mirror of https://github.com/axmolengine/axmol.git
895 lines
30 KiB
C++
895 lines
30 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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Copyright (c) 2011 HKASoftware
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/*
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Original rewrite of TMXLayer was based on HKTMXTiledMap by HKASoftware http://hkasoftware.com
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Further info: http://www.cocos2d-iphone.org/forums/topic/hktmxtiledmap/
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It was rewritten again, and only a small part of the original HK ideas/code remains in this implementation
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*/
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#include "2d/CCFastTMXLayer.h"
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#include "2d/CCFastTMXTiledMap.h"
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#include "2d/CCSprite.h"
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#include "2d/CCCamera.h"
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#include "renderer/CCTextureCache.h"
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#include "renderer/CCGLProgramCache.h"
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#include "renderer/ccGLStateCache.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCVertexIndexBuffer.h"
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#include "base/CCDirector.h"
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#include "deprecated/CCString.h"
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NS_CC_BEGIN
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namespace experimental {
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const int TMXLayer::FAST_TMX_ORIENTATION_ORTHO = 0;
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const int TMXLayer::FAST_TMX_ORIENTATION_HEX = 1;
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const int TMXLayer::FAST_TMX_ORIENTATION_ISO = 2;
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// FastTMXLayer - init & alloc & dealloc
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TMXLayer * TMXLayer::create(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)
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{
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TMXLayer *ret = new (std::nothrow) TMXLayer();
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if (ret->initWithTilesetInfo(tilesetInfo, layerInfo, mapInfo))
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{
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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bool TMXLayer::initWithTilesetInfo(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)
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{
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if( tilesetInfo )
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{
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_texture = Director::getInstance()->getTextureCache()->addImage(tilesetInfo->_sourceImage);
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_texture->retain();
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}
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// layerInfo
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_layerName = layerInfo->_name;
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_layerSize = layerInfo->_layerSize;
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_tiles = layerInfo->_tiles;
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_quadsDirty = true;
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setOpacity( layerInfo->_opacity );
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setProperties(layerInfo->getProperties());
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// tilesetInfo
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_tileSet = tilesetInfo;
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CC_SAFE_RETAIN(_tileSet);
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// mapInfo
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_mapTileSize = mapInfo->getTileSize();
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_layerOrientation = mapInfo->getOrientation();
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// offset (after layer orientation is set);
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Vec2 offset = this->calculateLayerOffset(layerInfo->_offset);
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this->setPosition(CC_POINT_PIXELS_TO_POINTS(offset));
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this->setContentSize(CC_SIZE_PIXELS_TO_POINTS(Size(_layerSize.width * _mapTileSize.width, _layerSize.height * _mapTileSize.height)));
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this->tileToNodeTransform();
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// shader, and other stuff
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setGLProgram(GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
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_useAutomaticVertexZ = false;
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_vertexZvalue = 0;
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return true;
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}
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TMXLayer::TMXLayer()
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: _layerName("")
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, _layerSize(Size::ZERO)
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, _mapTileSize(Size::ZERO)
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, _tiles(nullptr)
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, _tileSet(nullptr)
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, _layerOrientation(FAST_TMX_ORIENTATION_ORTHO)
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, _texture(nullptr)
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, _vertexZvalue(0)
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, _useAutomaticVertexZ(false)
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, _quadsDirty(true)
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, _dirty(true)
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, _vertexBuffer(nullptr)
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, _vData(nullptr)
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, _indexBuffer(nullptr)
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{
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}
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TMXLayer::~TMXLayer()
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{
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CC_SAFE_RELEASE(_tileSet);
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CC_SAFE_RELEASE(_texture);
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CC_SAFE_DELETE_ARRAY(_tiles);
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CC_SAFE_RELEASE(_vData);
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CC_SAFE_RELEASE(_vertexBuffer);
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CC_SAFE_RELEASE(_indexBuffer);
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}
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void TMXLayer::draw(Renderer *renderer, const Mat4& transform, uint32_t flags)
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{
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updateTotalQuads();
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bool isViewProjectionUpdated = true;
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auto visitingCamera = Camera::getVisitingCamera();
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auto defaultCamera = Camera::getDefaultCamera();
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if (visitingCamera == defaultCamera) {
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isViewProjectionUpdated = visitingCamera->isViewProjectionUpdated();
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}
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if( flags != 0 || _dirty || _quadsDirty || isViewProjectionUpdated)
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{
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Size s = Director::getInstance()->getVisibleSize();
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auto rect = Rect(Camera::getVisitingCamera()->getPositionX() - s.width * 0.5,
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Camera::getVisitingCamera()->getPositionY() - s.height * 0.5,
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s.width,
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s.height);
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Mat4 inv = transform;
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inv.inverse();
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rect = RectApplyTransform(rect, inv);
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updateTiles(rect);
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updateIndexBuffer();
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updatePrimitives();
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_dirty = false;
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}
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if(_renderCommands.size() < static_cast<size_t>(_primitives.size()))
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{
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_renderCommands.resize(_primitives.size());
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}
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int index = 0;
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for(const auto& iter : _primitives)
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{
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if(iter.second->getCount() > 0)
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{
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auto& cmd = _renderCommands[index++];
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auto blendfunc = _texture->hasPremultipliedAlpha() ? BlendFunc::ALPHA_PREMULTIPLIED : BlendFunc::ALPHA_NON_PREMULTIPLIED;
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cmd.init(iter.first, _texture->getName(), getGLProgramState(), blendfunc, iter.second, _modelViewTransform, flags);
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renderer->addCommand(&cmd);
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}
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}
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}
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void TMXLayer::onDraw(Primitive *primitive)
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{
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GL::bindTexture2D(_texture->getName());
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getGLProgramState()->apply(_modelViewTransform);
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GL::bindVAO(0);
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primitive->draw();
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, primitive->getCount() * 4);
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}
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void TMXLayer::updateTiles(const Rect& culledRect)
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{
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Rect visibleTiles = culledRect;
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Size mapTileSize = CC_SIZE_PIXELS_TO_POINTS(_mapTileSize);
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Size tileSize = CC_SIZE_PIXELS_TO_POINTS(_tileSet->_tileSize);
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Mat4 nodeToTileTransform = _tileToNodeTransform.getInversed();
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//transform to tile
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visibleTiles = RectApplyTransform(visibleTiles, nodeToTileTransform);
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// tile coordinate is upside-down, so we need to make the tile coordinate use top-left for the start point.
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visibleTiles.origin.y += 1;
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// if x=0.7, width=9.5, we need to draw number 0~10 of tiles, and so is height.
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visibleTiles.size.width = ceil(visibleTiles.origin.x + visibleTiles.size.width) - floor(visibleTiles.origin.x);
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visibleTiles.size.height = ceil(visibleTiles.origin.y + visibleTiles.size.height) - floor(visibleTiles.origin.y);
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visibleTiles.origin.x = floor(visibleTiles.origin.x);
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visibleTiles.origin.y = floor(visibleTiles.origin.y);
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// for the bigger tiles.
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int tilesOverX = 0;
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int tilesOverY = 0;
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// for diagonal orientation tiles
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float tileSizeMax = std::max(tileSize.width, tileSize.height);
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if (_layerOrientation == FAST_TMX_ORIENTATION_ORTHO)
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{
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tilesOverX = ceil(tileSizeMax / mapTileSize.width) - 1;
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tilesOverY = ceil(tileSizeMax / mapTileSize.height) - 1;
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if (tilesOverX < 0) tilesOverX = 0;
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if (tilesOverY < 0) tilesOverY = 0;
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}
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else if(_layerOrientation == FAST_TMX_ORIENTATION_ISO)
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{
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Rect overTileRect(0, 0, tileSizeMax - mapTileSize.width, tileSizeMax - mapTileSize.height);
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if (overTileRect.size.width < 0) overTileRect.size.width = 0;
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if (overTileRect.size.height < 0) overTileRect.size.height = 0;
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overTileRect = RectApplyTransform(overTileRect, nodeToTileTransform);
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tilesOverX = ceil(overTileRect.origin.x + overTileRect.size.width) - floor(overTileRect.origin.x);
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tilesOverY = ceil(overTileRect.origin.y + overTileRect.size.height) - floor(overTileRect.origin.y);
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}
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else
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{
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//do nothing, do not support
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//CCASSERT(0, "TMX invalid value");
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}
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_indicesVertexZNumber.clear();
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for(const auto& iter : _indicesVertexZOffsets)
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{
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_indicesVertexZNumber[iter.first] = iter.second;
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}
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int yBegin = std::max(0.f,visibleTiles.origin.y - tilesOverY);
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int yEnd = std::min(_layerSize.height,visibleTiles.origin.y + visibleTiles.size.height + tilesOverY);
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int xBegin = std::max(0.f,visibleTiles.origin.x - tilesOverX);
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int xEnd = std::min(_layerSize.width,visibleTiles.origin.x + visibleTiles.size.width + tilesOverX);
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for (int y = yBegin; y < yEnd; ++y)
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{
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for (int x = xBegin; x < xEnd; ++x)
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{
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int tileIndex = getTileIndexByPos(x, y);
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if(_tiles[tileIndex] == 0) continue;
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int vertexZ = getVertexZForPos(Vec2(x,y));
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auto iter = _indicesVertexZNumber.find(vertexZ);
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int offset = iter->second;
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iter->second++;
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int quadIndex = _tileToQuadIndex[tileIndex];
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CC_ASSERT(-1 != quadIndex);
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_indices[6 * offset + 0] = quadIndex * 4 + 0;
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_indices[6 * offset + 1] = quadIndex * 4 + 1;
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_indices[6 * offset + 2] = quadIndex * 4 + 2;
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_indices[6 * offset + 3] = quadIndex * 4 + 3;
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_indices[6 * offset + 4] = quadIndex * 4 + 2;
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_indices[6 * offset + 5] = quadIndex * 4 + 1;
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} // for x
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} // for y
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for(const auto& iter : _indicesVertexZOffsets)
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{
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_indicesVertexZNumber[iter.first] -= iter.second;
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if(_indicesVertexZNumber[iter.first] == 0)
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{
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_indicesVertexZNumber.erase(iter.first);
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}
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}
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}
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void TMXLayer::updateVertexBuffer()
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{
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GL::bindVAO(0);
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if(nullptr == _vData)
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{
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_vertexBuffer = VertexBuffer::create(sizeof(V3F_C4B_T2F), (int)_totalQuads.size() * 4);
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_vData = VertexData::create();
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_vData->setStream(_vertexBuffer, VertexStreamAttribute(0, GLProgram::VERTEX_ATTRIB_POSITION, GL_FLOAT, 3));
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_vData->setStream(_vertexBuffer, VertexStreamAttribute(offsetof(V3F_C4B_T2F, colors), GLProgram::VERTEX_ATTRIB_COLOR, GL_UNSIGNED_BYTE, 4, true));
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_vData->setStream(_vertexBuffer, VertexStreamAttribute(offsetof(V3F_C4B_T2F, texCoords), GLProgram::VERTEX_ATTRIB_TEX_COORD, GL_FLOAT, 2));
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CC_SAFE_RETAIN(_vData);
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CC_SAFE_RETAIN(_vertexBuffer);
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}
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if(_vertexBuffer)
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{
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_vertexBuffer->updateVertices((void*)&_totalQuads[0], (int)_totalQuads.size() * 4, 0);
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}
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}
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void TMXLayer::updateIndexBuffer()
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{
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if(nullptr == _indexBuffer)
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{
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_indexBuffer = IndexBuffer::create(IndexBuffer::IndexType::INDEX_TYPE_SHORT_16, (int)_indices.size());
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CC_SAFE_RETAIN(_indexBuffer);
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}
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_indexBuffer->updateIndices(&_indices[0], (int)_indices.size(), 0);
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}
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// FastTMXLayer - setup Tiles
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void TMXLayer::setupTiles()
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{
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// Optimization: quick hack that sets the image size on the tileset
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_tileSet->_imageSize = _texture->getContentSizeInPixels();
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// By default all the tiles are aliased
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// pros: easier to render
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// cons: difficult to scale / rotate / etc.
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_texture->setAliasTexParameters();
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//CFByteOrder o = CFByteOrderGetCurrent();
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// Parse cocos2d properties
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this->parseInternalProperties();
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Size screenSize = Director::getInstance()->getWinSize();
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switch (_layerOrientation)
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{
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case FAST_TMX_ORIENTATION_ORTHO:
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_screenGridSize.width = ceil(screenSize.width / _mapTileSize.width) + 1;
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_screenGridSize.height = ceil(screenSize.height / _mapTileSize.height) + 1;
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// tiles could be bigger than the grid, add additional rows if needed
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_screenGridSize.height += _tileSet->_tileSize.height / _mapTileSize.height;
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break;
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case FAST_TMX_ORIENTATION_ISO:
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_screenGridSize.width = ceil(screenSize.width / _mapTileSize.width) + 2;
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_screenGridSize.height = ceil(screenSize.height / (_mapTileSize.height/2)) + 4;
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break;
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case FAST_TMX_ORIENTATION_HEX:
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default:
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CCLOGERROR("FastTMX does not support type %d", _layerOrientation);
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break;
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}
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_screenTileCount = _screenGridSize.width * _screenGridSize.height;
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}
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Mat4 TMXLayer::tileToNodeTransform()
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{
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float w = _mapTileSize.width / CC_CONTENT_SCALE_FACTOR();
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float h = _mapTileSize.height / CC_CONTENT_SCALE_FACTOR();
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float offY = (_layerSize.height - 1) * h;
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switch(_layerOrientation)
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{
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case FAST_TMX_ORIENTATION_ORTHO:
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{
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_tileToNodeTransform = Mat4
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(
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w, 0.0f, 0.0f, 0.0f,
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0.0f, -h, 0.0f, offY,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0, 0.0f, 1.0f
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);
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return _tileToNodeTransform;
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}
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case FAST_TMX_ORIENTATION_ISO:
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{
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float offX = (_layerSize.width - 1) * w / 2;
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_tileToNodeTransform = Mat4
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(
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w/2, -w/2, 0.0f, offX,
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-h/2, -h/2, 0.0f, offY,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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);
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return _tileToNodeTransform;
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}
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case FAST_TMX_ORIENTATION_HEX:
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{
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_tileToNodeTransform = Mat4
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(
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h * sqrtf(0.75), 0, 0, 0,
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-h/2, -h, 0, offY,
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0, 0, 1, 0,
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0, 0, 0, 1
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);
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return _tileToNodeTransform;
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}
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default:
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{
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_tileToNodeTransform = Mat4::IDENTITY;
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return _tileToNodeTransform;
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}
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}
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}
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void TMXLayer::updatePrimitives()
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{
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for(const auto& iter : _indicesVertexZNumber)
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{
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int start = _indicesVertexZOffsets.at(iter.first);
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auto primitiveIter= _primitives.find(iter.first);
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if(primitiveIter == _primitives.end())
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{
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auto primitive = Primitive::create(_vData, _indexBuffer, GL_TRIANGLES);
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primitive->setCount(iter.second * 6);
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primitive->setStart(start * 6);
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_primitives.insert(iter.first, primitive);
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}
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else
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{
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primitiveIter->second->setCount(iter.second * 6);
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primitiveIter->second->setStart(start * 6);
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}
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}
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}
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void TMXLayer::updateTotalQuads()
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{
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if(_quadsDirty)
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{
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Size tileSize = CC_SIZE_PIXELS_TO_POINTS(_tileSet->_tileSize);
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Size texSize = _tileSet->_imageSize;
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_tileToQuadIndex.clear();
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_totalQuads.resize(int(_layerSize.width * _layerSize.height));
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_indices.resize(6 * int(_layerSize.width * _layerSize.height));
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_tileToQuadIndex.resize(int(_layerSize.width * _layerSize.height),-1);
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_indicesVertexZOffsets.clear();
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int quadIndex = 0;
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for(int y = 0; y < _layerSize.height; ++y)
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{
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for(int x =0; x < _layerSize.width; ++x)
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{
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int tileIndex = getTileIndexByPos(x, y);
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int tileGID = _tiles[tileIndex];
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if(tileGID == 0) continue;
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_tileToQuadIndex[tileIndex] = quadIndex;
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auto& quad = _totalQuads[quadIndex];
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Vec3 nodePos(float(x), float(y), 0);
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_tileToNodeTransform.transformPoint(&nodePos);
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float left, right, top, bottom, z;
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z = getVertexZForPos(Vec2(x, y));
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auto iter = _indicesVertexZOffsets.find(z);
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if(iter == _indicesVertexZOffsets.end())
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{
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_indicesVertexZOffsets[z] = 1;
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}
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else
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{
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iter->second++;
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}
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// vertices
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if (tileGID & kTMXTileDiagonalFlag)
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{
|
|
left = nodePos.x;
|
|
right = nodePos.x + tileSize.height;
|
|
bottom = nodePos.y + tileSize.width;
|
|
top = nodePos.y;
|
|
}
|
|
else
|
|
{
|
|
left = nodePos.x;
|
|
right = nodePos.x + tileSize.width;
|
|
bottom = nodePos.y + tileSize.height;
|
|
top = nodePos.y;
|
|
}
|
|
|
|
if(tileGID & kTMXTileVerticalFlag)
|
|
std::swap(top, bottom);
|
|
if(tileGID & kTMXTileHorizontalFlag)
|
|
std::swap(left, right);
|
|
|
|
if(tileGID & kTMXTileDiagonalFlag)
|
|
{
|
|
// FIXME: not working correctly
|
|
quad.bl.vertices.x = left;
|
|
quad.bl.vertices.y = bottom;
|
|
quad.bl.vertices.z = z;
|
|
quad.br.vertices.x = left;
|
|
quad.br.vertices.y = top;
|
|
quad.br.vertices.z = z;
|
|
quad.tl.vertices.x = right;
|
|
quad.tl.vertices.y = bottom;
|
|
quad.tl.vertices.z = z;
|
|
quad.tr.vertices.x = right;
|
|
quad.tr.vertices.y = top;
|
|
quad.tr.vertices.z = z;
|
|
}
|
|
else
|
|
{
|
|
quad.bl.vertices.x = left;
|
|
quad.bl.vertices.y = bottom;
|
|
quad.bl.vertices.z = z;
|
|
quad.br.vertices.x = right;
|
|
quad.br.vertices.y = bottom;
|
|
quad.br.vertices.z = z;
|
|
quad.tl.vertices.x = left;
|
|
quad.tl.vertices.y = top;
|
|
quad.tl.vertices.z = z;
|
|
quad.tr.vertices.x = right;
|
|
quad.tr.vertices.y = top;
|
|
quad.tr.vertices.z = z;
|
|
}
|
|
|
|
// texcoords
|
|
Rect tileTexture = _tileSet->getRectForGID(tileGID);
|
|
left = (tileTexture.origin.x / texSize.width);
|
|
right = left + (tileTexture.size.width / texSize.width);
|
|
bottom = (tileTexture.origin.y / texSize.height);
|
|
top = bottom + (tileTexture.size.height / texSize.height);
|
|
|
|
quad.bl.texCoords.u = left;
|
|
quad.bl.texCoords.v = bottom;
|
|
quad.br.texCoords.u = right;
|
|
quad.br.texCoords.v = bottom;
|
|
quad.tl.texCoords.u = left;
|
|
quad.tl.texCoords.v = top;
|
|
quad.tr.texCoords.u = right;
|
|
quad.tr.texCoords.v = top;
|
|
|
|
quad.bl.colors = Color4B::WHITE;
|
|
quad.br.colors = Color4B::WHITE;
|
|
quad.tl.colors = Color4B::WHITE;
|
|
quad.tr.colors = Color4B::WHITE;
|
|
|
|
++quadIndex;
|
|
}
|
|
}
|
|
|
|
int offset = 0;
|
|
for(auto iter = _indicesVertexZOffsets.begin(); iter != _indicesVertexZOffsets.end(); ++iter)
|
|
{
|
|
std::swap(offset, iter->second);
|
|
offset += iter->second;
|
|
}
|
|
updateVertexBuffer();
|
|
|
|
_quadsDirty = false;
|
|
}
|
|
}
|
|
|
|
// removing / getting tiles
|
|
Sprite* TMXLayer::getTileAt(const Vec2& tileCoordinate)
|
|
{
|
|
CCASSERT( tileCoordinate.x < _layerSize.width && tileCoordinate.y < _layerSize.height && tileCoordinate.x >=0 && tileCoordinate.y >=0, "TMXLayer: invalid position");
|
|
CCASSERT( _tiles, "TMXLayer: the tiles map has been released");
|
|
|
|
Sprite *tile = nullptr;
|
|
int gid = this->getTileGIDAt(tileCoordinate);
|
|
|
|
// if GID == 0, then no tile is present
|
|
if( gid ) {
|
|
int index = (int) tileCoordinate.x + (int) tileCoordinate.y * _layerSize.width;
|
|
|
|
auto it = _spriteContainer.find(index);
|
|
if (it != _spriteContainer.end())
|
|
{
|
|
tile = it->second.first;
|
|
}
|
|
else
|
|
{
|
|
// tile not created yet. create it
|
|
Rect rect = _tileSet->getRectForGID(gid);
|
|
rect = CC_RECT_PIXELS_TO_POINTS(rect);
|
|
tile = Sprite::createWithTexture(_texture, rect);
|
|
|
|
Vec2 p = this->getPositionAt(tileCoordinate);
|
|
tile->setAnchorPoint(Vec2::ZERO);
|
|
tile->setPosition(p);
|
|
tile->setPositionZ((float)getVertexZForPos(tileCoordinate));
|
|
tile->setOpacity(this->getOpacity());
|
|
tile->setTag(index);
|
|
this->addChild(tile, index);
|
|
_spriteContainer.insert(std::pair<int, std::pair<Sprite*, int> >(index, std::pair<Sprite*, int>(tile, gid)));
|
|
|
|
// tile is converted to sprite.
|
|
setFlaggedTileGIDByIndex(index, 0);
|
|
}
|
|
}
|
|
return tile;
|
|
}
|
|
|
|
int TMXLayer::getTileGIDAt(const Vec2& tileCoordinate, TMXTileFlags* flags/* = nullptr*/)
|
|
{
|
|
CCASSERT(tileCoordinate.x < _layerSize.width && tileCoordinate.y < _layerSize.height && tileCoordinate.x >=0 && tileCoordinate.y >=0, "TMXLayer: invalid position");
|
|
CCASSERT(_tiles, "TMXLayer: the tiles map has been released");
|
|
|
|
int idx = static_cast<int>(((int) tileCoordinate.x + (int) tileCoordinate.y * _layerSize.width));
|
|
|
|
// Bits on the far end of the 32-bit global tile ID are used for tile flags
|
|
int tile = _tiles[idx];
|
|
auto it = _spriteContainer.find(idx);
|
|
|
|
// converted to sprite.
|
|
if (tile == 0 && it != _spriteContainer.end())
|
|
{
|
|
tile = it->second.second;
|
|
}
|
|
|
|
// issue1264, flipped tiles can be changed dynamically
|
|
if (flags)
|
|
{
|
|
*flags = (TMXTileFlags)(tile & kTMXFlipedAll);
|
|
}
|
|
|
|
return (tile & kTMXFlippedMask);
|
|
}
|
|
|
|
Vec2 TMXLayer::getPositionAt(const Vec2& pos)
|
|
{
|
|
return PointApplyTransform(pos, _tileToNodeTransform);
|
|
}
|
|
|
|
int TMXLayer::getVertexZForPos(const Vec2& pos)
|
|
{
|
|
int ret = 0;
|
|
int maxVal = 0;
|
|
if (_useAutomaticVertexZ)
|
|
{
|
|
switch (_layerOrientation)
|
|
{
|
|
case FAST_TMX_ORIENTATION_ISO:
|
|
maxVal = static_cast<int>(_layerSize.width + _layerSize.height);
|
|
ret = static_cast<int>(-(maxVal - (pos.x + pos.y)));
|
|
break;
|
|
case FAST_TMX_ORIENTATION_ORTHO:
|
|
ret = static_cast<int>(-(_layerSize.height-pos.y));
|
|
break;
|
|
case FAST_TMX_ORIENTATION_HEX:
|
|
CCASSERT(0, "TMX Hexa vertexZ not supported");
|
|
break;
|
|
default:
|
|
CCASSERT(0, "TMX invalid value");
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ret = _vertexZvalue;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void TMXLayer::removeTileAt(const Vec2& tileCoordinate)
|
|
{
|
|
|
|
CCASSERT( tileCoordinate.x < _layerSize.width && tileCoordinate.y < _layerSize.height && tileCoordinate.x >=0 && tileCoordinate.y >=0, "TMXLayer: invalid position");
|
|
|
|
int gid = this->getTileGIDAt(tileCoordinate);
|
|
|
|
if( gid ) {
|
|
|
|
int z = (int) tileCoordinate.x + (int) tileCoordinate.y * _layerSize.width;
|
|
|
|
// remove tile from GID map
|
|
setFlaggedTileGIDByIndex(z, 0);
|
|
|
|
// remove it from sprites
|
|
auto it = _spriteContainer.find(z);
|
|
if (it != _spriteContainer.end())
|
|
{
|
|
this->removeChild(it->second.first);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TMXLayer::setFlaggedTileGIDByIndex(int index, int gid)
|
|
{
|
|
if(gid == _tiles[index]) return;
|
|
_tiles[index] = gid;
|
|
_quadsDirty = true;
|
|
_dirty = true;
|
|
}
|
|
|
|
void TMXLayer::removeChild(Node* node, bool cleanup)
|
|
{
|
|
int tag = node->getTag();
|
|
auto it = _spriteContainer.find(tag);
|
|
if (it != _spriteContainer.end() && it->second.first == node)
|
|
{
|
|
_spriteContainer.erase(it);
|
|
}
|
|
Node::removeChild(node, cleanup);
|
|
}
|
|
|
|
// TMXLayer - Properties
|
|
Value TMXLayer::getProperty(const std::string& propertyName) const
|
|
{
|
|
if (_properties.find(propertyName) != _properties.end())
|
|
return _properties.at(propertyName);
|
|
|
|
return Value();
|
|
}
|
|
|
|
void TMXLayer::parseInternalProperties()
|
|
{
|
|
auto vertexz = getProperty("cc_vertexz");
|
|
if (vertexz.isNull()) return;
|
|
|
|
std::string vertexZStr = vertexz.asString();
|
|
// If "automatic" is on, then parse the "cc_alpha_func" too
|
|
if (vertexZStr == "automatic")
|
|
{
|
|
_useAutomaticVertexZ = true;
|
|
auto alphaFuncVal = getProperty("cc_alpha_func");
|
|
float alphaFuncValue = alphaFuncVal.asFloat();
|
|
setGLProgram(GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST));
|
|
|
|
GLint alphaValueLocation = glGetUniformLocation(getGLProgram()->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
|
|
|
|
// NOTE: alpha test shader is hard-coded to use the equivalent of a glAlphaFunc(GL_GREATER) comparison
|
|
|
|
// use shader program to set uniform
|
|
getGLProgram()->use();
|
|
getGLProgram()->setUniformLocationWith1f(alphaValueLocation, alphaFuncValue);
|
|
CHECK_GL_ERROR_DEBUG();
|
|
}
|
|
else
|
|
{
|
|
_vertexZvalue = vertexz.asInt();
|
|
}
|
|
}
|
|
|
|
//CCTMXLayer2 - obtaining positions, offset
|
|
Vec2 TMXLayer::calculateLayerOffset(const Vec2& pos)
|
|
{
|
|
Vec2 ret;
|
|
switch (_layerOrientation)
|
|
{
|
|
case FAST_TMX_ORIENTATION_ORTHO:
|
|
ret.set( pos.x * _mapTileSize.width, -pos.y *_mapTileSize.height);
|
|
break;
|
|
case FAST_TMX_ORIENTATION_ISO:
|
|
ret.set((_mapTileSize.width /2) * (pos.x - pos.y),
|
|
(_mapTileSize.height /2 ) * (-pos.x - pos.y));
|
|
break;
|
|
case FAST_TMX_ORIENTATION_HEX:
|
|
default:
|
|
CCASSERT(pos.isZero(), "offset for this map not implemented yet");
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// TMXLayer - adding / remove tiles
|
|
void TMXLayer::setTileGID(int gid, const Vec2& tileCoordinate)
|
|
{
|
|
setTileGID(gid, tileCoordinate, (TMXTileFlags)0);
|
|
}
|
|
|
|
void TMXLayer::setTileGID(int gid, const Vec2& tileCoordinate, TMXTileFlags flags)
|
|
{
|
|
CCASSERT(tileCoordinate.x < _layerSize.width && tileCoordinate.y < _layerSize.height && tileCoordinate.x >=0 && tileCoordinate.y >=0, "TMXLayer: invalid position");
|
|
CCASSERT(_tiles, "TMXLayer: the tiles map has been released");
|
|
CCASSERT(gid == 0 || gid >= _tileSet->_firstGid, "TMXLayer: invalid gid" );
|
|
|
|
TMXTileFlags currentFlags;
|
|
int currentGID = getTileGIDAt(tileCoordinate, ¤tFlags);
|
|
|
|
if (currentGID == gid && currentFlags == flags) return;
|
|
|
|
int gidAndFlags = gid | flags;
|
|
|
|
// setting gid=0 is equal to remove the tile
|
|
if (gid == 0)
|
|
{
|
|
removeTileAt(tileCoordinate);
|
|
}
|
|
// empty tile. create a new one
|
|
else if (currentGID == 0)
|
|
{
|
|
int z = (int) tileCoordinate.x + (int) tileCoordinate.y * _layerSize.width;
|
|
setFlaggedTileGIDByIndex(z, gidAndFlags);
|
|
}
|
|
// modifying an existing tile with a non-empty tile
|
|
else
|
|
{
|
|
int z = (int) tileCoordinate.x + (int) tileCoordinate.y * _layerSize.width;
|
|
auto it = _spriteContainer.find(z);
|
|
if (it != _spriteContainer.end())
|
|
{
|
|
Sprite *sprite = it->second.first;
|
|
Rect rect = _tileSet->getRectForGID(gid);
|
|
rect = CC_RECT_PIXELS_TO_POINTS(rect);
|
|
|
|
sprite->setTextureRect(rect, false, rect.size);
|
|
this->reorderChild(sprite, z);
|
|
if (flags)
|
|
{
|
|
setupTileSprite(sprite, sprite->getPosition(), gidAndFlags);
|
|
}
|
|
|
|
it->second.second = gidAndFlags;
|
|
}
|
|
else
|
|
{
|
|
setFlaggedTileGIDByIndex(z, gidAndFlags);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TMXLayer::setupTileSprite(Sprite* sprite, const Vec2& pos, int gid)
|
|
{
|
|
sprite->setPosition(getPositionAt(pos));
|
|
sprite->setPositionZ((float)getVertexZForPos(pos));
|
|
sprite->setAnchorPoint(Vec2::ZERO);
|
|
sprite->setOpacity(this->getOpacity());
|
|
|
|
//issue 1264, flip can be undone as well
|
|
sprite->setFlippedX(false);
|
|
sprite->setFlippedY(false);
|
|
sprite->setRotation(0.0f);
|
|
|
|
// Rotation in tiled is achieved using 3 flipped states, flipping across the horizontal, vertical, and diagonal axes of the tiles.
|
|
if (gid & kTMXTileDiagonalFlag)
|
|
{
|
|
// put the anchor in the middle for ease of rotation.
|
|
sprite->setAnchorPoint(Vec2(0.5f,0.5f));
|
|
sprite->setPosition(getPositionAt(pos).x + sprite->getContentSize().height/2,
|
|
getPositionAt(pos).y + sprite->getContentSize().width/2 );
|
|
|
|
int flag = gid & (kTMXTileHorizontalFlag | kTMXTileVerticalFlag );
|
|
|
|
// handle the 4 diagonally flipped states.
|
|
if (flag == kTMXTileHorizontalFlag)
|
|
{
|
|
sprite->setRotation(90.0f);
|
|
}
|
|
else if (flag == kTMXTileVerticalFlag)
|
|
{
|
|
sprite->setRotation(270.0f);
|
|
}
|
|
else if (flag == (kTMXTileVerticalFlag | kTMXTileHorizontalFlag) )
|
|
{
|
|
sprite->setRotation(90.0f);
|
|
sprite->setFlippedX(true);
|
|
}
|
|
else
|
|
{
|
|
sprite->setRotation(270.0f);
|
|
sprite->setFlippedX(true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gid & kTMXTileHorizontalFlag)
|
|
{
|
|
sprite->setFlippedX(true);
|
|
}
|
|
|
|
if (gid & kTMXTileVerticalFlag)
|
|
{
|
|
sprite->setFlippedY(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string TMXLayer::getDescription() const
|
|
{
|
|
return StringUtils::format("<FastTMXLayer | tag = %d, size = %d,%d>", _tag, (int)_mapTileSize.width, (int)_mapTileSize.height);
|
|
}
|
|
|
|
} //end of namespace experimental
|
|
|
|
NS_CC_END
|