mirror of https://github.com/axmolengine/axmol.git
529 lines
13 KiB
C++
529 lines
13 KiB
C++
#include "PerformanceNodeChildrenTest.h"
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enum {
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kTagInfoLayer = 1,
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kTagMainLayer = 2,
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kTagLabelAtlas = 3,
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kTagBase = 20000,
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TEST_COUNT = 4,
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};
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enum {
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kMaxNodes = 15000,
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kNodesIncrease = 500,
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};
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static int s_nCurCase = 0;
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////////////////////////////////////////////////////////
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//
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// NodeChildrenMenuLayer
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//
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////////////////////////////////////////////////////////
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NodeChildrenMenuLayer::NodeChildrenMenuLayer(bool bControlMenuVisible, int nMaxCases, int nCurCase)
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: PerformBasicLayer(bControlMenuVisible, nMaxCases, nCurCase)
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{
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}
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void NodeChildrenMenuLayer::showCurrentTest()
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{
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int nNodes = ((NodeChildrenMainScene*)getParent())->getQuantityOfNodes();
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NodeChildrenMainScene* pScene = NULL;
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switch (_curCase)
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{
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// case 0:
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// pScene = new IterateSpriteSheetFastEnum();
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// break;
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case 0:
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pScene = new IterateSpriteSheetCArray();
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break;
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case 1:
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pScene = new AddSpriteSheet();
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break;
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case 2:
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pScene = new RemoveSpriteSheet();
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break;
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case 3:
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pScene = new ReorderSpriteSheet();
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break;
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}
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s_nCurCase = _curCase;
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if (pScene)
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{
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pScene->initWithQuantityOfNodes(nNodes);
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Director::sharedDirector()->replaceScene(pScene);
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pScene->release();
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}
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}
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////////////////////////////////////////////////////////
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//
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// NodeChildrenMainScene
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//
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////////////////////////////////////////////////////////
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void NodeChildrenMainScene::initWithQuantityOfNodes(unsigned int nNodes)
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{
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//srand(time());
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Size s = Director::sharedDirector()->getWinSize();
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// Title
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LabelTTF *label = LabelTTF::create(title().c_str(), "Arial", 40);
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addChild(label, 1);
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label->setPosition(ccp(s.width/2, s.height-32));
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label->setColor(ccc3(255,255,40));
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// Subtitle
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std::string strSubTitle = subtitle();
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if(strSubTitle.length())
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{
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LabelTTF *l = LabelTTF::create(strSubTitle.c_str(), "Thonburi", 16);
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addChild(l, 1);
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l->setPosition(ccp(s.width/2, s.height-80));
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}
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lastRenderedCount = 0;
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currentQuantityOfNodes = 0;
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quantityOfNodes = nNodes;
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MenuItemFont::setFontSize(65);
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MenuItemFont *decrease = MenuItemFont::create(" - ", [&](Object *sender) {
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quantityOfNodes -= kNodesIncrease;
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if( quantityOfNodes < 0 )
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quantityOfNodes = 0;
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updateQuantityLabel();
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updateQuantityOfNodes();
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});
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decrease->setColor(ccc3(0,200,20));
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MenuItemFont *increase = MenuItemFont::create(" + ", [&](Object *sender) {
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quantityOfNodes += kNodesIncrease;
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if( quantityOfNodes > kMaxNodes )
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quantityOfNodes = kMaxNodes;
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updateQuantityLabel();
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updateQuantityOfNodes();
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});
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increase->setColor(ccc3(0,200,20));
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Menu *menu = Menu::create(decrease, increase, NULL);
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menu->alignItemsHorizontally();
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menu->setPosition(ccp(s.width/2, s.height/2+15));
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addChild(menu, 1);
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LabelTTF *infoLabel = LabelTTF::create("0 nodes", "Marker Felt", 30);
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infoLabel->setColor(ccc3(0,200,20));
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infoLabel->setPosition(ccp(s.width/2, s.height/2-15));
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addChild(infoLabel, 1, kTagInfoLayer);
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NodeChildrenMenuLayer* pMenu = new NodeChildrenMenuLayer(true, TEST_COUNT, s_nCurCase);
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addChild(pMenu);
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pMenu->release();
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updateQuantityLabel();
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updateQuantityOfNodes();
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}
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std::string NodeChildrenMainScene::title()
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{
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return "No title";
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}
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std::string NodeChildrenMainScene::subtitle()
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{
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return "";
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}
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void NodeChildrenMainScene::updateQuantityLabel()
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{
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if( quantityOfNodes != lastRenderedCount )
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{
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LabelTTF *infoLabel = (LabelTTF *) getChildByTag(kTagInfoLayer);
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char str[20] = {0};
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sprintf(str, "%u nodes", quantityOfNodes);
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infoLabel->setString(str);
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lastRenderedCount = quantityOfNodes;
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}
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}
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////////////////////////////////////////////////////////
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//
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// IterateSpriteSheet
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//
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////////////////////////////////////////////////////////
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IterateSpriteSheet::~IterateSpriteSheet()
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{
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}
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void IterateSpriteSheet::updateQuantityOfNodes()
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{
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Size s = Director::sharedDirector()->getWinSize();
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// increase nodes
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if( currentQuantityOfNodes < quantityOfNodes )
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{
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for(int i = 0; i < (quantityOfNodes-currentQuantityOfNodes); i++)
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{
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Sprite *sprite = Sprite::createWithTexture(batchNode->getTexture(), CCRectMake(0, 0, 32, 32));
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batchNode->addChild(sprite);
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sprite->setPosition(ccp( CCRANDOM_0_1()*s.width, CCRANDOM_0_1()*s.height));
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}
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}
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// decrease nodes
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else if ( currentQuantityOfNodes > quantityOfNodes )
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{
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for(int i = 0; i < (currentQuantityOfNodes-quantityOfNodes); i++)
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{
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int index = currentQuantityOfNodes-i-1;
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batchNode->removeChildAtIndex(index, true);
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}
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}
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currentQuantityOfNodes = quantityOfNodes;
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}
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void IterateSpriteSheet::initWithQuantityOfNodes(unsigned int nNodes)
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{
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batchNode = SpriteBatchNode::create("Images/spritesheet1.png");
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addChild(batchNode);
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NodeChildrenMainScene::initWithQuantityOfNodes(nNodes);
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scheduleUpdate();
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}
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const char* IterateSpriteSheet::profilerName()
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{
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return "none";
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}
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////////////////////////////////////////////////////////
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//
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// IterateSpriteSheetFastEnum
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//
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////////////////////////////////////////////////////////
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void IterateSpriteSheetFastEnum::update(float dt)
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{
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// iterate using fast enumeration protocol
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Array* pChildren = batchNode->getChildren();
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Object* pObject = NULL;
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CC_PROFILER_START_INSTANCE(this, this->profilerName());
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CCARRAY_FOREACH(pChildren, pObject)
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{
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Sprite* pSprite = (Sprite*) pObject;
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pSprite->setVisible(false);
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}
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CC_PROFILER_STOP_INSTANCE(this, this->profilerName());
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}
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std::string IterateSpriteSheetFastEnum::title()
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{
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return "A - Iterate SpriteSheet";
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}
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std::string IterateSpriteSheetFastEnum::subtitle()
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{
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return "Iterate children using Fast Enum API. See console";
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}
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const char* IterateSpriteSheetFastEnum::profilerName()
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{
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return "iter fast enum";
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}
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////////////////////////////////////////////////////////
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//
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// IterateSpriteSheetCArray
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//
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////////////////////////////////////////////////////////
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void IterateSpriteSheetCArray::update(float dt)
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{
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// iterate using fast enumeration protocol
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Array* pChildren = batchNode->getChildren();
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Object* pObject = NULL;
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CC_PROFILER_START(this->profilerName());
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CCARRAY_FOREACH(pChildren, pObject)
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{
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Sprite* pSprite = (Sprite*)pObject;
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pSprite->setVisible(false);
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}
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CC_PROFILER_STOP(this->profilerName());
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}
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std::string IterateSpriteSheetCArray::title()
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{
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return "B - Iterate SpriteSheet";
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}
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std::string IterateSpriteSheetCArray::subtitle()
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{
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return "Iterate children using C Array API. See console";
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}
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const char* IterateSpriteSheetCArray::profilerName()
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{
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return "iter c-array";
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}
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////////////////////////////////////////////////////////
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//
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// AddRemoveSpriteSheet
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//
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////////////////////////////////////////////////////////
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AddRemoveSpriteSheet::~AddRemoveSpriteSheet()
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{
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}
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void AddRemoveSpriteSheet::initWithQuantityOfNodes(unsigned int nNodes)
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{
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batchNode = SpriteBatchNode::create("Images/spritesheet1.png");
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addChild(batchNode);
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NodeChildrenMainScene::initWithQuantityOfNodes(nNodes);
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scheduleUpdate();
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}
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void AddRemoveSpriteSheet::updateQuantityOfNodes()
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{
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Size s = Director::sharedDirector()->getWinSize();
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// increase nodes
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if( currentQuantityOfNodes < quantityOfNodes )
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{
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for (int i=0; i < (quantityOfNodes-currentQuantityOfNodes); i++)
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{
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Sprite *sprite = Sprite::createWithTexture(batchNode->getTexture(), CCRectMake(0, 0, 32, 32));
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batchNode->addChild(sprite);
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sprite->setPosition(ccp( CCRANDOM_0_1()*s.width, CCRANDOM_0_1()*s.height));
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sprite->setVisible(false);
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}
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}
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// decrease nodes
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else if ( currentQuantityOfNodes > quantityOfNodes )
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{
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for(int i=0;i < (currentQuantityOfNodes-quantityOfNodes);i++)
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{
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int index = currentQuantityOfNodes-i-1;
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batchNode->removeChildAtIndex(index, true);
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}
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}
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currentQuantityOfNodes = quantityOfNodes;
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}
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const char* AddRemoveSpriteSheet::profilerName()
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{
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return "none";
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}
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////////////////////////////////////////////////////////
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//
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// AddSpriteSheet
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//
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////////////////////////////////////////////////////////
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void AddSpriteSheet::update(float dt)
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{
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// reset seed
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//srandom(0);
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// 15 percent
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int totalToAdd = currentQuantityOfNodes * 0.15f;
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if( totalToAdd > 0 )
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{
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Array* sprites = Array::createWithCapacity(totalToAdd);
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int *zs = new int[totalToAdd];
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// Don't include the sprite creation time and random as part of the profiling
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for(int i=0; i<totalToAdd; i++)
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{
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Sprite* pSprite = Sprite::createWithTexture(batchNode->getTexture(), CCRectMake(0,0,32,32));
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sprites->addObject(pSprite);
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zs[i] = CCRANDOM_MINUS1_1() * 50;
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}
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// add them with random Z (very important!)
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CC_PROFILER_START( this->profilerName() );
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for( int i=0; i < totalToAdd;i++ )
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{
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batchNode->addChild((Node*) (sprites->objectAtIndex(i)), zs[i], kTagBase+i);
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}
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batchNode->sortAllChildren();
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CC_PROFILER_STOP(this->profilerName());
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// remove them
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for( int i=0;i < totalToAdd;i++)
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{
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batchNode->removeChildByTag(kTagBase+i, true);
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}
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delete [] zs;
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}
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}
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std::string AddSpriteSheet::title()
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{
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return "C - Add to spritesheet";
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}
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std::string AddSpriteSheet::subtitle()
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{
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return "Adds %10 of total sprites with random z. See console";
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}
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const char* AddSpriteSheet::profilerName()
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{
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return "add sprites";
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}
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////////////////////////////////////////////////////////
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//
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// RemoveSpriteSheet
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//
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////////////////////////////////////////////////////////
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void RemoveSpriteSheet::update(float dt)
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{
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//srandom(0);
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// 15 percent
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int totalToAdd = currentQuantityOfNodes * 0.15f;
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if( totalToAdd > 0 )
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{
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Array* sprites = Array::createWithCapacity(totalToAdd);
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// Don't include the sprite creation time as part of the profiling
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for(int i=0;i<totalToAdd;i++)
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{
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Sprite* pSprite = Sprite::createWithTexture(batchNode->getTexture(), CCRectMake(0,0,32,32));
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sprites->addObject(pSprite);
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}
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// add them with random Z (very important!)
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for( int i=0; i < totalToAdd;i++ )
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{
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batchNode->addChild((Node*) (sprites->objectAtIndex(i)), CCRANDOM_MINUS1_1() * 50, kTagBase+i);
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}
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// remove them
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CC_PROFILER_START( this->profilerName() );
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for( int i=0;i < totalToAdd;i++)
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{
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batchNode->removeChildByTag(kTagBase+i, true);
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}
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CC_PROFILER_STOP( this->profilerName() );
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}
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}
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std::string RemoveSpriteSheet::title()
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{
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return "D - Del from spritesheet";
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}
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std::string RemoveSpriteSheet::subtitle()
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{
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return "Remove %10 of total sprites placed randomly. See console";
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}
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const char* RemoveSpriteSheet::profilerName()
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{
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return "remove sprites";
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}
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////////////////////////////////////////////////////////
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//
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// ReorderSpriteSheet
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//
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////////////////////////////////////////////////////////
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void ReorderSpriteSheet::update(float dt)
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{
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//srandom(0);
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// 15 percent
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int totalToAdd = currentQuantityOfNodes * 0.15f;
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if( totalToAdd > 0 )
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{
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Array* sprites = Array::createWithCapacity(totalToAdd);
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// Don't include the sprite creation time as part of the profiling
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for(int i=0;i<totalToAdd;i++)
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{
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Sprite* pSprite = Sprite::createWithTexture(batchNode->getTexture(), CCRectMake(0,0,32,32));
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sprites->addObject(pSprite);
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}
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// add them with random Z (very important!)
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for( int i=0; i < totalToAdd;i++ )
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{
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batchNode->addChild((Node*) (sprites->objectAtIndex(i)), CCRANDOM_MINUS1_1() * 50, kTagBase+i);
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}
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batchNode->sortAllChildren();
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// reorder them
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CC_PROFILER_START( this->profilerName() );
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for( int i=0;i < totalToAdd;i++)
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{
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Node* pNode = (Node*) (batchNode->getChildren()->objectAtIndex(i));
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batchNode->reorderChild(pNode, CCRANDOM_MINUS1_1() * 50);
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}
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batchNode->sortAllChildren();
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CC_PROFILER_STOP( this->profilerName() );
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// remove them
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for( int i=0;i < totalToAdd;i++)
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{
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batchNode->removeChildByTag(kTagBase+i, true);
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}
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}
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}
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std::string ReorderSpriteSheet::title()
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{
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return "E - Reorder from spritesheet";
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}
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std::string ReorderSpriteSheet::subtitle()
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{
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return "Reorder %10 of total sprites placed randomly. See console";
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}
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const char* ReorderSpriteSheet::profilerName()
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{
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return "reorder sprites";
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}
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void runNodeChildrenTest()
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{
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IterateSpriteSheet* pScene = new IterateSpriteSheetCArray();
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pScene->initWithQuantityOfNodes(kNodesIncrease);
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Director::sharedDirector()->replaceScene(pScene);
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pScene->release();
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}
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