mirror of https://github.com/axmolengine/axmol.git
141 lines
4.7 KiB
C++
141 lines
4.7 KiB
C++
/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
|
|
* Copyright (c) 2012 cocos2d-x.org
|
|
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
* Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
#ifndef __PHYSICSNODES_CCPHYSICSSPRITEBOX2D_H__
|
|
#define __PHYSICSNODES_CCPHYSICSSPRITEBOX2D_H__
|
|
|
|
#include "2d/CCSprite.h"
|
|
#include "extensions/ExtensionMacros.h"
|
|
#include "extensions/ExtensionExport.h"
|
|
#include "base/CCEventListenerCustom.h"
|
|
|
|
|
|
class b2Body;
|
|
|
|
NS_CC_EXT_BEGIN
|
|
|
|
/** A Sprite subclass that is bound to a physics body.
|
|
It works with:
|
|
- Box2D
|
|
|
|
Features and Limitations:
|
|
- Scale and Skew properties are ignored.
|
|
- Position and rotation are going to updated from the physics body
|
|
- If you update the rotation or position manually, the physics body will be updated
|
|
- You can't enble both Chipmunk support and Box2d support at the same time. Only one can be enabled at compile time
|
|
* @lua NA
|
|
*/
|
|
class CC_EX_DLL PhysicsSpriteBox2D : public Sprite
|
|
{
|
|
public:
|
|
|
|
static PhysicsSpriteBox2D* create();
|
|
/** Creates an sprite with a texture.
|
|
The rect used will be the size of the texture.
|
|
The offset will be (0,0).
|
|
*/
|
|
static PhysicsSpriteBox2D* createWithTexture(Texture2D* pTexture);
|
|
|
|
/** Creates an sprite with a texture and a rect.
|
|
The offset will be (0,0).
|
|
*/
|
|
static PhysicsSpriteBox2D* createWithTexture(Texture2D* pTexture, const Rect& rect);
|
|
|
|
/** Creates an sprite with an sprite frame. */
|
|
static PhysicsSpriteBox2D* createWithSpriteFrame(SpriteFrame* pSpriteFrame);
|
|
|
|
/** Creates an sprite with an sprite frame name.
|
|
An SpriteFrame will be fetched from the SpriteFrameCache by name.
|
|
If the SpriteFrame doesn't exist it will raise an exception.
|
|
@since v0.9
|
|
*/
|
|
static PhysicsSpriteBox2D* createWithSpriteFrameName(const char* pszSpriteFrameName);
|
|
|
|
/** Creates an sprite with an image filename.
|
|
The rect used will be the size of the image.
|
|
The offset will be (0,0).
|
|
*/
|
|
static PhysicsSpriteBox2D* create(const char* pszFileName);
|
|
|
|
/** Creates an sprite with an image filename and a rect.
|
|
The offset will be (0,0).
|
|
*/
|
|
static PhysicsSpriteBox2D* create(const char* pszFileName, const Rect& rect);
|
|
|
|
PhysicsSpriteBox2D();
|
|
|
|
virtual bool isDirty() const override;
|
|
|
|
/** Keep the sprite's rotation separate from the body. */
|
|
bool isIgnoreBodyRotation() const;
|
|
void setIgnoreBodyRotation(bool bIgnoreBodyRotation);
|
|
|
|
//
|
|
// Box2d specific
|
|
//
|
|
/** Body accessor when using box2d */
|
|
b2Body* getB2Body() const;
|
|
void setB2Body(b2Body* pBody);
|
|
|
|
float getPTMRatio() const;
|
|
void setPTMRatio(float fPTMRatio);
|
|
virtual void syncPhysicsTransform() const;
|
|
|
|
// overrides
|
|
virtual const Vec2& getPosition() const override;
|
|
virtual void getPosition(float* x, float* y) const override;
|
|
virtual float getPositionX() const override;
|
|
virtual float getPositionY() const override;
|
|
virtual Vec3 getPosition3D() const override;
|
|
virtual void setPosition(const Vec2& position) override;
|
|
virtual void setPosition(float x, float y) override;
|
|
virtual void setPositionX(float x) override;
|
|
virtual void setPositionY(float y) override;
|
|
virtual void setPosition3D(const Vec3& position) override;
|
|
virtual float getRotation() const override;
|
|
virtual void setRotation(float fRotation) override;
|
|
|
|
virtual void onEnter() override;
|
|
virtual void onExit() override;
|
|
|
|
protected:
|
|
const Vec2& getPosFromPhysics() const;
|
|
void afterUpdate(EventCustom* event);
|
|
|
|
protected:
|
|
bool _ignoreBodyRotation;
|
|
|
|
// box2d specific
|
|
b2Body* _pB2Body;
|
|
float _PTMRatio;
|
|
|
|
// Event for update synchronise physic transform
|
|
cocos2d::EventListenerCustom* _syncTransform;
|
|
};
|
|
|
|
NS_CC_EXT_END
|
|
|
|
|
|
#endif // __PHYSICSNODES_CCPHYSICSSPRITEBOX2D_H__
|