mirror of https://github.com/axmolengine/axmol.git
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
#include "HelloWorldScene.h"
|
|
|
|
USING_NS_CC;
|
|
|
|
CCScene* HelloWorld::scene()
|
|
{
|
|
// 'scene' is an autorelease object
|
|
CCScene *scene = CCScene::node();
|
|
|
|
// 'layer' is an autorelease object
|
|
HelloWorld *layer = HelloWorld::node();
|
|
|
|
// add layer as a child to scene
|
|
scene->addChild(layer);
|
|
|
|
// return the scene
|
|
return scene;
|
|
}
|
|
|
|
// on "init" you need to initialize your instance
|
|
bool HelloWorld::init()
|
|
{
|
|
//////////////////////////////
|
|
// 1. super init first
|
|
if ( !CCLayer::init() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/////////////////////////////
|
|
// 2. add a menu item with "X" image, which is clicked to quit the program
|
|
// you may modify it.
|
|
|
|
// add a "close" icon to exit the progress. it's an autorelease object
|
|
CCMenuItemImage *pCloseItem = CCMenuItemImage::itemFromNormalImage(
|
|
"CloseNormal.png",
|
|
"CloseSelected.png",
|
|
this,
|
|
menu_selector(HelloWorld::menuCloseCallback) );
|
|
pCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) );
|
|
|
|
// create menu, it's an autorelease object
|
|
CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL);
|
|
pMenu->setPosition( CGPointZero );
|
|
this->addChild(pMenu, 1);
|
|
|
|
/////////////////////////////
|
|
// 3. add your codes below...
|
|
|
|
// add a label shows "Hello World"
|
|
// create and initialize a label
|
|
CCLabelTTF* pLabel = CCLabelTTF::labelWithString("HelloWorld", "Thonburi", 34);
|
|
|
|
// ask director the window size
|
|
CGSize size = CCDirector::sharedDirector()->getWinSize();
|
|
|
|
// position the label on the center of the screen
|
|
pLabel->setPosition( ccp(size.width / 2, size.height - 20) );
|
|
|
|
// add the label as a child to this layer
|
|
this->addChild(pLabel, 1);
|
|
|
|
// add "HelloWorld" splash screen"
|
|
CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png");
|
|
|
|
// position the sprite on the center of the screen
|
|
pSprite->setPosition( ccp(size.width/2, size.height/2) );
|
|
|
|
// add the sprite as a child to this layer
|
|
this->addChild(pSprite, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
void HelloWorld::menuCloseCallback(NSObject* pSender)
|
|
{
|
|
CCDirector::sharedDirector()->end();
|
|
} |