mirror of https://github.com/axmolengine/axmol.git
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCRENDERCOMMAND_H_
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#define __CCRENDERCOMMAND_H_
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#include "CCPlatformMacros.h"
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#include <stdint.h>
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#include "ccTypes.h"
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#include "kazmath/GL/matrix.h"
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NS_CC_BEGIN
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//TODO make RenderCommand inherent from Object
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class RenderCommand
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{
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public:
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enum class Type
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{
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QUAD_COMMAND,
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CUSTOM_COMMAND,
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GROUP_COMMAND,
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UNKNOWN_COMMAND,
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};
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virtual int64_t generateID() = 0;
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/** Get Render Command Id */
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virtual inline int64_t getID() { return _id; }
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virtual inline Type getType() { return _type; }
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virtual void releaseToCommandPool() =0;
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protected:
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RenderCommand();
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virtual ~RenderCommand();
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void printID();
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//Generated IDs
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int64_t _id; /// used for sorting render commands
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Type _type;
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};
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NS_CC_END
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#endif //__CCRENDERCOMMAND_H_
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