mirror of https://github.com/axmolengine/axmol.git
33 lines
837 B
C++
33 lines
837 B
C++
#ifndef __COMPONENTSTESTSCENE_H__
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#define __COMPONENTSTESTSCENE_H__
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#include "cocos2d.h"
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#include "cocos-ext.h"
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void runComponentsTestLayerTest();
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class ComponentsTestLayer : public cocos2d::LayerColor
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{
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public:
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ComponentsTestLayer();
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~ComponentsTestLayer();
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// Here's a difference. Method 'init' in cocos2d-x returns bool,
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// instead of returning 'id' in cocos2d-iphone
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virtual bool init();
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// there's no 'id' in cpp, so we recommand to return the exactly class pointer
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static cocos2d::Scene* scene();
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// implement the "static node()" method manually
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CREATE_FUNC(ComponentsTestLayer);
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// init scene
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cocos2d::Node* createGameScene();
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//back to Extensions Main Layer
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void toExtensionsMainLayer(cocos2d::Object *sender);
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};
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#endif // __HELLOWORLD_SCENE_H__
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