axmol/samples/Lua/TestLua/Resources/luaScript/DrawPrimitivesTest/DrawPrimitivesTest.lua

183 lines
6.4 KiB
Lua

require "DrawPrimitives"
local function drawPrimitivesMainLayer()
local kItemTagBasic = 1000
local testCount = 1
local maxCases = testCount
local curCase = 0
local size = CCDirector:getInstance():getWinSize()
local curLayer = nil
local function orderCallbackMenu()
local function backCallback()
curCase = curCase - 1
if curCase < 0 then
curCase = curCase + maxCases
end
showCurrentTest()
end
local function restartCallback()
showCurrentTest()
end
local function nextCallback()
curCase = curCase + 1
curCase = curCase % maxCases
showCurrentTest()
end
local ordercallbackmenu = CCMenu:create()
local size = CCDirector:getInstance():getWinSize()
local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
item1:registerScriptTapHandler(backCallback)
ordercallbackmenu:addChild(item1,kItemTagBasic)
local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
item2:registerScriptTapHandler(restartCallback)
ordercallbackmenu:addChild(item2,kItemTagBasic)
local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
ordercallbackmenu:addChild(item3,kItemTagBasic)
item3:registerScriptTapHandler(nextCallback)
item1:setPosition(CCPoint(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
item2:setPosition(CCPoint(size.width / 2, item2:getContentSize().height / 2))
item3:setPosition(CCPoint(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
ordercallbackmenu:setPosition(ccp(0, 0))
return ordercallbackmenu
end
local function GetTitle()
if 0 == curCase then
return "Draw primitives"
elseif 1 == curCase then
return "Test DrawNode"
end
end
local function GetSubTitle()
if 0 == curCase then
return "Drawing Primitives by call gl funtions"
elseif 1 == curCase then
return "Testing DrawNode - batched draws. Concave polygons are BROKEN"
end
end
local function InitTitle(layer)
--Title
local lableTitle = CCLabelTTF:create(GetTitle(), "Arial", 40)
layer:addChild(lableTitle, 15)
lableTitle:setPosition(CCPoint(size.width / 2, size.height - 32))
lableTitle:setColor(Color3B(255, 255, 40))
--SubTitle
local subLabelTitle = CCLabelTTF:create(GetSubTitle(), "Thonburi", 16)
layer:addChild(subLabelTitle, 15)
subLabelTitle:setPosition(CCPoint(size.width / 2, size.height - 80))
end
local function createDrawPrimitivesEffect()
local layer = CCLayer:create()
InitTitle(layer)
local glNode = gl.glNodeCreate()
glNode:setContentSize(CCSize(size.width, size.height))
glNode:setAnchorPoint(CCPoint(0.5, 0.5))
local function primitivesDraw()
ccDrawLine(VisibleRect:leftBottom(), VisibleRect:rightTop() )
gl.lineWidth( 5.0 )
ccDrawColor4B(255,0,0,255)
ccDrawLine( VisibleRect:leftTop(), VisibleRect:rightBottom() )
ccPointSize(64)
ccDrawColor4B(0, 0, 255, 128)
ccDrawPoint(VisibleRect:center())
local points = {CCPoint(60,60), CCPoint(70,70), CCPoint(60,70), CCPoint(70,60) }
ccPointSize(4)
ccDrawColor4B(0,255,255,255)
ccDrawPoints(points,4)
gl.lineWidth(16)
ccDrawColor4B(0, 255, 0, 255)
ccDrawCircle( VisibleRect:center(), 100, 0, 10, false)
gl.lineWidth(2)
ccDrawColor4B(0, 255, 255, 255)
ccDrawCircle( VisibleRect:center(), 50, math.pi / 2, 50, true)
gl.lineWidth(2)
ccDrawColor4B(255, 0, 255, 255)
ccDrawSolidCircle( VisibleRect:center() + CCPoint(140,0), 40, math.rad(90), 50, 1.0, 1.0)
ccDrawColor4B(255, 255, 0, 255)
gl.lineWidth(10)
local yellowPoints = { CCPoint(0,0), CCPoint(50,50), CCPoint(100,50), CCPoint(100,100), CCPoint(50,100)}
ccDrawPoly( yellowPoints, 5, false)
gl.lineWidth(1)
local filledVertices = { CCPoint(0,120), CCPoint(50,120), CCPoint(50,170), CCPoint(25,200), CCPoint(0,170) }
local colorFilled = { 0.5, 0.5, 1, 1 }
ccDrawSolidPoly(filledVertices, 5, colorFilled)
ccDrawColor4B(255, 0, 255, 255)
gl.lineWidth(2)
local closePoints= { CCPoint(30,130), CCPoint(30,230), CCPoint(50,200) }
ccDrawPoly( closePoints, 3, true)
ccDrawQuadBezier(VisibleRect:leftTop(), VisibleRect:center(), VisibleRect:rightTop(), 50)
ccDrawCubicBezier(VisibleRect:center(), CCPoint(VisibleRect:center().x + 30, VisibleRect:center().y + 50), CCPoint(VisibleRect:center().x + 60,VisibleRect:center().y - 50), VisibleRect:right(), 100)
local solidvertices = {CCPoint(60,160), CCPoint(70,190), CCPoint(100,190), CCPoint(90,160)}
local colorsolid= { 1, 1, 0, 1 }
ccDrawSolidPoly( solidvertices, 4, colorsolid )
gl.lineWidth(1)
ccDrawColor4B(255,255,255,255)
ccPointSize(1)
end
glNode:registerScriptDrawHandler(primitivesDraw)
layer:addChild(glNode,-10)
glNode:setPosition( size.width / 2, size.height / 2)
return layer
end
local function createLayerByCurCase(curCase)
if 0 == curCase then
return createDrawPrimitivesEffect()
end
end
function showCurrentTest()
local curScene = CCScene:create()
if nil ~= curScene then
curLayer = createLayerByCurCase(curCase)
if nil ~= curLayer then
curScene:addChild(curLayer)
curLayer:addChild(orderCallbackMenu(),15)
curScene:addChild(CreateBackMenuItem())
CCDirector:getInstance():replaceScene(curScene)
end
end
end
curLayer = createLayerByCurCase(curCase)
curLayer:addChild(orderCallbackMenu(),15)
return curLayer
end
function DrawPrimitivesTest()
local scene = CCScene:create()
scene:addChild(drawPrimitivesMainLayer())
scene:addChild(CreateBackMenuItem())
return scene
end