mirror of https://github.com/axmolengine/axmol.git
1125 lines
27 KiB
C++
1125 lines
27 KiB
C++
/****************************************************************************
|
||
Copyright (c) 2010£2011 cocos2d-x.org
|
||
Copyright (c) 2009 On-Core
|
||
|
||
http://www.cocos2d-x.org
|
||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
of this software and associated documentation files (the "Software"), to deal
|
||
in the Software without restriction, including without limitation the rights
|
||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
copies of the Software, and to permit persons to whom the Software is
|
||
furnished to do so, subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be included in
|
||
all copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
THE SOFTWARE.
|
||
****************************************************************************/
|
||
#include "CCActionTiledGrid.h"
|
||
#include "CCDirector.h"
|
||
#include "ccMacros.h"
|
||
#include "support/CCPointExtension.h"
|
||
#include "effects/CCGrid.h"
|
||
#include "cocoa/CCZone.h"
|
||
#include <stdlib.h>
|
||
|
||
NS_CC_BEGIN
|
||
|
||
struct Tile
|
||
{
|
||
CCPoint position;
|
||
CCPoint startPosition;
|
||
ccGridSize delta;
|
||
};
|
||
|
||
// implementation of ShakyTiles3D
|
||
|
||
CCShakyTiles3D* CCShakyTiles3D::actionWithRange(int nRange, bool bShakeZ,const ccGridSize& gridSize, float duration)
|
||
{
|
||
return CCShakyTiles3D::create(nRange, bShakeZ, gridSize, duration);
|
||
}
|
||
|
||
CCShakyTiles3D* CCShakyTiles3D::create(int nRange, bool bShakeZ,const ccGridSize& gridSize, float duration)
|
||
{
|
||
CCShakyTiles3D *pAction = new CCShakyTiles3D();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithRange(nRange, bShakeZ, gridSize, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCShakyTiles3D::initWithRange(int nRange, bool bShakeZ, const ccGridSize& gridSize, float duration)
|
||
{
|
||
if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
|
||
{
|
||
m_nRandrange = nRange;
|
||
m_bShakeZ = bShakeZ;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCObject* CCShakyTiles3D::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCShakyTiles3D* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCShakyTiles3D*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCShakyTiles3D();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithRange(m_nRandrange, m_bShakeZ, m_sGridSize, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCShakyTiles3D::update(float time)
|
||
{
|
||
CC_UNUSED_PARAM(time);
|
||
int i, j;
|
||
|
||
for (i = 0; i < m_sGridSize.x; ++i)
|
||
{
|
||
for (j = 0; j < m_sGridSize.y; ++j)
|
||
{
|
||
ccQuad3 coords = originalTile(ccg(i, j));
|
||
|
||
// X
|
||
coords.bl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.br.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tr.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
|
||
// Y
|
||
coords.bl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.br.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tr.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
|
||
if (m_bShakeZ)
|
||
{
|
||
coords.bl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.br.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tr.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
}
|
||
|
||
setTile(ccg(i, j), coords);
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of CCShatteredTiles3D
|
||
|
||
CCShatteredTiles3D* CCShatteredTiles3D::actionWithRange(int nRange, bool bShatterZ, const ccGridSize& gridSize, float duration)
|
||
{
|
||
return CCShatteredTiles3D::create(nRange, bShatterZ, gridSize, duration);
|
||
}
|
||
|
||
CCShatteredTiles3D* CCShatteredTiles3D::create(int nRange, bool bShatterZ, const ccGridSize& gridSize, float duration)
|
||
{
|
||
CCShatteredTiles3D *pAction = new CCShatteredTiles3D();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithRange(nRange, bShatterZ, gridSize, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCShatteredTiles3D::initWithRange(int nRange, bool bShatterZ, const ccGridSize& gridSize, float duration)
|
||
{
|
||
if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
|
||
{
|
||
m_bOnce = false;
|
||
m_nRandrange = nRange;
|
||
m_bShatterZ = bShatterZ;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCObject* CCShatteredTiles3D::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCShatteredTiles3D* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCShatteredTiles3D*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCShatteredTiles3D();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
//copy super class's member
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithRange(m_nRandrange, m_bShatterZ, m_sGridSize, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCShatteredTiles3D::update(float time)
|
||
{
|
||
CC_UNUSED_PARAM(time);
|
||
int i, j;
|
||
|
||
if (m_bOnce == false)
|
||
{
|
||
for (i = 0; i < m_sGridSize.x; ++i)
|
||
{
|
||
for (j = 0; j < m_sGridSize.y; ++j)
|
||
{
|
||
ccQuad3 coords = originalTile(ccg(i ,j));
|
||
|
||
// X
|
||
coords.bl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.br.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tr.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
|
||
// Y
|
||
coords.bl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.br.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tr.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
|
||
if (m_bShatterZ)
|
||
{
|
||
coords.bl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.br.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
coords.tr.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
|
||
}
|
||
|
||
setTile(ccg(i, j), coords);
|
||
}
|
||
}
|
||
|
||
m_bOnce = true;
|
||
}
|
||
}
|
||
|
||
// implementation of CCShuffleTiles
|
||
|
||
CCShuffleTiles* CCShuffleTiles::actionWithSeed(int s, const ccGridSize& gridSize, float duration)
|
||
{
|
||
return CCShuffleTiles::create(s, gridSize, duration);
|
||
}
|
||
|
||
CCShuffleTiles* CCShuffleTiles::create(int s, const ccGridSize& gridSize, float duration)
|
||
{
|
||
CCShuffleTiles *pAction = new CCShuffleTiles();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithSeed(s, gridSize, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCShuffleTiles::initWithSeed(int s, const ccGridSize& gridSize, float duration)
|
||
{
|
||
if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
|
||
{
|
||
m_nSeed = s;
|
||
m_pTilesOrder = NULL;
|
||
m_pTiles = NULL;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCObject* CCShuffleTiles::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCShuffleTiles* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCShuffleTiles*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCShuffleTiles();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithSeed(m_nSeed, m_sGridSize, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
CCShuffleTiles::~CCShuffleTiles(void)
|
||
{
|
||
CC_SAFE_DELETE_ARRAY(m_pTilesOrder);
|
||
CC_SAFE_DELETE_ARRAY(m_pTiles);
|
||
}
|
||
|
||
void CCShuffleTiles::shuffle(int *pArray, unsigned int nLen)
|
||
{
|
||
int i;
|
||
for( i = nLen - 1; i >= 0; i-- )
|
||
{
|
||
unsigned int j = rand() % (i+1);
|
||
int v = pArray[i];
|
||
pArray[i] = pArray[j];
|
||
pArray[j] = v;
|
||
}
|
||
}
|
||
|
||
ccGridSize CCShuffleTiles::getDelta(const ccGridSize& pos)
|
||
{
|
||
CCPoint pos2;
|
||
|
||
unsigned int idx = pos.x * m_sGridSize.y + pos.y;
|
||
|
||
pos2.x = (float)(m_pTilesOrder[idx] / (int)m_sGridSize.y);
|
||
pos2.y = (float)(m_pTilesOrder[idx] % (int)m_sGridSize.y);
|
||
|
||
return ccg((int)(pos2.x - pos.x), (int)(pos2.y - pos.y));
|
||
}
|
||
|
||
void CCShuffleTiles::placeTile(const ccGridSize& pos, Tile *t)
|
||
{
|
||
ccQuad3 coords = originalTile(pos);
|
||
|
||
CCPoint step = m_pTarget->getGrid()->getStep();
|
||
coords.bl.x += (int)(t->position.x * step.x);
|
||
coords.bl.y += (int)(t->position.y * step.y);
|
||
|
||
coords.br.x += (int)(t->position.x * step.x);
|
||
coords.br.y += (int)(t->position.y * step.y);
|
||
|
||
coords.tl.x += (int)(t->position.x * step.x);
|
||
coords.tl.y += (int)(t->position.y * step.y);
|
||
|
||
coords.tr.x += (int)(t->position.x * step.x);
|
||
coords.tr.y += (int)(t->position.y * step.y);
|
||
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
void CCShuffleTiles::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCTiledGrid3DAction::startWithTarget(pTarget);
|
||
|
||
if (m_nSeed != -1)
|
||
{
|
||
srand(m_nSeed);
|
||
}
|
||
|
||
m_nTilesCount = m_sGridSize.x * m_sGridSize.y;
|
||
m_pTilesOrder = new int[m_nTilesCount];
|
||
int i, j;
|
||
unsigned int k;
|
||
|
||
/**
|
||
* Use k to loop. Because m_nTilesCount is unsigned int,
|
||
* and i is used later for int.
|
||
*/
|
||
for (k = 0; k < m_nTilesCount; ++k)
|
||
{
|
||
m_pTilesOrder[k] = k;
|
||
}
|
||
|
||
shuffle(m_pTilesOrder, m_nTilesCount);
|
||
|
||
m_pTiles = (struct Tile *)new Tile[m_nTilesCount];
|
||
Tile *tileArray = (Tile*) m_pTiles;
|
||
|
||
for (i = 0; i < m_sGridSize.x; ++i)
|
||
{
|
||
for (j = 0; j < m_sGridSize.y; ++j)
|
||
{
|
||
tileArray->position = ccp((float)i, (float)j);
|
||
tileArray->startPosition = ccp((float)i, (float)j);
|
||
tileArray->delta = getDelta(ccg(i, j));
|
||
++tileArray;
|
||
}
|
||
}
|
||
}
|
||
|
||
void CCShuffleTiles::update(float time)
|
||
{
|
||
int i, j;
|
||
|
||
Tile *tileArray = (Tile*)m_pTiles;
|
||
|
||
for (i = 0; i < m_sGridSize.x; ++i)
|
||
{
|
||
for (j = 0; j < m_sGridSize.y; ++j)
|
||
{
|
||
tileArray->position = ccpMult(ccp((float)tileArray->delta.x, (float)tileArray->delta.y), time);
|
||
placeTile(ccg(i, j), tileArray);
|
||
++tileArray;
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of CCFadeOutTRTiles
|
||
|
||
CCFadeOutTRTiles* CCFadeOutTRTiles::actionWithSize(const ccGridSize& gridSize, float time)
|
||
{
|
||
return CCFadeOutTRTiles::create( gridSize, time);
|
||
}
|
||
|
||
CCFadeOutTRTiles* CCFadeOutTRTiles::create(const ccGridSize& gridSize, float time)
|
||
{
|
||
CCFadeOutTRTiles *pAction = new CCFadeOutTRTiles();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithSize(gridSize, time))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
float CCFadeOutTRTiles::testFunc(const ccGridSize& pos, float time)
|
||
{
|
||
CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), time);
|
||
if ((n.x + n.y) == 0.0f)
|
||
{
|
||
return 1.0f;
|
||
}
|
||
|
||
return powf((pos.x + pos.y) / (n.x + n.y), 6);
|
||
}
|
||
|
||
void CCFadeOutTRTiles::turnOnTile(const ccGridSize& pos)
|
||
{
|
||
setTile(pos, originalTile(pos));
|
||
}
|
||
|
||
void CCFadeOutTRTiles::turnOffTile(const ccGridSize& pos)
|
||
{
|
||
ccQuad3 coords;
|
||
memset(&coords, 0, sizeof(ccQuad3));
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
void CCFadeOutTRTiles::transformTile(const ccGridSize& pos, float distance)
|
||
{
|
||
ccQuad3 coords = originalTile(pos);
|
||
CCPoint step = m_pTarget->getGrid()->getStep();
|
||
|
||
coords.bl.x += (step.x / 2) * (1.0f - distance);
|
||
coords.bl.y += (step.y / 2) * (1.0f - distance);
|
||
|
||
coords.br.x -= (step.x / 2) * (1.0f - distance);
|
||
coords.br.y += (step.y / 2) * (1.0f - distance);
|
||
|
||
coords.tl.x += (step.x / 2) * (1.0f - distance);
|
||
coords.tl.y -= (step.y / 2) * (1.0f - distance);
|
||
|
||
coords.tr.x -= (step.x / 2) * (1.0f - distance);
|
||
coords.tr.y -= (step.y / 2) * (1.0f - distance);
|
||
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
void CCFadeOutTRTiles::update(float time)
|
||
{
|
||
int i, j;
|
||
|
||
for (i = 0; i < m_sGridSize.x; ++i)
|
||
{
|
||
for (j = 0; j < m_sGridSize.y; ++j)
|
||
{
|
||
float distance = testFunc(ccg(i, j), time);
|
||
if ( distance == 0 )
|
||
{
|
||
turnOffTile(ccg(i, j));
|
||
} else
|
||
if (distance < 1)
|
||
{
|
||
transformTile(ccg(i, j), distance);
|
||
}
|
||
else
|
||
{
|
||
turnOnTile(ccg(i, j));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of CCFadeOutBLTiles
|
||
CCFadeOutBLTiles* CCFadeOutBLTiles::actionWithSize(const ccGridSize& gridSize, float time)
|
||
{
|
||
return CCFadeOutBLTiles::create(gridSize, time);
|
||
}
|
||
|
||
CCFadeOutBLTiles* CCFadeOutBLTiles::create(const ccGridSize& gridSize, float time)
|
||
{
|
||
CCFadeOutBLTiles *pAction = new CCFadeOutBLTiles();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithSize(gridSize, time))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
float CCFadeOutBLTiles::testFunc(const ccGridSize& pos, float time)
|
||
{
|
||
CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), (1.0f - time));
|
||
if ((pos.x + pos.y) == 0)
|
||
{
|
||
return 1.0f;
|
||
}
|
||
|
||
return powf((n.x + n.y) / (pos.x + pos.y), 6);
|
||
}
|
||
|
||
// implementation of CCFadeOutUpTiles
|
||
|
||
CCFadeOutUpTiles* CCFadeOutUpTiles::actionWithSize(const ccGridSize& gridSize, float time)
|
||
{
|
||
return CCFadeOutUpTiles::create(gridSize, time);
|
||
}
|
||
|
||
CCFadeOutUpTiles* CCFadeOutUpTiles::create(const ccGridSize& gridSize, float time)
|
||
{
|
||
CCFadeOutUpTiles *pAction = new CCFadeOutUpTiles();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithSize(gridSize, time))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
float CCFadeOutUpTiles::testFunc(const ccGridSize& pos, float time)
|
||
{
|
||
CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), time);
|
||
if (n.y == 0.0f)
|
||
{
|
||
return 1.0f;
|
||
}
|
||
|
||
return powf(pos.y / n.y, 6);
|
||
}
|
||
|
||
void CCFadeOutUpTiles::transformTile(const ccGridSize& pos, float distance)
|
||
{
|
||
ccQuad3 coords = originalTile(pos);
|
||
CCPoint step = m_pTarget->getGrid()->getStep();
|
||
|
||
coords.bl.y += (step.y / 2) * (1.0f - distance);
|
||
coords.br.y += (step.y / 2) * (1.0f - distance);
|
||
coords.tl.y -= (step.y / 2) * (1.0f - distance);
|
||
coords.tr.y -= (step.y / 2) * (1.0f - distance);
|
||
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
// implementation of CCFadeOutDownTiles
|
||
CCFadeOutDownTiles* CCFadeOutDownTiles::actionWithSize(const ccGridSize& gridSize, float time)
|
||
{
|
||
return CCFadeOutDownTiles::create(gridSize, time);
|
||
}
|
||
|
||
CCFadeOutDownTiles* CCFadeOutDownTiles::create(const ccGridSize& gridSize, float time)
|
||
{
|
||
CCFadeOutDownTiles *pAction = new CCFadeOutDownTiles();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithSize(gridSize, time))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
float CCFadeOutDownTiles::testFunc(const ccGridSize& pos, float time)
|
||
{
|
||
CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), (1.0f - time));
|
||
if (pos.y == 0)
|
||
{
|
||
return 1.0f;
|
||
}
|
||
|
||
return powf(n.y / pos.y, 6);
|
||
}
|
||
|
||
// implementation of TurnOffTiles
|
||
CCTurnOffTiles* CCTurnOffTiles::actionWithSize(const ccGridSize& size, float d)
|
||
{
|
||
return CCTurnOffTiles::create( size, d);
|
||
}
|
||
|
||
CCTurnOffTiles* CCTurnOffTiles::create(const ccGridSize& size, float d)
|
||
{
|
||
CCTurnOffTiles* pAction = new CCTurnOffTiles();
|
||
if (pAction->initWithSize(size, d))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
return pAction;
|
||
}
|
||
|
||
CCTurnOffTiles* CCTurnOffTiles::actionWithSeed(int s, const ccGridSize& gridSize, float duration)
|
||
{
|
||
return CCTurnOffTiles::create(s, gridSize, duration);
|
||
}
|
||
|
||
CCTurnOffTiles* CCTurnOffTiles::create(int s, const ccGridSize& gridSize, float duration)
|
||
{
|
||
CCTurnOffTiles *pAction = new CCTurnOffTiles();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithSeed(s, gridSize, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCTurnOffTiles::initWithSeed(int s, const ccGridSize& gridSize, float duration)
|
||
{
|
||
if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
|
||
{
|
||
m_nSeed = s;
|
||
m_pTilesOrder = NULL;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCObject* CCTurnOffTiles::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCTurnOffTiles* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCTurnOffTiles*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCTurnOffTiles();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithSeed(m_nSeed, m_sGridSize, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
CCTurnOffTiles::~CCTurnOffTiles(void)
|
||
{
|
||
CC_SAFE_DELETE_ARRAY(m_pTilesOrder);
|
||
}
|
||
|
||
void CCTurnOffTiles::shuffle(int *pArray, unsigned int nLen)
|
||
{
|
||
int i;
|
||
for (i = nLen - 1; i >= 0; i--)
|
||
{
|
||
unsigned int j = rand() % (i+1);
|
||
int v = pArray[i];
|
||
pArray[i] = pArray[j];
|
||
pArray[j] = v;
|
||
}
|
||
}
|
||
|
||
void CCTurnOffTiles::turnOnTile(const ccGridSize& pos)
|
||
{
|
||
setTile(pos, originalTile(pos));
|
||
}
|
||
|
||
void CCTurnOffTiles::turnOffTile(const ccGridSize& pos)
|
||
{
|
||
ccQuad3 coords;
|
||
|
||
memset(&coords, 0, sizeof(ccQuad3));
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
void CCTurnOffTiles::startWithTarget(CCNode *pTarget)
|
||
{
|
||
unsigned int i;
|
||
|
||
CCTiledGrid3DAction::startWithTarget(pTarget);
|
||
|
||
if (m_nSeed != -1)
|
||
{
|
||
srand(m_nSeed);
|
||
}
|
||
|
||
m_nTilesCount = m_sGridSize.x * m_sGridSize.y;
|
||
m_pTilesOrder = new int[m_nTilesCount];
|
||
|
||
for (i = 0; i < m_nTilesCount; ++i)
|
||
{
|
||
m_pTilesOrder[i] = i;
|
||
}
|
||
|
||
shuffle(m_pTilesOrder, m_nTilesCount);
|
||
}
|
||
|
||
void CCTurnOffTiles::update(float time)
|
||
{
|
||
unsigned int i, l, t;
|
||
|
||
l = (int)(time * (float)m_nTilesCount);
|
||
|
||
for( i = 0; i < m_nTilesCount; i++ )
|
||
{
|
||
t = m_pTilesOrder[i];
|
||
ccGridSize tilePos = ccg( t / m_sGridSize.y, t % m_sGridSize.y );
|
||
|
||
if ( i < l )
|
||
{
|
||
turnOffTile(tilePos);
|
||
}
|
||
else
|
||
{
|
||
turnOnTile(tilePos);
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of CCWavesTiles3D
|
||
|
||
CCWavesTiles3D* CCWavesTiles3D::actionWithWaves(int wav, float amp, const ccGridSize& gridSize, float duration)
|
||
{
|
||
return CCWavesTiles3D::create(wav, amp, gridSize, duration);
|
||
}
|
||
|
||
CCWavesTiles3D* CCWavesTiles3D::create(int wav, float amp, const ccGridSize& gridSize, float duration)
|
||
{
|
||
CCWavesTiles3D *pAction = new CCWavesTiles3D();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithWaves(wav, amp, gridSize, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCWavesTiles3D::initWithWaves(int wav, float amp, const ccGridSize& gridSize, float duration)
|
||
{
|
||
if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
|
||
{
|
||
m_nWaves = wav;
|
||
m_fAmplitude = amp;
|
||
m_fAmplitudeRate = 1.0f;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCObject* CCWavesTiles3D::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCWavesTiles3D* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCWavesTiles3D*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCWavesTiles3D();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithWaves(m_nWaves, m_fAmplitude, m_sGridSize, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCWavesTiles3D::update(float time)
|
||
{
|
||
int i, j;
|
||
|
||
for( i = 0; i < m_sGridSize.x; i++ )
|
||
{
|
||
for( j = 0; j < m_sGridSize.y; j++ )
|
||
{
|
||
ccQuad3 coords = originalTile(ccg(i, j));
|
||
|
||
coords.bl.z = (sinf(time * (float)M_PI *m_nWaves * 2 +
|
||
(coords.bl.y+coords.bl.x) * .01f) * m_fAmplitude * m_fAmplitudeRate );
|
||
coords.br.z = coords.bl.z;
|
||
coords.tl.z = coords.bl.z;
|
||
coords.tr.z = coords.bl.z;
|
||
|
||
setTile(ccg(i, j), coords);
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of CCJumpTiles3D
|
||
|
||
CCJumpTiles3D* CCJumpTiles3D::actionWithJumps(int j, float amp, const ccGridSize& gridSize, float duration)
|
||
{
|
||
return CCJumpTiles3D::create(j, amp, gridSize, duration);
|
||
}
|
||
|
||
CCJumpTiles3D* CCJumpTiles3D::create(int j, float amp, const ccGridSize& gridSize, float duration)
|
||
{
|
||
CCJumpTiles3D *pAction = new CCJumpTiles3D();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithJumps(j, amp, gridSize, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCJumpTiles3D::initWithJumps(int j, float amp, const ccGridSize& gridSize, float duration)
|
||
{
|
||
if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
|
||
{
|
||
m_nJumps = j;
|
||
m_fAmplitude = amp;
|
||
m_fAmplitudeRate = 1.0f;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCObject* CCJumpTiles3D::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCJumpTiles3D* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCJumpTiles3D*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCJumpTiles3D();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
pCopy->initWithJumps(m_nJumps, m_fAmplitude, m_sGridSize, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCJumpTiles3D::update(float time)
|
||
{
|
||
int i, j;
|
||
|
||
float sinz = (sinf((float)M_PI * time * m_nJumps * 2) * m_fAmplitude * m_fAmplitudeRate );
|
||
float sinz2 = (sinf((float)M_PI * (time * m_nJumps * 2 + 1)) * m_fAmplitude * m_fAmplitudeRate );
|
||
|
||
for( i = 0; i < m_sGridSize.x; i++ )
|
||
{
|
||
for( j = 0; j < m_sGridSize.y; j++ )
|
||
{
|
||
ccQuad3 coords = originalTile(ccg(i, j));
|
||
|
||
if ( ((i+j) % 2) == 0 )
|
||
{
|
||
coords.bl.z += sinz;
|
||
coords.br.z += sinz;
|
||
coords.tl.z += sinz;
|
||
coords.tr.z += sinz;
|
||
}
|
||
else
|
||
{
|
||
coords.bl.z += sinz2;
|
||
coords.br.z += sinz2;
|
||
coords.tl.z += sinz2;
|
||
coords.tr.z += sinz2;
|
||
}
|
||
|
||
setTile(ccg(i, j), coords);
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of CCSplitRows
|
||
|
||
CCSplitRows* CCSplitRows::actionWithRows(int nRows, float duration)
|
||
{
|
||
return CCSplitRows::create(nRows, duration);
|
||
}
|
||
|
||
CCSplitRows* CCSplitRows::create(int nRows, float duration)
|
||
{
|
||
CCSplitRows *pAction = new CCSplitRows();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithRows(nRows, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCSplitRows::initWithRows(int nRows, float duration)
|
||
{
|
||
m_nRows = nRows;
|
||
|
||
return CCTiledGrid3DAction::initWithSize(ccg(1, nRows), duration);
|
||
}
|
||
|
||
CCObject* CCSplitRows::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCSplitRows* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCSplitRows*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCSplitRows();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithRows(m_nRows, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCSplitRows::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCTiledGrid3DAction::startWithTarget(pTarget);
|
||
m_winSize = CCDirector::sharedDirector()->getWinSizeInPixels();
|
||
}
|
||
|
||
void CCSplitRows::update(float time)
|
||
{
|
||
int j;
|
||
|
||
for (j = 0; j < m_sGridSize.y; ++j)
|
||
{
|
||
ccQuad3 coords = originalTile(ccg(0, j));
|
||
float direction = 1;
|
||
|
||
if ( (j % 2 ) == 0 )
|
||
{
|
||
direction = -1;
|
||
}
|
||
|
||
coords.bl.x += direction * m_winSize.width * time;
|
||
coords.br.x += direction * m_winSize.width * time;
|
||
coords.tl.x += direction * m_winSize.width * time;
|
||
coords.tr.x += direction * m_winSize.width * time;
|
||
|
||
setTile(ccg(0, j), coords);
|
||
}
|
||
}
|
||
|
||
// implementation of CCSplitCols
|
||
|
||
CCSplitCols* CCSplitCols::actionWithCols(int nCols, float duration)
|
||
{
|
||
return CCSplitCols::create(nCols, duration);
|
||
}
|
||
|
||
CCSplitCols* CCSplitCols::create(int nCols, float duration)
|
||
{
|
||
CCSplitCols *pAction = new CCSplitCols();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithCols(nCols, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCSplitCols::initWithCols(int nCols, float duration)
|
||
{
|
||
m_nCols = nCols;
|
||
return CCTiledGrid3DAction::initWithSize(ccg(nCols, 1), duration);
|
||
}
|
||
|
||
CCObject* CCSplitCols::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCSplitCols* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCSplitCols*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCSplitCols();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
pCopy->initWithCols(m_nCols, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCSplitCols::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCTiledGrid3DAction::startWithTarget(pTarget);
|
||
m_winSize = CCDirector::sharedDirector()->getWinSizeInPixels();
|
||
}
|
||
|
||
void CCSplitCols::update(float time)
|
||
{
|
||
int i;
|
||
|
||
for (i = 0; i < m_sGridSize.x; ++i)
|
||
{
|
||
ccQuad3 coords = originalTile(ccg(i, 0));
|
||
float direction = 1;
|
||
|
||
if ( (i % 2 ) == 0 )
|
||
{
|
||
direction = -1;
|
||
}
|
||
|
||
coords.bl.y += direction * m_winSize.height * time;
|
||
coords.br.y += direction * m_winSize.height * time;
|
||
coords.tl.y += direction * m_winSize.height * time;
|
||
coords.tr.y += direction * m_winSize.height * time;
|
||
|
||
setTile(ccg(i, 0), coords);
|
||
}
|
||
}
|
||
|
||
NS_CC_END |