..
BufferGL.cpp
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BufferGL.h
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CommandBufferGL.cpp
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
2022-08-06 16:17:55 +08:00
CommandBufferGL.h
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
2022-08-06 16:17:55 +08:00
DepthStencilStateGL.cpp
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
DepthStencilStateGL.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
DeviceGL.cpp
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
DeviceGL.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
DeviceInfoGL.cpp
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DeviceInfoGL.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
MacrosGL.h
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ProgramGL.cpp
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ProgramGL.h
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RenderPipelineGL.cpp
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RenderPipelineGL.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
RenderTargetGL.cpp
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RenderTargetGL.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
ShaderModuleGL.cpp
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ShaderModuleGL.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
TextureGL.cpp
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
TextureGL.h
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UtilsGL.cpp
Add primitive type support for mesh materials.
2022-07-20 02:33:45 +03:00
UtilsGL.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00