mirror of https://github.com/axmolengine/axmol.git
547 lines
13 KiB
C++
547 lines
13 KiB
C++
#include "UtilsGL.h"
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#include "ProgramGL.h"
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#include "renderer/backend/Types.h"
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CC_BACKEND_BEGIN
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GLenum UtilsGL::toGLAttributeType(VertexFormat vertexFormat)
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{
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GLenum ret = GL_INT;
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switch (vertexFormat)
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{
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case VertexFormat::FLOAT4:
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case VertexFormat::FLOAT3:
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case VertexFormat::FLOAT2:
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case VertexFormat::FLOAT:
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ret = GL_FLOAT;
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break;
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case VertexFormat::INT4:
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case VertexFormat::INT3:
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case VertexFormat::INT2:
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case VertexFormat::INT:
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ret = GL_INT;
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break;
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case VertexFormat::UBYTE4:
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ret = GL_UNSIGNED_BYTE;
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break;
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default:
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break;
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}
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return ret;
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}
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GLsizei UtilsGL::getGLAttributeSize(VertexFormat vertexFormat)
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{
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GLsizei ret = 0;
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switch (vertexFormat)
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{
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case VertexFormat::FLOAT4:
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case VertexFormat::INT4:
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case VertexFormat::UBYTE4:
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ret = 4;
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break;
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case VertexFormat::FLOAT3:
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case VertexFormat::INT3:
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ret = 3;
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break;
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case VertexFormat::FLOAT2:
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case VertexFormat::INT2:
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ret = 2;
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break;
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case VertexFormat::FLOAT:
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case VertexFormat::INT:
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ret = 1;
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break;
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default:
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break;
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}
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return ret;
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}
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GLsizei UtilsGL::getGLDataTypeSize(GLenum size)
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{
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GLsizei ret = 0;
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switch (size)
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{
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case GL_BOOL:
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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ret = sizeof(GLbyte);
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break;
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case GL_BOOL_VEC2:
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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ret = sizeof(GLshort);
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break;
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case GL_BOOL_VEC3:
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ret = sizeof(GLboolean);
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break;
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case GL_BOOL_VEC4:
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_FLOAT:
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ret = sizeof(GLfloat);
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break;
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case GL_FLOAT_VEC2:
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case GL_INT_VEC2:
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ret = sizeof(GLfloat) * 2;
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break;
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case GL_FLOAT_VEC3:
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case GL_INT_VEC3:
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ret = sizeof(GLfloat) * 3;
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break;
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case GL_FLOAT_MAT2:
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case GL_FLOAT_VEC4:
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case GL_INT_VEC4:
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ret = sizeof(GLfloat) * 4;
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break;
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case GL_FLOAT_MAT3:
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ret = sizeof(GLfloat) * 9;
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break;
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case GL_FLOAT_MAT4:
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ret = sizeof(GLfloat) * 16;
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break;
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default:
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break;
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}
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return ret;
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}
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GLint UtilsGL::toGLMagFilter(SamplerFilter magFilter)
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{
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GLint ret = GL_LINEAR;
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switch (magFilter)
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{
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case SamplerFilter::LINEAR:
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ret = GL_LINEAR;
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break;
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case SamplerFilter::NEAREST:
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ret = GL_NEAREST;
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break;
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default:
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break;
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}
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return ret;
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}
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GLint UtilsGL::toGLMinFilter(SamplerFilter minFilter, SamplerFilter mipmapFilter, bool mipmapEnabled, bool isPow2)
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{
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if (mipmapEnabled)
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{
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if (!isPow2)
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{
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cocos2d::log("Change minification filter to either NEAREST or LINEAR since non-power-of-two texture occur in %s %s %d", __FILE__, __FUNCTION__, __LINE__);
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if (SamplerFilter::LINEAR == minFilter)
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return GL_LINEAR;
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else
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return GL_NEAREST;
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}
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switch (minFilter)
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{
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case SamplerFilter::LINEAR:
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switch (mipmapFilter)
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{
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case SamplerFilter::LINEAR:
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return GL_LINEAR_MIPMAP_LINEAR;
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case SamplerFilter::NEAREST:
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return GL_LINEAR_MIPMAP_NEAREST;
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case SamplerFilter::DONT_CARE:
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return GL_LINEAR_MIPMAP_NEAREST;
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}
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case SamplerFilter::NEAREST:
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switch (mipmapFilter)
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{
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case SamplerFilter::LINEAR:
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return GL_NEAREST_MIPMAP_LINEAR;
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case SamplerFilter::NEAREST:
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return GL_NEAREST_MIPMAP_NEAREST;
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case SamplerFilter::DONT_CARE:
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return GL_LINEAR_MIPMAP_NEAREST;
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}
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}
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}
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else
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{
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if (SamplerFilter::LINEAR == minFilter)
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return GL_LINEAR;
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else
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return GL_NEAREST;
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}
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return GL_NEAREST;
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}
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GLint UtilsGL::toGLAddressMode(SamplerAddressMode addressMode, bool isPow2)
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{
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GLint ret = GL_REPEAT;
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if (!isPow2 && (addressMode != SamplerAddressMode::CLAMP_TO_EDGE))
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{
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cocos2d::log("Change texture wrap mode to CLAMP_TO_EDGE since non-power-of-two texture occur in %s %s %d", __FILE__, __FUNCTION__, __LINE__);
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return GL_CLAMP_TO_EDGE;
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}
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switch (addressMode)
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{
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case SamplerAddressMode::REPEAT:
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ret = GL_REPEAT;
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break;
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case SamplerAddressMode::MIRROR_REPEAT:
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ret = GL_MIRRORED_REPEAT;
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break;
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case SamplerAddressMode::CLAMP_TO_EDGE:
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ret = GL_CLAMP_TO_EDGE;
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break;
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default:
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break;
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}
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return ret;
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}
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void UtilsGL::toGLTypes(TextureFormat textureFormat, GLint &internalFormat, GLuint &format, GLenum &type, bool &isCompressed)
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{
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switch (textureFormat)
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{
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case TextureFormat::R8G8B8A8:
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internalFormat = GL_RGBA;
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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break;
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case TextureFormat::R8G8B8:
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internalFormat = GL_RGB;
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format = GL_RGB;
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type = GL_UNSIGNED_BYTE;
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break;
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case TextureFormat::RGBA4444:
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internalFormat = GL_RGBA;
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format = GL_RGBA;
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type = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case TextureFormat::A8:
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internalFormat = GL_ALPHA;
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format = GL_ALPHA;
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type = GL_UNSIGNED_BYTE;
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break;
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case TextureFormat::I8:
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internalFormat = GL_LUMINANCE;
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format = GL_LUMINANCE;
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type = GL_UNSIGNED_BYTE;
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break;
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case TextureFormat::AI88:
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internalFormat = GL_LUMINANCE_ALPHA;
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format = GL_LUMINANCE_ALPHA;
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type = GL_UNSIGNED_BYTE;
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break;
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case TextureFormat::RGB565:
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internalFormat = GL_RGB;
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case TextureFormat::RGB5A1:
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internalFormat = GL_RGBA;
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format = GL_RGBA;
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type = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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#ifdef GL_ETC1_RGB8_OES
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case TextureFormat::ETC1:
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internalFormat = GL_ETC1_RGB8_OES;
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format = 0xFFFFFFFF;
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type = 0xFFFFFFFF;
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isCompressed = true;
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break;
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#endif // GL_ETC1_RGB8_OES
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#ifdef GL_ATC_RGB_AMD
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case TextureFormat::ATC_RGB:
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internalFormat = GL_ATC_RGB_AMD;
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format = 0xFFFFFFFF;
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type = 0xFFFFFFFF;
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isCompressed = true;
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break;
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#endif // GL_ATC_RGB_AMD
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#ifdef GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
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case TextureFormat::ATC_EXPLICIT_ALPHA:
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internalFormat = GL_ATC_RGBA_EXPLICIT_ALPHA_AMD;
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format = 0xFFFFFFFF;
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type = 0xFFFFFFFF;
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isCompressed = true;
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#endif // GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
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#ifdef GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
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case TextureFormat::ATC_INTERPOLATED_ALPHA:
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internalFormat = GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
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format = 0xFFFFFFFF;
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type = 0xFFFFFFFF;
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isCompressed = true;
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break;
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#endif // GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
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#ifdef GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
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case TextureFormat::PVRTC2:
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internalFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
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format = 0xFFFFFFFF;
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type = 0xFFFFFFFF;
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isCompressed = true;
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break;
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#endif
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#ifdef GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
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case TextureFormat::PVRTC2A:
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internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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format = 0xFFFFFFFF;
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type = 0xFFFFFFFF;
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isCompressed = true;
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break;
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#endif
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#ifdef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
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case TextureFormat::PVRTC4:
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internalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
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format = 0xFFFFFFFF;
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type = 0xFFFFFFFF;
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isCompressed = true;
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break;
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#endif
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#ifdef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
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case TextureFormat::PVRTC4A:
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internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
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format = 0xFFFFFFFF;
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type = 0xFFFFFFFF;
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isCompressed = true;
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break;
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#endif
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#ifdef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
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case TextureFormat::S3TC_DXT1:
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internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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format = 0xFFFFFFFF;
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type = 0xFFFFFFFF;
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isCompressed = true;
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break;
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#endif
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#ifdef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
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case TextureFormat::S3TC_DXT3:
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internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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format = 0xFFFFFFFF;
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type = 0xFFFFFFFF;
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isCompressed = true;
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break;
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#endif
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#ifdef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
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case TextureFormat::S3TC_DXT5:
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internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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format = 0xFFFFFFFF;
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type = 0xFFFFFFFF;
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isCompressed = true;
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break;
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#endif
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// case TextureFormat::D16:
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// format = GL_DEPTH_COMPONENT;
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// internalFormat = GL_DEPTH_COMPONENT;
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// type = GL_UNSIGNED_INT;
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case TextureFormat::D24S8:
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#ifdef CC_USE_GLES
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format = GL_DEPTH_STENCIL_OES;
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internalFormat = GL_DEPTH_STENCIL_OES;
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type = GL_UNSIGNED_INT_24_8_OES;
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#else
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format = GL_DEPTH_STENCIL;
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internalFormat = GL_DEPTH24_STENCIL8;
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type = GL_UNSIGNED_INT_24_8;
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#endif
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break;
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default:
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break;
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}
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}
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GLenum UtilsGL::toGLComareFunction(CompareFunction compareFunction)
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{
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GLenum ret = GL_ALWAYS;
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switch (compareFunction)
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{
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case CompareFunction::NEVER:
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ret = GL_NEVER;
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break;
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case CompareFunction::LESS:
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ret = GL_LESS;
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break;
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case CompareFunction::LESS_EQUAL:
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ret = GL_LEQUAL;
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break;
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case CompareFunction::GREATER:
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ret = GL_GREATER;
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break;
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case CompareFunction::GREATER_EQUAL:
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ret = GL_GEQUAL;
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break;
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case CompareFunction::NOT_EQUAL:
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ret = GL_NOTEQUAL;
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break;
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case CompareFunction::EQUAL:
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ret = GL_EQUAL;
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break;
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case CompareFunction::ALWAYS:
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ret = GL_ALWAYS;
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break;
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default:
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break;
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}
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return ret;
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}
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GLenum UtilsGL::toGLStencilOperation(StencilOperation stencilOperation)
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{
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GLenum ret = GL_KEEP;
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switch (stencilOperation)
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{
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case StencilOperation::KEEP:
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ret = GL_KEEP;
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break;
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case StencilOperation::ZERO:
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ret = GL_ZERO;
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break;
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case StencilOperation::REPLACE:
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ret = GL_REPLACE;
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break;
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case StencilOperation::INVERT:
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ret = GL_INVERT;
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break;
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case StencilOperation::INCREMENT_WRAP:
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ret = GL_INCR_WRAP;
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break;
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case StencilOperation::DECREMENT_WRAP:
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ret = GL_DECR_WRAP;
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break;
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default:
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break;
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}
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return ret;
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}
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GLenum UtilsGL::toGLBlendOperation(BlendOperation blendOperation)
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{
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GLenum ret = GL_FUNC_ADD;
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switch (blendOperation)
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{
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case BlendOperation::ADD:
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ret = GL_FUNC_ADD;
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break;
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case BlendOperation::SUBTRACT:
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ret = GL_FUNC_SUBTRACT;
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break;
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case BlendOperation::RESERVE_SUBTRACT:
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ret = GL_FUNC_REVERSE_SUBTRACT;
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break;
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default:
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break;
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}
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return ret;
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}
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GLenum UtilsGL::toGLBlendFactor(BlendFactor blendFactor)
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{
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GLenum ret = GL_ONE;
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switch (blendFactor)
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{
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case BlendFactor::ZERO:
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ret = GL_ZERO;
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break;
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case BlendFactor::ONE:
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ret = GL_ONE;
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break;
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case BlendFactor::SRC_COLOR:
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ret = GL_SRC_COLOR;
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break;
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case BlendFactor::ONE_MINUS_SRC_COLOR:
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ret = GL_ONE_MINUS_SRC_COLOR;
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break;
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case BlendFactor::SRC_ALPHA:
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ret = GL_SRC_ALPHA;
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break;
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case BlendFactor::ONE_MINUS_SRC_ALPHA:
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ret = GL_ONE_MINUS_SRC_ALPHA;
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break;
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case BlendFactor::DST_COLOR:
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ret = GL_DST_COLOR;
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break;
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case BlendFactor::ONE_MINUS_DST_COLOR:
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ret = GL_ONE_MINUS_DST_COLOR;
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break;
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case BlendFactor::DST_ALPHA:
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ret = GL_DST_ALPHA;
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break;
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case BlendFactor::ONE_MINUS_DST_ALPHA:
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ret = GL_ONE_MINUS_DST_ALPHA;
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break;
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case BlendFactor::SRC_ALPHA_SATURATE:
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ret = GL_SRC_ALPHA_SATURATE;
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break;
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case BlendFactor::BLEND_CLOLOR:
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ret = GL_BLEND_COLOR;
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break;
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default:
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break;
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}
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return ret;
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}
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GLenum UtilsGL::toGLFrontFace(Winding winding)
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{
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if (Winding::CLOCK_WISE == winding)
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return GL_CW;
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else
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return GL_CCW;
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}
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GLenum UtilsGL::toGLPrimitiveType(PrimitiveType primitiveType)
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{
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GLenum ret = GL_TRIANGLES;
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switch (primitiveType)
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{
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case PrimitiveType::POINT:
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ret = GL_POINTS;
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break;
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case PrimitiveType::LINE:
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ret = GL_LINES;
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break;
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case PrimitiveType::LINE_STRIP:
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ret = GL_LINE_STRIP;
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break;
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case PrimitiveType::TRIANGLE:
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ret = GL_TRIANGLES;
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break;
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case PrimitiveType::TRIANGLE_STRIP:
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ret = GL_TRIANGLE_STRIP;
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break;
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default:
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break;
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}
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return ret;
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}
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GLenum UtilsGL::toGLIndexType(IndexFormat indexType)
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{
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GLenum ret = GL_BYTE;
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switch (indexType)
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{
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case IndexFormat::U_INT:
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ret = GL_UNSIGNED_INT;
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break;
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case IndexFormat::U_SHORT:
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ret = GL_UNSIGNED_SHORT;
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break;
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default:
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break;
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}
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return ret;
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}
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GLenum UtilsGL::toGLCullMode(CullMode mode)
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{
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if (CullMode::BACK == mode)
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return GL_BACK;
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else
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return GL_FRONT;
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}
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CC_BACKEND_END |