Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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James Chen 3789999dd5 Merge pull request #1784 from dumganhar/gles20
Updated cocos2dx.ini. Only skip CCNode::setPosition and CCSprite::setPosition.
2012-12-24 17:53:37 -08:00
CocosDenshion Merge branch 'lnximprove' of https://github.com/ivzave/cocos2d-x into linux 2012-12-24 09:52:55 +08:00
cocos2dx fixed #1623:use file descriptor instead of file path to create media player 2012-12-24 17:20:44 +08:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions fix a type information in CCBAnimationManager 2012-12-10 11:30:07 +08:00
external repair linux eclipse build & add 64-bit project configurations 2012-12-22 07:14:59 +04:00
licenses issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
samples fixed #1621: fix compilation error of eclipe project. 2012-12-24 11:15:56 +08:00
scripting fixed #1622: Crash occurs when cc.Node.getChildren is invoked if there are no children. 2012-12-24 11:55:04 +08:00
template fixed #1600:update AppDelegate.cpp in xcode template 2012-12-06 11:53:10 +08:00
tools Updated cocos2dx.ini. Only skip CCNode::setPosition and CCSprite::setPosition. 2012-12-25 09:52:30 +08:00
.gitignore ignore marmalade vs10 project directories 2012-12-02 15:10:38 +01:00
.gitmodules Moved the submodule of cocos2d-js-tests and renamed it to Shared. 2012-12-20 11:30:18 +08:00
AUTHORS Update AUTHORS 2012-12-10 17:31:27 +08:00
CHANGELOG update CHANGELOG 2012-12-04 14:44:11 +08:00
README.mdown add Win 8 Metro and WP8 description into readme 2012-11-08 10:59:05 +08:00
build-win32.bat Updated build-win32.bat and win32 template. 2012-12-04 14:09:19 +08:00
cocos2d-win32.vc2010.sln issue #1603: Added libJSBinding project for win32 platform. 2012-12-20 17:18:02 +08:00
cocos2d-win32.vc2012.sln Change 2012 solution version number. 2012-09-04 10:55:00 -06:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-blackberry-project.sh Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
create-blackberry-project.vbs Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
install-templates-msvc.bat issue #1565: Removed VS2008 support. 2012-11-19 14:42:27 +08:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh repair linux cli build 2012-12-22 04:14:15 +04:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Windows 8 Metro & Windows Phone 8: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8. We will merge it back sooner or later
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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