mirror of https://github.com/axmolengine/axmol.git
557 lines
16 KiB
Objective-C
557 lines
16 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2008-2009 Jason Booth
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCEASE_ACTION_H__
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#define __ACTION_CCEASE_ACTION_H__
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#include "2d/CCActionInterval.h"
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#include "2d/CCTweenFunction.h"
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NS_AX_BEGIN
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/**
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* @addtogroup actions
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* @{
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*/
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/**
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@class ActionEase
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@brief Base class for Easing actions.
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@details Ease actions are created from other interval actions.
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The ease action will change the timeline of the inner action.
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@ingroup Actions
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*/
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class AX_DLL ActionEase : public ActionInterval
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{
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public:
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/**
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@brief Get the pointer of the inner action.
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@return The pointer of the inner action.
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*/
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virtual ActionInterval* getInnerAction();
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//
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// Overrides
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//
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virtual void startWithTarget(Node* target) override;
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virtual void stop() override;
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virtual void update(float time) override;
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ActionEase() : _inner(nullptr) {}
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virtual ~ActionEase();
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/**
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@brief Initializes the action.
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@return Return true when the initialization success, otherwise return false.
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*/
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bool initWithAction(ActionInterval* action);
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protected:
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/** The inner action */
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ActionInterval* _inner;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(ActionEase);
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};
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/**
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@class EaseRateAction
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@brief Base class for Easing actions with rate parameters
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@details Ease the inner action with specified rate.
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@ingroup Actions
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*/
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class AX_DLL EaseRateAction : public ActionEase
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{
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public:
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static EaseRateAction* create(ActionInterval* action, float rate);
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/**
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@brief Set the rate value for the ease rate action.
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@param rate The value will be set.
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*/
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void setRate(float rate) { _rate = rate; }
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/**
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@brief Get the rate value of the ease rate action.
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@return Return the rate value of the ease rate action.
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*/
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float getRate() const { return _rate; }
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EaseRateAction() {}
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virtual ~EaseRateAction() {}
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/**
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@brief Initializes the action with the inner action and the rate parameter.
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@param pAction The pointer of the inner action.
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@param fRate The value of the rate parameter.
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@return Return true when the initialization success, otherwise return false.
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*/
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bool initWithAction(ActionInterval* pAction, float fRate);
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protected:
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float _rate;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(EaseRateAction);
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};
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//
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// NOTE: Converting these macros into Templates is desirable, but please see
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// issue #16159 [https://github.com/cocos2d/cocos2d-x/pull/16159] for further info
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//
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#define EASE_TEMPLATE_DECL_CLASS(CLASSNAME) \
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class AX_DLL CLASSNAME : public ActionEase \
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{ \
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public: \
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virtual ~CLASSNAME() {} \
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CLASSNAME() {} \
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\
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public: \
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static CLASSNAME* create(ActionInterval* action); \
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virtual CLASSNAME* clone() const override; \
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virtual void update(float time) override; \
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virtual ActionEase* reverse() const override; \
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\
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private: \
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AX_DISALLOW_COPY_AND_ASSIGN(CLASSNAME); \
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};
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/**
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@class EaseExponentialIn
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@brief Ease Exponential In action.
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@details The timeline of inner action will be changed by:
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\f${ 2 }^{ 10*(time-1) }-1*0.001\f$.
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseExponentialIn);
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/**
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@class EaseExponentialOut
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@brief Ease Exponential Out
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@details The timeline of inner action will be changed by:
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\f$1-{ 2 }^{ -10*(time-1) }\f$.
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseExponentialOut);
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/**
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@class EaseExponentialInOut
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@brief Ease Exponential InOut
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@details If time * 2 < 1, the timeline of inner action will be changed by:
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\f$0.5*{ 2 }^{ 10*(time-1) }\f$.
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else, the timeline of inner action will be changed by:
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\f$0.5*(2-{ 2 }^{ -10*(time-1) })\f$.
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseExponentialInOut);
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/**
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@class EaseSineIn
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@brief Ease Sine In
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@details The timeline of inner action will be changed by:
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\f$1-cos(time*\frac { \pi }{ 2 } )\f$.
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseSineIn);
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/**
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@class EaseSineOut
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@brief Ease Sine Out
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@details The timeline of inner action will be changed by:
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\f$sin(time*\frac { \pi }{ 2 } )\f$.
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseSineOut);
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/**
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@class EaseSineInOut
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@brief Ease Sine InOut
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@details The timeline of inner action will be changed by:
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\f$-0.5*(cos(\pi *time)-1)\f$.
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseSineInOut);
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/**
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@class EaseBounce
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@brief EaseBounce abstract class.
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@since v0.8.2
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@ingroup Actions
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*/
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class AX_DLL EaseBounce : public ActionEase
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{};
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/**
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@class EaseBounceIn
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@brief EaseBounceIn action.
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@warning This action doesn't use a bijective function.
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Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseBounceIn);
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/**
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@class EaseBounceOut
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@brief EaseBounceOut action.
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@warning This action doesn't use a bijective function.
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Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseBounceOut);
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/**
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@class EaseBounceInOut
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@brief EaseBounceInOut action.
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@warning This action doesn't use a bijective function.
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Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseBounceInOut);
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/**
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@class EaseBackIn
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@brief EaseBackIn action.
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@warning This action doesn't use a bijective function.
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Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseBackIn);
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/**
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@class EaseBackOut
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@brief EaseBackOut action.
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@warning This action doesn't use a bijective function.
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Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseBackOut);
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/**
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@class EaseBackInOut
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@brief EaseBackInOut action.
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@warning This action doesn't use a bijective function.
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Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseBackInOut);
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/**
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@class EaseQuadraticActionIn
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@brief Ease Quadratic In
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseQuadraticActionIn);
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/**
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@class EaseQuadraticActionOut
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@brief Ease Quadratic Out
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseQuadraticActionOut);
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/**
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@class EaseQuadraticActionInOut
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@brief Ease Quadratic InOut
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseQuadraticActionInOut);
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/**
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@class EaseQuarticActionIn
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@brief Ease Quartic In
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseQuarticActionIn);
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/**
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@class EaseQuarticActionOut
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@brief Ease Quartic Out
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseQuarticActionOut);
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/**
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@class EaseQuarticActionInOut
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@brief Ease Quartic InOut
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseQuarticActionInOut);
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/**
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@class EaseQuinticActionIn
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@brief Ease Quintic In
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseQuinticActionIn);
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/**
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@class EaseQuinticActionOut
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@brief Ease Quintic Out
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseQuinticActionOut);
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/**
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@class EaseQuinticActionInOut
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@brief Ease Quintic InOut
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseQuinticActionInOut);
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/**
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@class EaseCircleActionIn
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@brief Ease Circle In
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseCircleActionIn);
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/**
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@class EaseCircleActionOut
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@brief Ease Circle Out
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseCircleActionOut);
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/**
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@class EaseCircleActionInOut
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@brief Ease Circle InOut
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseCircleActionInOut);
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/**
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@class EaseCubicActionIn
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@brief Ease Cubic In
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseCubicActionIn);
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/**
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@class EaseCubicActionOut
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@brief Ease Cubic Out
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseCubicActionOut);
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/**
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@class EaseCubicActionInOut
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@brief Ease Cubic InOut
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@ingroup Actions
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*/
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EASE_TEMPLATE_DECL_CLASS(EaseCubicActionInOut);
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//
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// NOTE: Converting these macros into Templates is desirable, but please see
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// issue #16159 [https://github.com/cocos2d/cocos2d-x/pull/16159] for further info
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//
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#define EASERATE_TEMPLATE_DECL_CLASS(CLASSNAME) \
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class AX_DLL CLASSNAME : public EaseRateAction \
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{ \
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public: \
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virtual ~CLASSNAME() {} \
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CLASSNAME() {} \
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\
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static CLASSNAME* create(ActionInterval* action, float rate); \
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virtual CLASSNAME* clone() const override; \
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virtual void update(float time) override; \
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virtual EaseRateAction* reverse() const override; \
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\
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private: \
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AX_DISALLOW_COPY_AND_ASSIGN(CLASSNAME); \
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};
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/**
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@class EaseIn
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@brief EaseIn action with a rate.
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@details The timeline of inner action will be changed by:
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\f${ time }^{ rate }\f$.
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@ingroup Actions
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*/
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EASERATE_TEMPLATE_DECL_CLASS(EaseIn);
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/**
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@class EaseOut
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@brief EaseOut action with a rate.
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@details The timeline of inner action will be changed by:
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\f${ time }^ { (1/rate) }\f$.
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@ingroup Actions
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*/
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EASERATE_TEMPLATE_DECL_CLASS(EaseOut);
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/**
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@class EaseInOut
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@brief EaseInOut action with a rate
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@details If time * 2 < 1, the timeline of inner action will be changed by:
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\f$0.5*{ time }^{ rate }\f$.
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Else, the timeline of inner action will be changed by:
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\f$1.0-0.5*{ 2-time }^{ rate }\f$.
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@ingroup Actions
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*/
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EASERATE_TEMPLATE_DECL_CLASS(EaseInOut);
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/**
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@class EaseElastic
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@brief Ease Elastic abstract class
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@since v0.8.2
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@ingroup Actions
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*/
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class AX_DLL EaseElastic : public ActionEase
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{
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public:
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/**
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@brief Get period of the wave in radians. Default value is 0.3.
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@return Return the period of the wave in radians.
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*/
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float getPeriod() const { return _period; }
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/**
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@brief Set period of the wave in radians.
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@param fPeriod The value will be set.
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*/
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void setPeriod(float fPeriod) { _period = fPeriod; }
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EaseElastic() {}
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virtual ~EaseElastic() {}
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/**
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@brief Initializes the action with the inner action and the period in radians.
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@param action The pointer of the inner action.
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@param period Period of the wave in radians. Default is 0.3.
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@return Return true when the initialization success, otherwise return false.
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*/
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bool initWithAction(ActionInterval* action, float period = 0.3f);
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protected:
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float _period;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(EaseElastic);
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};
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//
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// NOTE: Converting these macros into Templates is desirable, but please see
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// issue #16159 [https://github.com/cocos2d/cocos2d-x/pull/16159] for further info
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//
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#define EASEELASTIC_TEMPLATE_DECL_CLASS(CLASSNAME) \
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class AX_DLL CLASSNAME : public EaseElastic \
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{ \
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public: \
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virtual ~CLASSNAME() {} \
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CLASSNAME() {} \
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\
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static CLASSNAME* create(ActionInterval* action, float rate = 0.3f); \
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virtual CLASSNAME* clone() const override; \
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virtual void update(float time) override; \
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virtual EaseElastic* reverse() const override; \
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\
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private: \
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AX_DISALLOW_COPY_AND_ASSIGN(CLASSNAME); \
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};
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/**
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@class EaseElasticIn
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@brief Ease Elastic In action.
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@details If time == 0 or time == 1, the timeline of inner action will not be changed.
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Else, the timeline of inner action will be changed by:
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\f$-{ 2 }^{ 10*(time-1) }*sin((time-1-\frac { period }{ 4 } )*\pi *2/period)\f$.
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@warning This action doesn't use a bijective function.
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Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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EASEELASTIC_TEMPLATE_DECL_CLASS(EaseElasticIn);
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/**
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@class EaseElasticOut
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@brief Ease Elastic Out action.
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@details If time == 0 or time == 1, the timeline of inner action will not be changed.
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Else, the timeline of inner action will be changed by:
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\f${ 2 }^{ -10*time }*sin((time-\frac { period }{ 4 } )*\pi *2/period)+1\f$.
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@warning This action doesn't use a bijective function.
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Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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EASEELASTIC_TEMPLATE_DECL_CLASS(EaseElasticOut);
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/**
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@class EaseElasticInOut
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@brief Ease Elastic InOut action.
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@warning This action doesn't use a bijective function.
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Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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EASEELASTIC_TEMPLATE_DECL_CLASS(EaseElasticInOut);
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/**
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@class EaseBezierAction
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@brief Ease Bezier
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@ingroup Actions
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*/
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class AX_DLL EaseBezierAction : public axis::ActionEase
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{
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public:
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/**
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@brief Create the action with the inner action.
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@param action The pointer of the inner action.
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@return A pointer of EaseBezierAction action. If creation failed, return nil.
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*/
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static EaseBezierAction* create(axis::ActionInterval* action);
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virtual void update(float time) override;
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virtual EaseBezierAction* clone() const override;
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virtual EaseBezierAction* reverse() const override;
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/**
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@brief Set the bezier parameters.
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*/
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virtual void setBezierParamer(float p0, float p1, float p2, float p3);
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EaseBezierAction() {}
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virtual ~EaseBezierAction() {}
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protected:
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float _p0;
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float _p1;
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float _p2;
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float _p3;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(EaseBezierAction);
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};
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// end of actions group
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/// @}
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NS_AX_END
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#endif // __ACTION_CCEASE_ACTION_H__
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