mirror of https://github.com/axmolengine/axmol.git
126 lines
4.5 KiB
C++
126 lines
4.5 KiB
C++
/****************************************************************************
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Copyright (c) 2009 lhunath (Maarten Billemont)
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCACTIONTWEEN_H__
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#define __CCACTIONTWEEN_H__
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#include "2d/CCActionInterval.h"
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NS_AX_BEGIN
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/**
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* @addtogroup actions
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* @{
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*/
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/**
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@brief The delegate class for ActionTween.
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@details If you want to use ActionTween on a node.
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You should implement the node follow these steps:
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1. The node should be inherit from ActionTweenDelegate.
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2. Override the virtual method updateTweenAction in the node.
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Then once you running ActionTween on the node, the method updateTweenAction will be invoked.
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*/
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class AX_DLL ActionTweenDelegate
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{
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public:
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ActionTweenDelegate() {}
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/**
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@brief The callback function when ActionTween is running.
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@param value The new value of the specified key.
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@param key The key of property which should be updated.
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*/
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virtual void updateTweenAction(float value, std::string_view key) = 0;
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};
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/** ActionTween
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ActionTween is an action that lets you update any property of an object.
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For example, if you want to modify the "width" property of a target from 200 to 300 in 2 seconds, then:
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@code
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auto modifyWidth = ActionTween::create(2, "width", 200, 300);
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target->runAction(modifyWidth);
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@endcode
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Another example: ScaleTo action could be rewritten using PropertyAction:
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@code
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// scaleA and scaleB are equivalents
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auto scaleA = ScaleTo::create(2, 3); // (duration, to)
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auto scaleB = ActionTween::create(2, "scale", 1, 3); // (duration, key, from, to)
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@endcode
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@since v0.99.2
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*/
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class AX_DLL ActionTween : public ActionInterval
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{
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public:
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/**
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* @brief Create and initializes the action with the property name (key), and the from and to parameters.
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* @param duration The duration of the ActionTween. It's a value in seconds.
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* @param key The key of property which should be updated.
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* @param from The value of the specified property when the action begin.
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* @param to The value of the specified property when the action end.
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* @return If the creation success, return a pointer of ActionTween; otherwise, return nil.
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*/
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static ActionTween* create(float duration, std::string_view key, float from, float to);
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// Overrides
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void startWithTarget(Node* target) override;
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void update(float dt) override;
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ActionTween* reverse() const override;
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ActionTween* clone() const override;
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/**
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* @brief Initializes the action with the property name (key), and the from and to parameters.
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* @param duration The duration of the ActionTween. It's a value in seconds.
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* @param key The key of property which should be updated.
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* @param from The value of the specified property when the action begin.
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* @param to The value of the specified property when the action end.
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* @return If the initialization success, return true; otherwise, return false.
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*/
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bool initWithDuration(float duration, std::string_view key, float from, float to);
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protected:
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std::string _key;
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float _from, _to;
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float _delta;
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};
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// end of actions group
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/// @}
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NS_AX_END
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#endif /* __CCACTIONTWEEN_H__ */
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