mirror of https://github.com/axmolengine/axmol.git
1233 lines
29 KiB
C++
1233 lines
29 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/CCParticleExamples.h"
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#include "base/CCDirector.h"
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#include "base/firePngData.h"
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#include "renderer/CCTextureCache.h"
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NS_AX_BEGIN
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//
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// ParticleFire
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//
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static Texture2D* getDefaultTexture()
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{
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Texture2D* texture = nullptr;
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Image* image = nullptr;
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do
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{
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const std::string key = "/__firePngData";
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texture = Director::getInstance()->getTextureCache()->getTextureForKey(key);
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AX_BREAK_IF(texture != nullptr);
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image = new Image();
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bool ret = image->initWithImageData(__firePngData, sizeof(__firePngData));
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AX_BREAK_IF(!ret);
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texture = Director::getInstance()->getTextureCache()->addImage(image, key);
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} while (0);
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AX_SAFE_RELEASE(image);
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return texture;
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}
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ParticleFire* ParticleFire::create()
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{
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ParticleFire* ret = new ParticleFire();
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if (ret->init())
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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ParticleFire* ParticleFire::createWithTotalParticles(int numberOfParticles)
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{
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ParticleFire* ret = new ParticleFire();
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if (ret->initWithTotalParticles(numberOfParticles))
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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bool ParticleFire::initWithTotalParticles(int numberOfParticles)
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{
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if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
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{
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// duration
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_duration = DURATION_INFINITY;
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// Gravity Mode
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this->_emitterMode = Mode::GRAVITY;
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// Gravity Mode: gravity
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this->modeA.gravity.setZero();
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// Gravity Mode: radial acceleration
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this->modeA.radialAccel = 0;
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this->modeA.radialAccelVar = 0;
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// Gravity Mode: speed of particles
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this->modeA.speed = 60;
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this->modeA.speedVar = 20;
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// starting angle
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_angle = 90;
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_angleVar = 10;
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// emitter position
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Vec2 winSize = _director->getWinSize();
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this->setPosition(winSize.width / 2.0f, 60.0f);
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this->_posVar.set(40.0f, 20.0f);
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// life of particles
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_life = 3;
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_lifeVar = 0.25f;
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// size, in pixels
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_startSize = 54.0f;
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_startSizeVar = 10.0f;
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_endSize = START_SIZE_EQUAL_TO_END_SIZE;
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// emits per frame
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_emissionRate = _totalParticles / _life;
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// color of particles
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_startColor.r = 0.76f;
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_startColor.g = 0.25f;
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_startColor.b = 0.12f;
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_startColor.a = 1.0f;
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_startColorVar.r = 0.0f;
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_startColorVar.g = 0.0f;
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_startColorVar.b = 0.0f;
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_startColorVar.a = 0.0f;
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_endColor.r = 0.0f;
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_endColor.g = 0.0f;
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_endColor.b = 0.0f;
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_endColor.a = 1.0f;
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_endColorVar.r = 0.0f;
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_endColorVar.g = 0.0f;
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_endColorVar.b = 0.0f;
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_endColorVar.a = 0.0f;
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Texture2D* texture = getDefaultTexture();
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if (texture != nullptr)
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{
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setTexture(texture);
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}
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// additive
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this->setBlendAdditive(true);
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return true;
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}
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return false;
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}
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//
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// ParticleFireworks
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//
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ParticleFireworks* ParticleFireworks::create()
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{
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ParticleFireworks* ret = new ParticleFireworks();
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if (ret->init())
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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ParticleFireworks* ParticleFireworks::createWithTotalParticles(int numberOfParticles)
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{
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ParticleFireworks* ret = new ParticleFireworks();
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if (ret->initWithTotalParticles(numberOfParticles))
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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bool ParticleFireworks::initWithTotalParticles(int numberOfParticles)
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{
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if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
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{
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// duration
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_duration = DURATION_INFINITY;
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// Gravity Mode
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this->_emitterMode = Mode::GRAVITY;
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// Gravity Mode: gravity
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this->modeA.gravity.set(0.0f, -90.0f);
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// Gravity Mode: radial
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this->modeA.radialAccel = 0.0f;
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this->modeA.radialAccelVar = 0.0f;
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// Gravity Mode: speed of particles
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this->modeA.speed = 180.0f;
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this->modeA.speedVar = 50.0f;
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// emitter position
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Vec2 winSize = _director->getWinSize();
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this->setPosition(winSize.width / 2, winSize.height / 2);
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// angle
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this->_angle = 90.0f;
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this->_angleVar = 20.0f;
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// life of particles
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this->_life = 3.5f;
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this->_lifeVar = 1.0f;
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// emits per frame
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this->_emissionRate = _totalParticles / _life;
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// color of particles
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_startColor.r = 0.5f;
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_startColor.g = 0.5f;
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_startColor.b = 0.5f;
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_startColor.a = 1.0f;
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_startColorVar.r = 0.5f;
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_startColorVar.g = 0.5f;
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_startColorVar.b = 0.5f;
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_startColorVar.a = 0.1f;
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_endColor.r = 0.1f;
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_endColor.g = 0.1f;
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_endColor.b = 0.1f;
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_endColor.a = 0.2f;
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_endColorVar.r = 0.1f;
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_endColorVar.g = 0.1f;
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_endColorVar.b = 0.1f;
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_endColorVar.a = 0.2f;
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// size, in pixels
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_startSize = 8.0f;
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_startSizeVar = 2.0f;
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_endSize = START_SIZE_EQUAL_TO_END_SIZE;
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Texture2D* texture = getDefaultTexture();
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if (texture != nullptr)
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{
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setTexture(texture);
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}
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// additive
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this->setBlendAdditive(false);
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return true;
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}
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return false;
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}
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//
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// ParticleSun
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//
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ParticleSun* ParticleSun::create()
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{
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ParticleSun* ret = new ParticleSun();
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if (ret->init())
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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ParticleSun* ParticleSun::createWithTotalParticles(int numberOfParticles)
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{
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ParticleSun* ret = new ParticleSun();
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if (ret->initWithTotalParticles(numberOfParticles))
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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bool ParticleSun::initWithTotalParticles(int numberOfParticles)
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{
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if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
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{
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// additive
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this->setBlendAdditive(true);
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// duration
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_duration = DURATION_INFINITY;
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// Gravity Mode
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setEmitterMode(Mode::GRAVITY);
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// Gravity Mode: gravity
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setGravity(Vec2(0, 0));
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// Gravity mode: radial acceleration
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setRadialAccel(0);
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setRadialAccelVar(0);
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// Gravity mode: speed of particles
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setSpeed(20);
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setSpeedVar(5);
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// angle
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_angle = 90;
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_angleVar = 360;
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// emitter position
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Vec2 winSize = _director->getWinSize();
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this->setPosition(winSize.width / 2, winSize.height / 2);
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setPosVar(Vec2::ZERO);
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// life of particles
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_life = 1;
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_lifeVar = 0.5f;
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// size, in pixels
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_startSize = 30.0f;
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_startSizeVar = 10.0f;
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_endSize = START_SIZE_EQUAL_TO_END_SIZE;
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// emits per seconds
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_emissionRate = _totalParticles / _life;
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// color of particles
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_startColor.r = 0.76f;
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_startColor.g = 0.25f;
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_startColor.b = 0.12f;
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_startColor.a = 1.0f;
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_startColorVar.r = 0.0f;
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_startColorVar.g = 0.0f;
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_startColorVar.b = 0.0f;
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_startColorVar.a = 0.0f;
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_endColor.r = 0.0f;
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_endColor.g = 0.0f;
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_endColor.b = 0.0f;
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_endColor.a = 1.0f;
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_endColorVar.r = 0.0f;
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_endColorVar.g = 0.0f;
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_endColorVar.b = 0.0f;
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_endColorVar.a = 0.0f;
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Texture2D* texture = getDefaultTexture();
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if (texture != nullptr)
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{
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setTexture(texture);
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}
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return true;
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}
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return false;
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}
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//
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// ParticleGalaxy
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//
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ParticleGalaxy* ParticleGalaxy::create()
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{
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ParticleGalaxy* ret = new ParticleGalaxy();
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if (ret->init())
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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ParticleGalaxy* ParticleGalaxy::createWithTotalParticles(int numberOfParticles)
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{
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ParticleGalaxy* ret = new ParticleGalaxy();
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if (ret->initWithTotalParticles(numberOfParticles))
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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bool ParticleGalaxy::initWithTotalParticles(int numberOfParticles)
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{
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if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
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{
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// duration
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_duration = DURATION_INFINITY;
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// Gravity Mode
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setEmitterMode(Mode::GRAVITY);
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// Gravity Mode: gravity
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setGravity(Vec2(0, 0));
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// Gravity Mode: speed of particles
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setSpeed(60);
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setSpeedVar(10);
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// Gravity Mode: radial
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setRadialAccel(-80);
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setRadialAccelVar(0);
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// Gravity Mode: tangential
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setTangentialAccel(80);
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setTangentialAccelVar(0);
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// angle
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_angle = 90;
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_angleVar = 360;
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// emitter position
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Vec2 winSize = _director->getWinSize();
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this->setPosition(winSize.width / 2, winSize.height / 2);
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setPosVar(Vec2::ZERO);
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// life of particles
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_life = 4;
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_lifeVar = 1;
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// size, in pixels
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_startSize = 37.0f;
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_startSizeVar = 10.0f;
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_endSize = START_SIZE_EQUAL_TO_END_SIZE;
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// emits per second
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_emissionRate = _totalParticles / _life;
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// color of particles
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_startColor.r = 0.12f;
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_startColor.g = 0.25f;
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_startColor.b = 0.76f;
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_startColor.a = 1.0f;
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_startColorVar.r = 0.0f;
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_startColorVar.g = 0.0f;
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_startColorVar.b = 0.0f;
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_startColorVar.a = 0.0f;
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_endColor.r = 0.0f;
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_endColor.g = 0.0f;
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_endColor.b = 0.0f;
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_endColor.a = 1.0f;
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_endColorVar.r = 0.0f;
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_endColorVar.g = 0.0f;
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_endColorVar.b = 0.0f;
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_endColorVar.a = 0.0f;
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Texture2D* texture = getDefaultTexture();
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if (texture != nullptr)
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{
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setTexture(texture);
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}
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// additive
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this->setBlendAdditive(true);
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return true;
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}
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return false;
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}
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//
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// ParticleFlower
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//
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ParticleFlower* ParticleFlower::create()
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{
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ParticleFlower* ret = new ParticleFlower();
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if (ret->init())
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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ParticleFlower* ParticleFlower::createWithTotalParticles(int numberOfParticles)
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{
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ParticleFlower* ret = new ParticleFlower();
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if (ret->initWithTotalParticles(numberOfParticles))
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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bool ParticleFlower::initWithTotalParticles(int numberOfParticles)
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{
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if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
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{
|
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// duration
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_duration = DURATION_INFINITY;
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// Gravity Mode
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setEmitterMode(Mode::GRAVITY);
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// Gravity Mode: gravity
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setGravity(Vec2(0, 0));
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// Gravity Mode: speed of particles
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setSpeed(80);
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setSpeedVar(10);
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// Gravity Mode: radial
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setRadialAccel(-60);
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setRadialAccelVar(0);
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// Gravity Mode: tangential
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setTangentialAccel(15);
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setTangentialAccelVar(0);
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// angle
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_angle = 90;
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_angleVar = 360;
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// emitter position
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Vec2 winSize = _director->getWinSize();
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this->setPosition(winSize.width / 2, winSize.height / 2);
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setPosVar(Vec2::ZERO);
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// life of particles
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_life = 4;
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_lifeVar = 1;
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// size, in pixels
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_startSize = 30.0f;
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_startSizeVar = 10.0f;
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_endSize = START_SIZE_EQUAL_TO_END_SIZE;
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// emits per second
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_emissionRate = _totalParticles / _life;
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|
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// color of particles
|
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_startColor.r = 0.50f;
|
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_startColor.g = 0.50f;
|
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_startColor.b = 0.50f;
|
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_startColor.a = 1.0f;
|
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_startColorVar.r = 0.5f;
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_startColorVar.g = 0.5f;
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_startColorVar.b = 0.5f;
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_startColorVar.a = 0.5f;
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_endColor.r = 0.0f;
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_endColor.g = 0.0f;
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_endColor.b = 0.0f;
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_endColor.a = 1.0f;
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_endColorVar.r = 0.0f;
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_endColorVar.g = 0.0f;
|
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_endColorVar.b = 0.0f;
|
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_endColorVar.a = 0.0f;
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|
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Texture2D* texture = getDefaultTexture();
|
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if (texture != nullptr)
|
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{
|
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setTexture(texture);
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}
|
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|
|
// additive
|
|
this->setBlendAdditive(true);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
//
|
|
// ParticleMeteor
|
|
//
|
|
|
|
ParticleMeteor* ParticleMeteor::create()
|
|
{
|
|
ParticleMeteor* ret = new ParticleMeteor();
|
|
if (ret->init())
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
ParticleMeteor* ParticleMeteor::createWithTotalParticles(int numberOfParticles)
|
|
{
|
|
ParticleMeteor* ret = new ParticleMeteor();
|
|
if (ret->initWithTotalParticles(numberOfParticles))
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool ParticleMeteor::initWithTotalParticles(int numberOfParticles)
|
|
{
|
|
if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
|
|
{
|
|
// duration
|
|
_duration = DURATION_INFINITY;
|
|
|
|
// Gravity Mode
|
|
setEmitterMode(Mode::GRAVITY);
|
|
|
|
// Gravity Mode: gravity
|
|
setGravity(Vec2(-200, 200));
|
|
|
|
// Gravity Mode: speed of particles
|
|
setSpeed(15);
|
|
setSpeedVar(5);
|
|
|
|
// Gravity Mode: radial
|
|
setRadialAccel(0);
|
|
setRadialAccelVar(0);
|
|
|
|
// Gravity Mode: tangential
|
|
setTangentialAccel(0);
|
|
setTangentialAccelVar(0);
|
|
|
|
// angle
|
|
_angle = 90;
|
|
_angleVar = 360;
|
|
|
|
// emitter position
|
|
Vec2 winSize = _director->getWinSize();
|
|
this->setPosition(winSize.width / 2, winSize.height / 2);
|
|
setPosVar(Vec2::ZERO);
|
|
|
|
// life of particles
|
|
_life = 2;
|
|
_lifeVar = 1;
|
|
|
|
// size, in pixels
|
|
_startSize = 60.0f;
|
|
_startSizeVar = 10.0f;
|
|
_endSize = START_SIZE_EQUAL_TO_END_SIZE;
|
|
|
|
// emits per second
|
|
_emissionRate = _totalParticles / _life;
|
|
|
|
// color of particles
|
|
_startColor.r = 0.2f;
|
|
_startColor.g = 0.4f;
|
|
_startColor.b = 0.7f;
|
|
_startColor.a = 1.0f;
|
|
_startColorVar.r = 0.0f;
|
|
_startColorVar.g = 0.0f;
|
|
_startColorVar.b = 0.2f;
|
|
_startColorVar.a = 0.1f;
|
|
_endColor.r = 0.0f;
|
|
_endColor.g = 0.0f;
|
|
_endColor.b = 0.0f;
|
|
_endColor.a = 1.0f;
|
|
_endColorVar.r = 0.0f;
|
|
_endColorVar.g = 0.0f;
|
|
_endColorVar.b = 0.0f;
|
|
_endColorVar.a = 0.0f;
|
|
|
|
Texture2D* texture = getDefaultTexture();
|
|
if (texture != nullptr)
|
|
{
|
|
setTexture(texture);
|
|
}
|
|
|
|
// additive
|
|
this->setBlendAdditive(true);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// ParticleSpiral
|
|
//
|
|
|
|
ParticleSpiral* ParticleSpiral::create()
|
|
{
|
|
ParticleSpiral* ret = new ParticleSpiral();
|
|
if (ret->init())
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
ParticleSpiral* ParticleSpiral::createWithTotalParticles(int numberOfParticles)
|
|
{
|
|
ParticleSpiral* ret = new ParticleSpiral();
|
|
if (ret->initWithTotalParticles(numberOfParticles))
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool ParticleSpiral::initWithTotalParticles(int numberOfParticles)
|
|
{
|
|
if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
|
|
{
|
|
// duration
|
|
_duration = DURATION_INFINITY;
|
|
|
|
// Gravity Mode
|
|
setEmitterMode(Mode::GRAVITY);
|
|
|
|
// Gravity Mode: gravity
|
|
setGravity(Vec2(0, 0));
|
|
|
|
// Gravity Mode: speed of particles
|
|
setSpeed(150);
|
|
setSpeedVar(0);
|
|
|
|
// Gravity Mode: radial
|
|
setRadialAccel(-380);
|
|
setRadialAccelVar(0);
|
|
|
|
// Gravity Mode: tangential
|
|
setTangentialAccel(45);
|
|
setTangentialAccelVar(0);
|
|
|
|
// angle
|
|
_angle = 90;
|
|
_angleVar = 0;
|
|
|
|
// emitter position
|
|
Vec2 winSize = _director->getWinSize();
|
|
this->setPosition(winSize.width / 2, winSize.height / 2);
|
|
setPosVar(Vec2::ZERO);
|
|
|
|
// life of particles
|
|
_life = 12;
|
|
_lifeVar = 0;
|
|
|
|
// size, in pixels
|
|
_startSize = 20.0f;
|
|
_startSizeVar = 0.0f;
|
|
_endSize = START_SIZE_EQUAL_TO_END_SIZE;
|
|
|
|
// emits per second
|
|
_emissionRate = _totalParticles / _life;
|
|
|
|
// color of particles
|
|
_startColor.r = 0.5f;
|
|
_startColor.g = 0.5f;
|
|
_startColor.b = 0.5f;
|
|
_startColor.a = 1.0f;
|
|
_startColorVar.r = 0.5f;
|
|
_startColorVar.g = 0.5f;
|
|
_startColorVar.b = 0.5f;
|
|
_startColorVar.a = 0.0f;
|
|
_endColor.r = 0.5f;
|
|
_endColor.g = 0.5f;
|
|
_endColor.b = 0.5f;
|
|
_endColor.a = 1.0f;
|
|
_endColorVar.r = 0.5f;
|
|
_endColorVar.g = 0.5f;
|
|
_endColorVar.b = 0.5f;
|
|
_endColorVar.a = 0.0f;
|
|
|
|
Texture2D* texture = getDefaultTexture();
|
|
if (texture != nullptr)
|
|
{
|
|
setTexture(texture);
|
|
}
|
|
|
|
// additive
|
|
this->setBlendAdditive(false);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// ParticleExplosion
|
|
//
|
|
|
|
ParticleExplosion* ParticleExplosion::create()
|
|
{
|
|
ParticleExplosion* ret = new ParticleExplosion();
|
|
if (ret->init())
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
ParticleExplosion* ParticleExplosion::createWithTotalParticles(int numberOfParticles)
|
|
{
|
|
ParticleExplosion* ret = new ParticleExplosion();
|
|
if (ret->initWithTotalParticles(numberOfParticles))
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool ParticleExplosion::initWithTotalParticles(int numberOfParticles)
|
|
{
|
|
if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
|
|
{
|
|
// duration
|
|
_duration = 0.1f;
|
|
|
|
setEmitterMode(Mode::GRAVITY);
|
|
|
|
// Gravity Mode: gravity
|
|
setGravity(Vec2(0, 0));
|
|
|
|
// Gravity Mode: speed of particles
|
|
setSpeed(70);
|
|
setSpeedVar(40);
|
|
|
|
// Gravity Mode: radial
|
|
setRadialAccel(0);
|
|
setRadialAccelVar(0);
|
|
|
|
// Gravity Mode: tangential
|
|
setTangentialAccel(0);
|
|
setTangentialAccelVar(0);
|
|
|
|
// angle
|
|
_angle = 90;
|
|
_angleVar = 360;
|
|
|
|
// emitter position
|
|
Vec2 winSize = _director->getWinSize();
|
|
this->setPosition(winSize.width / 2, winSize.height / 2);
|
|
setPosVar(Vec2::ZERO);
|
|
|
|
// life of particles
|
|
_life = 5.0f;
|
|
_lifeVar = 2;
|
|
|
|
// size, in pixels
|
|
_startSize = 15.0f;
|
|
_startSizeVar = 10.0f;
|
|
_endSize = START_SIZE_EQUAL_TO_END_SIZE;
|
|
|
|
// emits per second
|
|
_emissionRate = _totalParticles / _duration;
|
|
|
|
// color of particles
|
|
_startColor.r = 0.7f;
|
|
_startColor.g = 0.1f;
|
|
_startColor.b = 0.2f;
|
|
_startColor.a = 1.0f;
|
|
_startColorVar.r = 0.5f;
|
|
_startColorVar.g = 0.5f;
|
|
_startColorVar.b = 0.5f;
|
|
_startColorVar.a = 0.0f;
|
|
_endColor.r = 0.5f;
|
|
_endColor.g = 0.5f;
|
|
_endColor.b = 0.5f;
|
|
_endColor.a = 0.0f;
|
|
_endColorVar.r = 0.5f;
|
|
_endColorVar.g = 0.5f;
|
|
_endColorVar.b = 0.5f;
|
|
_endColorVar.a = 0.0f;
|
|
|
|
Texture2D* texture = getDefaultTexture();
|
|
if (texture != nullptr)
|
|
{
|
|
setTexture(texture);
|
|
}
|
|
|
|
// additive
|
|
this->setBlendAdditive(false);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// ParticleSmoke
|
|
//
|
|
|
|
ParticleSmoke* ParticleSmoke::create()
|
|
{
|
|
ParticleSmoke* ret = new ParticleSmoke();
|
|
if (ret->init())
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
ParticleSmoke* ParticleSmoke::createWithTotalParticles(int numberOfParticles)
|
|
{
|
|
ParticleSmoke* ret = new ParticleSmoke();
|
|
if (ret->initWithTotalParticles(numberOfParticles))
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool ParticleSmoke::initWithTotalParticles(int numberOfParticles)
|
|
{
|
|
if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
|
|
{
|
|
// duration
|
|
_duration = DURATION_INFINITY;
|
|
|
|
// Emitter mode: Gravity Mode
|
|
setEmitterMode(Mode::GRAVITY);
|
|
|
|
// Gravity Mode: gravity
|
|
setGravity(Vec2(0, 0));
|
|
|
|
// Gravity Mode: radial acceleration
|
|
setRadialAccel(0);
|
|
setRadialAccelVar(0);
|
|
|
|
// Gravity Mode: speed of particles
|
|
setSpeed(25);
|
|
setSpeedVar(10);
|
|
|
|
// angle
|
|
_angle = 90;
|
|
_angleVar = 5;
|
|
|
|
// emitter position
|
|
Vec2 winSize = _director->getWinSize();
|
|
this->setPosition(winSize.width / 2, 0);
|
|
setPosVar(Vec2(20, 0));
|
|
|
|
// life of particles
|
|
_life = 4;
|
|
_lifeVar = 1;
|
|
|
|
// size, in pixels
|
|
_startSize = 60.0f;
|
|
_startSizeVar = 10.0f;
|
|
_endSize = START_SIZE_EQUAL_TO_END_SIZE;
|
|
|
|
// emits per frame
|
|
_emissionRate = _totalParticles / _life;
|
|
|
|
// color of particles
|
|
_startColor.r = 0.8f;
|
|
_startColor.g = 0.8f;
|
|
_startColor.b = 0.8f;
|
|
_startColor.a = 1.0f;
|
|
_startColorVar.r = 0.02f;
|
|
_startColorVar.g = 0.02f;
|
|
_startColorVar.b = 0.02f;
|
|
_startColorVar.a = 0.0f;
|
|
_endColor.r = 0.0f;
|
|
_endColor.g = 0.0f;
|
|
_endColor.b = 0.0f;
|
|
_endColor.a = 1.0f;
|
|
_endColorVar.r = 0.0f;
|
|
_endColorVar.g = 0.0f;
|
|
_endColorVar.b = 0.0f;
|
|
_endColorVar.a = 0.0f;
|
|
|
|
Texture2D* texture = getDefaultTexture();
|
|
if (texture != nullptr)
|
|
{
|
|
setTexture(texture);
|
|
}
|
|
|
|
// additive
|
|
this->setBlendAdditive(false);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// ParticleSnow
|
|
//
|
|
|
|
ParticleSnow* ParticleSnow::create()
|
|
{
|
|
ParticleSnow* ret = new ParticleSnow();
|
|
if (ret->init())
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
ParticleSnow* ParticleSnow::createWithTotalParticles(int numberOfParticles)
|
|
{
|
|
ParticleSnow* ret = new ParticleSnow();
|
|
if (ret->initWithTotalParticles(numberOfParticles))
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool ParticleSnow::initWithTotalParticles(int numberOfParticles)
|
|
{
|
|
if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
|
|
{
|
|
// duration
|
|
_duration = DURATION_INFINITY;
|
|
|
|
// set gravity mode.
|
|
setEmitterMode(Mode::GRAVITY);
|
|
|
|
// Gravity Mode: gravity
|
|
setGravity(Vec2(0, -1));
|
|
|
|
// Gravity Mode: speed of particles
|
|
setSpeed(5);
|
|
setSpeedVar(1);
|
|
|
|
// Gravity Mode: radial
|
|
setRadialAccel(0);
|
|
setRadialAccelVar(1);
|
|
|
|
// Gravity mode: tangential
|
|
setTangentialAccel(0);
|
|
setTangentialAccelVar(1);
|
|
|
|
// emitter position
|
|
Vec2 winSize = _director->getWinSize();
|
|
this->setPosition(winSize.width / 2, winSize.height + 10);
|
|
setPosVar(Vec2(winSize.width / 2, 0.0f));
|
|
|
|
// angle
|
|
_angle = -90;
|
|
_angleVar = 5;
|
|
|
|
// life of particles
|
|
_life = 45;
|
|
_lifeVar = 15;
|
|
|
|
// size, in pixels
|
|
_startSize = 10.0f;
|
|
_startSizeVar = 5.0f;
|
|
_endSize = START_SIZE_EQUAL_TO_END_SIZE;
|
|
|
|
// emits per second
|
|
_emissionRate = 10;
|
|
|
|
// color of particles
|
|
_startColor.r = 1.0f;
|
|
_startColor.g = 1.0f;
|
|
_startColor.b = 1.0f;
|
|
_startColor.a = 1.0f;
|
|
_startColorVar.r = 0.0f;
|
|
_startColorVar.g = 0.0f;
|
|
_startColorVar.b = 0.0f;
|
|
_startColorVar.a = 0.0f;
|
|
_endColor.r = 1.0f;
|
|
_endColor.g = 1.0f;
|
|
_endColor.b = 1.0f;
|
|
_endColor.a = 0.0f;
|
|
_endColorVar.r = 0.0f;
|
|
_endColorVar.g = 0.0f;
|
|
_endColorVar.b = 0.0f;
|
|
_endColorVar.a = 0.0f;
|
|
|
|
Texture2D* texture = getDefaultTexture();
|
|
if (texture != nullptr)
|
|
{
|
|
setTexture(texture);
|
|
}
|
|
|
|
// additive
|
|
this->setBlendAdditive(false);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
//
|
|
// ParticleRain
|
|
//
|
|
|
|
ParticleRain* ParticleRain::create()
|
|
{
|
|
ParticleRain* ret = new ParticleRain();
|
|
if (ret->init())
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
ParticleRain* ParticleRain::createWithTotalParticles(int numberOfParticles)
|
|
{
|
|
ParticleRain* ret = new ParticleRain();
|
|
if (ret->initWithTotalParticles(numberOfParticles))
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool ParticleRain::initWithTotalParticles(int numberOfParticles)
|
|
{
|
|
if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
|
|
{
|
|
// duration
|
|
_duration = DURATION_INFINITY;
|
|
|
|
setEmitterMode(Mode::GRAVITY);
|
|
|
|
// Gravity Mode: gravity
|
|
setGravity(Vec2(10, -10));
|
|
|
|
// Gravity Mode: radial
|
|
setRadialAccel(0);
|
|
setRadialAccelVar(1);
|
|
|
|
// Gravity Mode: tangential
|
|
setTangentialAccel(0);
|
|
setTangentialAccelVar(1);
|
|
|
|
// Gravity Mode: speed of particles
|
|
setSpeed(130);
|
|
setSpeedVar(30);
|
|
|
|
// angle
|
|
_angle = -90;
|
|
_angleVar = 5;
|
|
|
|
// emitter position
|
|
Vec2 winSize = _director->getWinSize();
|
|
this->setPosition(winSize.width / 2, winSize.height);
|
|
setPosVar(Vec2(winSize.width / 2, 0.0f));
|
|
|
|
// life of particles
|
|
_life = 4.5f;
|
|
_lifeVar = 0;
|
|
|
|
// size, in pixels
|
|
_startSize = 4.0f;
|
|
_startSizeVar = 2.0f;
|
|
_endSize = START_SIZE_EQUAL_TO_END_SIZE;
|
|
|
|
// emits per second
|
|
_emissionRate = 20;
|
|
|
|
// color of particles
|
|
_startColor.r = 0.7f;
|
|
_startColor.g = 0.8f;
|
|
_startColor.b = 1.0f;
|
|
_startColor.a = 1.0f;
|
|
_startColorVar.r = 0.0f;
|
|
_startColorVar.g = 0.0f;
|
|
_startColorVar.b = 0.0f;
|
|
_startColorVar.a = 0.0f;
|
|
_endColor.r = 0.7f;
|
|
_endColor.g = 0.8f;
|
|
_endColor.b = 1.0f;
|
|
_endColor.a = 0.5f;
|
|
_endColorVar.r = 0.0f;
|
|
_endColorVar.g = 0.0f;
|
|
_endColorVar.b = 0.0f;
|
|
_endColorVar.a = 0.0f;
|
|
|
|
Texture2D* texture = getDefaultTexture();
|
|
if (texture != nullptr)
|
|
{
|
|
setTexture(texture);
|
|
}
|
|
|
|
// additive
|
|
this->setBlendAdditive(false);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
NS_AX_END
|