axmol/core/2d/CCPlistSpriteSheetLoader.cpp

489 lines
18 KiB
C++

#include "2d/CCPlistSpriteSheetLoader.h"
#include "platform/CCFileUtils.h"
#include "2d/CCAutoPolygon.h"
#include "2d/CCSpriteFrameCache.h"
#include "base/CCNinePatchImageParser.h"
#include "base/CCNS.h"
#include "base/ccMacros.h"
#include "base/ccUTF8.h"
#include "base/ccUtils.h"
#include "base/CCDirector.h"
#include "renderer/CCTexture2D.h"
#include "renderer/CCTextureCache.h"
#include <vector>
using namespace std;
NS_AX_BEGIN
void PlistSpriteSheetLoader::load(std::string_view filePath, SpriteFrameCache& cache)
{
AXASSERT(!filePath.empty(), "plist filename should not be nullptr");
const auto fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
if (fullPath.empty())
{
// return if plist file doesn't exist
AXLOG("cocos2d: SpriteFrameCache: can not find %s", filePath.data());
return;
}
auto dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);
std::string texturePath;
if (dict.find("metadata") != dict.end())
{
auto& metadataDict = dict["metadata"].asValueMap();
// try to read texture file name from meta data
texturePath = metadataDict["textureFileName"].asString();
}
if (!texturePath.empty())
{
// build texture path relative to plist file
texturePath = FileUtils::getInstance()->fullPathFromRelativeFile(texturePath, filePath);
}
else
{
// build texture path by replacing file extension
texturePath = filePath;
// remove .xxx
const auto startPos = texturePath.find_last_of('.');
if (startPos != string::npos)
{
texturePath = texturePath.erase(startPos);
}
// append .png
texturePath = texturePath.append(".png");
AXLOG("cocos2d: SpriteFrameCache: Trying to use file %s as texture", texturePath.c_str());
}
addSpriteFramesWithDictionary(dict, texturePath, filePath, cache);
}
void PlistSpriteSheetLoader::load(std::string_view filePath, Texture2D* texture, SpriteFrameCache& cache)
{
const auto fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
auto dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);
addSpriteFramesWithDictionary(dict, texture, filePath, cache);
}
void PlistSpriteSheetLoader::load(std::string_view filePath, std::string_view textureFileName, SpriteFrameCache& cache)
{
AXASSERT(!textureFileName.empty(), "texture name should not be null");
const auto fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
auto dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);
addSpriteFramesWithDictionary(dict, textureFileName, filePath, cache);
}
void PlistSpriteSheetLoader::load(const Data& content, Texture2D* texture, SpriteFrameCache& cache)
{
if (content.isNull())
{
return;
}
auto* text = (char*)content.getBytes();
const auto length = content.getSize();
auto dict = FileUtils::getInstance()->getValueMapFromData(text, static_cast<int>(length));
addSpriteFramesWithDictionary(dict, texture, "by#addSpriteFramesWithFileContent()", cache);
}
void PlistSpriteSheetLoader::reload(std::string_view filePath, SpriteFrameCache& cache)
{
const auto fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
auto dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);
std::string texturePath;
if (dict.find("metadata") != dict.end())
{
auto& metadataDict = dict["metadata"].asValueMap();
// try to read texture file name from meta data
texturePath = metadataDict["textureFileName"].asString();
}
if (!texturePath.empty())
{
// build texture path relative to plist file
texturePath = FileUtils::getInstance()->fullPathFromRelativeFile(texturePath, filePath);
}
else
{
// build texture path by replacing file extension
texturePath = filePath;
// remove .xxx
const auto startPos = texturePath.find_last_of('.');
if (startPos != string::npos)
{
texturePath = texturePath.erase(startPos);
}
// append .png
texturePath = texturePath.append(".png");
}
Texture2D* texture = nullptr;
if (Director::getInstance()->getTextureCache()->reloadTexture(texturePath))
{
texture = Director::getInstance()->getTextureCache()->getTextureForKey(texturePath);
}
if (texture)
{
reloadSpriteFramesWithDictionary(dict, texture, filePath, cache);
}
else
{
AXLOG("cocos2d: SpriteFrameCache: Couldn't load texture");
}
}
void PlistSpriteSheetLoader::addSpriteFramesWithDictionary(ValueMap& dictionary,
Texture2D* texture,
std::string_view plist,
SpriteFrameCache& cache)
{
/*
Supported Zwoptex Formats:
ZWTCoordinatesFormatOptionXMLLegacy = 0, // Flash Version
ZWTCoordinatesFormatOptionXML1_0 = 1, // Desktop Version 0.0 - 0.4b
ZWTCoordinatesFormatOptionXML1_1 = 2, // Desktop Version 1.0.0 - 1.0.1
ZWTCoordinatesFormatOptionXML1_2 = 3, // Desktop Version 1.0.2+
Version 3 with TexturePacker 4.0 polygon mesh packing
*/
if (dictionary["frames"].getType() != axis::Value::Type::MAP)
return;
auto spriteSheet = std::make_shared<SpriteSheet>();
spriteSheet->format = getFormat();
spriteSheet->path = plist;
auto& framesDict = dictionary["frames"].asValueMap();
int format = 0;
Vec2 textureSize;
// get the format
auto metaItr = dictionary.find("metadata"sv);
if (metaItr != dictionary.end())
{
auto& metadataDict = metaItr->second.asValueMap();
format = optValue(metadataDict, "format"sv).asInt();
if (metadataDict.find("size"sv) != metadataDict.end())
{
textureSize = SizeFromString(optValue(metadataDict, "size"sv).asString());
}
}
// check the format
AXASSERT(format >= 0 && format <= 3,
"format is not supported for SpriteFrameCache addSpriteFramesWithDictionary:textureFilename:");
std::vector<std::string> frameAliases;
auto textureFileName = Director::getInstance()->getTextureCache()->getTextureFilePath(texture);
Image* image = nullptr;
NinePatchImageParser parser;
for (auto&& iter : framesDict)
{
auto& frameDict = iter.second.asValueMap();
auto spriteFrameName = iter.first;
auto* spriteFrame = cache.findFrame(spriteFrameName);
if (spriteFrame)
{
continue;
}
if (format == 0)
{
auto x = optValue(frameDict, "x"sv).asFloat();
auto y = optValue(frameDict, "y"sv).asFloat();
auto w = optValue(frameDict, "width"sv).asFloat();
auto h = optValue(frameDict, "height"sv).asFloat();
auto ox = optValue(frameDict, "offsetX"sv).asFloat();
auto oy = optValue(frameDict, "offsetY"sv).asFloat();
auto ow = optValue(frameDict, "originalWidth"sv).asInt();
auto oh = optValue(frameDict, "originalHeight"sv).asInt();
// check ow/oh
if (!ow || !oh)
{
AXLOGWARN(
"cocos2d: WARNING: originalWidth/Height not found on the SpriteFrame. AnchorPoint won't work as "
"expected. Regenerate the .plist");
}
// abs ow/oh
ow = std::abs(ow);
oh = std::abs(oh);
// create frame
spriteFrame = SpriteFrame::createWithTexture(texture, Rect(x, y, w, h), false, Vec2(ox, oy),
Vec2((float)ow, (float)oh));
}
else if (format == 1 || format == 2)
{
auto frame = RectFromString(optValue(frameDict, "frame"sv).asString());
auto rotated = false;
// rotation
if (format == 2)
{
rotated = optValue(frameDict, "rotated"sv).asBool();
}
auto offset = PointFromString(optValue(frameDict, "offset"sv).asString());
auto sourceSize = SizeFromString(optValue(frameDict, "sourceSize"sv).asString());
// create frame
spriteFrame = SpriteFrame::createWithTexture(texture, frame, rotated, offset, sourceSize);
}
else if (format == 3)
{
// get values
auto spriteSize = SizeFromString(optValue(frameDict, "spriteSize"sv).asString());
auto spriteOffset = PointFromString(optValue(frameDict, "spriteOffset"sv).asString());
auto spriteSourceSize = SizeFromString(optValue(frameDict, "spriteSourceSize"sv).asString());
auto textureRect = RectFromString(optValue(frameDict, "textureRect"sv).asString());
auto textureRotated = optValue(frameDict, "textureRotated"sv).asBool();
// get aliases
auto& aliases = optValue(frameDict, "aliases"sv).asValueVector();
for (const auto& value : aliases)
{
auto oneAlias = value.asString();
if (std::find(frameAliases.begin(), frameAliases.end(), oneAlias) == frameAliases.end())
{
frameAliases.emplace_back(std::move(oneAlias));
}
else
{
AXLOGWARN("cocos2d: WARNING: an alias with name %s already exists", oneAlias.c_str());
}
}
// create frame
spriteFrame = SpriteFrame::createWithTexture(
texture, Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
textureRotated, spriteOffset, spriteSourceSize);
if (frameDict.find("vertices") != frameDict.end())
{
using axis::utils::parseIntegerList;
auto vertices = parseIntegerList(optValue(frameDict, "vertices"sv).asString());
auto verticesUV = parseIntegerList(optValue(frameDict, "verticesUV"sv).asString());
auto indices = parseIntegerList(optValue(frameDict, "triangles"sv).asString());
PolygonInfo info;
initializePolygonInfo(textureSize, spriteSourceSize, vertices, verticesUV, indices, info);
spriteFrame->setPolygonInfo(info);
}
if (frameDict.find("anchor") != frameDict.end())
{
spriteFrame->setAnchorPoint(PointFromString(optValue(frameDict, "anchor"sv).asString()));
}
}
auto flag = NinePatchImageParser::isNinePatchImage(spriteFrameName);
if (flag)
{
if (image == nullptr)
{
image = new Image();
image->initWithImageFile(textureFileName);
}
parser.setSpriteFrameInfo(image, spriteFrame->getRectInPixels(), spriteFrame->isRotated());
// texture->addSpriteFrameCapInset(spriteFrame, parser.parseCapInset());
cache.addSpriteFrameCapInset(spriteFrame, parser.parseCapInset(), texture);
}
// add sprite frame
cache.insertFrame(spriteSheet, spriteFrameName, spriteFrame);
for (auto&& frameAlias : frameAliases)
{
cache.insertFrame(spriteSheet, frameAlias, spriteFrame);
}
}
spriteSheet->full = true;
AX_SAFE_DELETE(image);
}
void PlistSpriteSheetLoader::addSpriteFramesWithDictionary(ValueMap& dict,
std::string_view texturePath,
std::string_view plist,
SpriteFrameCache& cache)
{
std::string pixelFormatName;
if (dict.find("metadata") != dict.end())
{
auto& metadataDict = dict.at("metadata").asValueMap();
if (metadataDict.find("pixelFormat") != metadataDict.end())
{
pixelFormatName = metadataDict.at("pixelFormat").asString();
}
}
Texture2D* texture = nullptr;
static std::unordered_map<std::string, backend::PixelFormat> pixelFormats = {
{"RGBA8888", backend::PixelFormat::RGBA8},
{"RGBA4444", backend::PixelFormat::RGBA4},
{"RGB5A1", backend::PixelFormat::RGB5A1},
{"RGBA5551", backend::PixelFormat::RGB5A1},
{"RGB565", backend::PixelFormat::RGB565},
{"A8", backend::PixelFormat::A8},
{"ALPHA", backend::PixelFormat::A8},
{"I8", backend::PixelFormat::L8},
{"AI88", backend::PixelFormat::LA8},
{"ALPHA_INTENSITY", backend::PixelFormat::LA8},
//{"BGRA8888", backend::PixelFormat::BGRA8888}, no Image conversion RGBA -> BGRA
{"RGB888", backend::PixelFormat::RGB8}};
const auto pixelFormatIt = pixelFormats.find(pixelFormatName);
if (pixelFormatIt != pixelFormats.end())
{
const backend::PixelFormat pixelFormat = (*pixelFormatIt).second;
texture = Director::getInstance()->getTextureCache()->addImage(texturePath, pixelFormat);
}
else
{
texture = Director::getInstance()->getTextureCache()->addImage(texturePath);
}
if (texture)
{
addSpriteFramesWithDictionary(dict, texture, plist, cache);
}
else
{
AXLOG("cocos2d: SpriteFrameCache: Couldn't load texture");
}
}
void PlistSpriteSheetLoader::reloadSpriteFramesWithDictionary(ValueMap& dict,
Texture2D* texture,
std::string_view plist,
SpriteFrameCache& cache)
{
auto& framesDict = dict["frames"].asValueMap();
int format = 0;
// get the format
if (dict.find("metadata") != dict.end())
{
auto& metadataDict = dict["metadata"].asValueMap();
format = metadataDict["format"].asInt();
}
// check the format
AXASSERT(format >= 0 && format <= 3,
"format is not supported for SpriteFrameCache addSpriteFramesWithDictionary:textureFilename:");
auto spriteSheet = std::make_shared<SpriteSheet>();
spriteSheet->format = getFormat();
spriteSheet->path = plist;
for (auto&& iter : framesDict)
{
const ValueMap& frameDict = iter.second.asValueMap();
std::string_view spriteFrameName = iter.first;
cache.eraseFrame(spriteFrameName);
SpriteFrame* spriteFrame = nullptr;
std::vector<std::string> frameAliases;
if (format == 0)
{
const auto x = optValue(frameDict, "x"sv).asFloat();
const auto y = optValue(frameDict, "y"sv).asFloat();
const auto w = optValue(frameDict, "width"sv).asFloat();
const auto h = optValue(frameDict, "height"sv).asFloat();
const auto ox = optValue(frameDict, "offsetX"sv).asFloat();
const auto oy = optValue(frameDict, "offsetY"sv).asFloat();
auto ow = optValue(frameDict, "originalWidth"sv).asInt();
auto oh = optValue(frameDict, "originalHeight"sv).asInt();
// check ow/oh
if (!ow || !oh)
{
AXLOGWARN(
"cocos2d: WARNING: originalWidth/Height not found on the SpriteFrame. AnchorPoint won't work as "
"expected. Regenerate the .plist");
}
// abs ow/oh
ow = std::abs(ow);
oh = std::abs(oh);
// create frame
spriteFrame = SpriteFrame::createWithTexture(texture, Rect(x, y, w, h), false, Vec2(ox, oy),
Vec2((float)ow, (float)oh));
}
else if (format == 1 || format == 2)
{
auto frame = RectFromString(optValue(frameDict, "frame"sv).asString());
auto rotated = false;
// rotation
if (format == 2)
{
rotated = optValue(frameDict, "rotated"sv).asBool();
}
auto offset = PointFromString(optValue(frameDict, "offset"sv).asString());
auto sourceSize = SizeFromString(optValue(frameDict, "sourceSize"sv).asString());
// create frame
spriteFrame = SpriteFrame::createWithTexture(texture, frame, rotated, offset, sourceSize);
}
else if (format == 3)
{
// get values
const auto spriteSize = SizeFromString(optValue(frameDict, "spriteSize"sv).asString());
auto spriteOffset = PointFromString(optValue(frameDict, "spriteOffset"sv).asString());
auto spriteSourceSize = SizeFromString(optValue(frameDict, "spriteSourceSize"sv).asString());
const auto textureRect = RectFromString(optValue(frameDict, "textureRect"sv).asString());
const auto textureRotated = optValue(frameDict, "textureRotated"sv).asBool();
// get aliases
const ValueVector& aliases = optValue(frameDict, "aliases"sv).asValueVector();
for (const auto& value : aliases)
{
auto oneAlias = value.asString();
if (std::find(frameAliases.begin(), frameAliases.end(), oneAlias) == frameAliases.end())
{
frameAliases.emplace_back(std::move(oneAlias));
}
else
{
AXLOGWARN("cocos2d: WARNING: an alias with name %s already exists", oneAlias.c_str());
}
}
// create frame
spriteFrame = SpriteFrame::createWithTexture(
texture, Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
textureRotated, spriteOffset, spriteSourceSize);
}
// add sprite frame
cache.insertFrame(spriteSheet, spriteFrameName, spriteFrame);
for (auto&& frameAlias : frameAliases)
{
cache.insertFrame(spriteSheet, frameAlias, spriteFrame);
}
}
}
NS_AX_END