axmol/core/renderer/backend/opengl
Turky Mohammed 818eb3d754 [PROPOSAL] Add wireframe rendering and function classification improvements. (#778)
* Add wireframe rendering and function classification improvements.

* Fix platform compilation.

* Update CommandBufferGL.cpp

GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.

* Update CommandBufferGL.cpp

* Try fix IOS compilation

* Update CommandBufferMTL.h [skip ci]

* GLES & D3D11 wireframe

Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
..
BufferGL.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
BufferGL.h Migrate more macors 2022-07-16 10:43:05 +08:00
CommandBufferGL.cpp [PROPOSAL] Add wireframe rendering and function classification improvements. (#778) 2022-08-06 16:17:55 +08:00
CommandBufferGL.h [PROPOSAL] Add wireframe rendering and function classification improvements. (#778) 2022-08-06 16:17:55 +08:00
DepthStencilStateGL.cpp Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
DepthStencilStateGL.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
DeviceGL.cpp Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
DeviceGL.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
DeviceInfoGL.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
DeviceInfoGL.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
MacrosGL.h Migrate more macors 2022-07-16 10:43:05 +08:00
ProgramGL.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
ProgramGL.h Migrate more macors 2022-07-16 10:43:05 +08:00
RenderPipelineGL.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
RenderPipelineGL.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
RenderTargetGL.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
RenderTargetGL.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
ShaderModuleGL.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
ShaderModuleGL.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
TextureGL.cpp Improve c++11 for-loop performance with Universal References (#760) 2022-07-21 19:19:08 +08:00
TextureGL.h Migrate more macors 2022-07-16 10:43:05 +08:00
UtilsGL.cpp Add primitive type support for mesh materials. 2022-07-20 02:33:45 +03:00
UtilsGL.h Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00