat = defaultPixelFormat;
#if COCOS2D_VERSION >= 0x00040000
switch (textureAtlasData->format)
{
case TextureFormat::RGBA8888:
pixelFormat = cocos2d::backend::PixelFormat::RGBA8;
break;
case TextureFormat::BGRA8888:
pixelFormat = cocos2d::backend::PixelFormat::BGRA8;
break;
case TextureFormat::RGBA4444:
pixelFormat = cocos2d::backend::PixelFormat::RGBA4;
break;
case TextureFormat::RGB888:
pixelFormat = cocos2d::backend::PixelFormat::RGB8;
break;
case TextureFormat::RGB565:
pixelFormat = cocos2d::backend::PixelFormat::RGB565;
break;
case TextureFormat::RGBA5551:
pixelFormat = cocos2d::backend::PixelFormat::RGB5A1;
break;
case TextureFormat::DEFAULT:
default:
break;
}
#else
switch (textureAtlasData->format)
{
case TextureFormat::RGBA8888:
pixelFormat = cocos2d::Texture2D::PixelFormat::RGBA8;
break;
case TextureFormat::BGRA8888:
pixelFormat = cocos2d::Texture2D::PixelFormat::BGRA8;
break;
case TextureFormat::RGBA4444:
pixelFormat = cocos2d::Texture2D::PixelFormat::RGBA4;
break;
case TextureFormat::RGB888:
pixelFormat = cocos2d::Texture2D::PixelFormat::RGB8;
break;
case TextureFormat::RGB565:
pixelFormat = cocos2d::Texture2D::PixelFormat::RGB565;
break;
case TextureFormat::RGBA5551:
pixelFormat = cocos2d::Texture2D::PixelFormat::RGB5A1;
break;
case TextureFormat::DEFAULT:
default:
break;
}
#endif
cocos2d::Texture2D::setDefaultAlphaPixelFormat(pixelFormat);
texture = textureCache->addImage(textureAtlasData->imagePath);
if (texture != nullptr)
{
cocos2d::Texture2D::setDefaultAlphaPixelFormat(defaultPixelFormat);
}
}
static_cast<CCTextureAtlasData*>(textureAtlasData)->setRenderTexture(texture);
}
}
else
{
textureAtlasData = BaseObject::borrowObject<CCTextureAtlasData>();
}
return textureAtlasData;
}
Armature* CCFactory::_buildArmature(const BuildArmaturePackage& dataPackage) const
{
const auto armature = BaseObject::borrowObject<Armature>();
const auto armatureDisplay = CCArmatureDisplay::create();
armatureDisplay->retain();
armatureDisplay->setCascadeOpacityEnabled(true);
armatureDisplay->setCascadeColorEnabled(true);
armature->init(
dataPackage.armature,
armatureDisplay, armatureDisplay, _dragonBones
);
return armature;
}
Slot* CCFactory::_buildSlot(const BuildArmaturePackage& dataPackage, const SlotData* slotData, Armature* armature) const
{
const auto slot = BaseObject::borrowObject<CCSlot>();
const auto rawDisplay = DBCCSprite::create();
rawDisplay->setCascadeOpacityEnabled(true);
rawDisplay->setCascadeColorEnabled(true);
rawDisplay->setAnchorPoint(cocos2d::Vec2::ZERO);
rawDisplay->setLocalZOrder(slotData->zOrder);
slot->init(
slotData, armature,
rawDisplay, rawDisplay
);
return slot;
}
DragonBonesData* CCFactory::loadDragonBonesData(const std::string& filePath, const std::string& name, float scale)
{
if (!name.empty())
{
const auto existedData = getDragonBonesData(name);
if (existedData)
{
return existedData;
}
}
const auto fullpath = cocos2d::FileUtils::getInstance()->fullPathForFilename(filePath);
if (cocos2d::FileUtils::getInstance()->isFileExist(filePath))
{
const auto pos = fullpath.find(".json");
if (pos != std::string::npos)
{
const auto data = cocos2d::FileUtils::getInstance()->getStringFromFile(filePath);
return parseDragonBonesData(data.c_str(), name, scale);
}
else
{
#if COCOS2D_VERSION >= 0x00031200
cocos2d::Data cocos2dData;
cocos2d::FileUtils::getInstance()->getContents(fullpath, &cocos2dData);
#else
const auto cocos2dData = cocos2d::FileUtils::getInstance()->getDataFromFile(fullpath);
#endif
const auto binary = (unsigned char*)malloc(sizeof(unsigned char)* cocos2dData.getSize());
memcpy(binary, cocos2dData.getBytes(), cocos2dData.getSize());
const auto data = parseDragonBonesData((char*)binary, name, scale);
return data;
}
}
return nullptr;
}
TextureAtlasData* CCFactory::loadTextureAtlasData(const std::string& filePath, const std::string& name, float scale)
{
_prevPath = cocos2d::FileUtils::getInstance()->fullPathForFilename(filePath);
const auto data = cocos2d::FileUtils::getInstance()->getStringFromFile(_prevPath);
if (data.empty())
{
return nullptr;
}
return static_cast<CCTextureAtlasData*>(BaseFactory::parseTextureAtlasData(data.c_str(), nullptr, name, scale));
}
CCArmatureDisplay* CCFactory::buildArmatureDisplay(const std::string& armatureName, const std::string& dragonBonesName, const std::string& skinName, const std::string& textureAtlasName) const
{
const auto armature = buildArmature(armatureName, dragonBonesName, skinName, textureAtlasName);
if (armature != nullptr)
{
_dragonBones->getClock()->add(armature);
return static_cast<CCArmatureDisplay*>(armature->getDisplay());
}
return nullptr;
}
cocos2d::Sprite* CCFactory::getTextureDisplay(const std::string& textureName, const std::string& dragonBonesName) const
{
const auto textureData = static_cast<CCTextureData*>(_getTextureData(dragonBonesName, textureName));
if (textureData != nullptr && textureData->spriteFrame != nullptr)
{
const auto display = cocos2d::Sprite::createWithSpriteFrame(textureData->spriteFrame);
return display;
}
return nullptr;
}
DRAGONBONES_NAMESPACE_END