mirror of https://github.com/axmolengine/axmol.git
41 lines
740 B
C++
41 lines
740 B
C++
#ifndef __TRANSITION_DEMO_SCENE_H__
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#define __TRANSITION_DEMO_SCENE_H__
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#include "cocos2d.h"
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#include "DemoScene.h"
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USING_NS_FGUI;
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class TransitionDemoScene : public DemoScene
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{
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public:
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// implement the "static create()" method manually
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CREATE_FUNC(TransitionDemoScene);
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~TransitionDemoScene();
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protected:
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virtual void continueInit() override;
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private:
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void playNum();
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void __play(GComponent* target);
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void __play4(EventContext* context);
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void __play5(EventContext* context);
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GComponent* _view;
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GGroup* _btnGroup;
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GComponent* _g1;
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GComponent* _g2;
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GComponent* _g3;
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GComponent* _g4;
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GComponent* _g5;
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GComponent* _g6;
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int _startValue;
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int _endValue;
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};
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#endif
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