mirror of https://github.com/axmolengine/axmol.git
73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
#include "AppDelegate.h"
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#include "cocosbuilder/js_bindings_ccbreader.h"
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#include "SimpleAudioEngine.h"
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#include "jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_builder_auto.hpp"
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#include "extension/jsb_cocos2dx_extension_manual.h"
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#include "localstorage/js_bindings_system_registration.h"
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#include "chipmunk/js_bindings_chipmunk_registration.h"
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#include "jsb_opengl_registration.h"
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#include "Runtime.h"
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USING_NS_CC;
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using namespace CocosDenshion;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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ScriptEngineManager::destroyInstance();
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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auto director = Director::getInstance();
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auto glview = director->getOpenGLView();
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if(!glview) {
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glview = GLView::createWithRect("Test Lua", Rect(0,0,900,640));
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director->setOpenGLView(glview);
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}
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// turn on display FPS
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director->setDisplayStats(true);
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auto designSize = Size(480, 320);
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glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::EXACT_FIT);
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// set FPS. the default value is 1.0/60 if you don't call this
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director->setAnimationInterval(1.0 / 60);
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ScriptingCore* sc = ScriptingCore::getInstance();
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sc->addRegisterCallback(register_all_cocos2dx);
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sc->addRegisterCallback(register_all_cocos2dx_extension);
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sc->addRegisterCallback(register_cocos2dx_js_extensions);
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sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
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sc->addRegisterCallback(register_all_cocos2dx_builder);
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sc->addRegisterCallback(register_CCBuilderReader);
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sc->addRegisterCallback(jsb_register_system);
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sc->addRegisterCallback(JSB_register_opengl);
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sc->addRegisterCallback(jsb_register_chipmunk);
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startRuntime();
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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Director::getInstance()->stopAnimation();
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SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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SimpleAudioEngine::getInstance()->pauseAllEffects();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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Director::getInstance()->startAnimation();
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SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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SimpleAudioEngine::getInstance()->resumeAllEffects();
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}
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