mirror of https://github.com/axmolengine/axmol.git
1060 lines
25 KiB
C++
1060 lines
25 KiB
C++
/****************************************************************************
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Copyright (c) 2010£2011 cocos2d-x.org
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Copyright (c) 2009 On-Core
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCActionTiledGrid.h"
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#include "CCDirector.h"
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#include "ccMacros.h"
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#include "CCPointExtension.h"
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#include "effects/CCGrid.h"
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#include "CCZone.h"
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#include <stdlib.h>
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NS_CC_BEGIN
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struct Tile
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{
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CCPoint position;
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CCPoint startPosition;
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ccGridSize delta;
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};
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// implementation of ShakyTiles3D
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CCShakyTiles3D* CCShakyTiles3D::actionWithRange(int nRange, bool bShakeZ,const ccGridSize& gridSize, ccTime duration)
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{
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CCShakyTiles3D *pAction = new CCShakyTiles3D();
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if (pAction)
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{
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if (pAction->initWithRange(nRange, bShakeZ, gridSize, duration))
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{
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pAction->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(pAction);
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}
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}
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return pAction;
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}
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bool CCShakyTiles3D::initWithRange(int nRange, bool bShakeZ, const ccGridSize& gridSize, ccTime duration)
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{
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if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
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{
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m_nRandrange = nRange;
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m_bShakeZ = bShakeZ;
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return true;
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}
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return false;
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}
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CCObject* CCShakyTiles3D::copyWithZone(CCZone *pZone)
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{
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CCZone* pNewZone = NULL;
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CCShakyTiles3D* pCopy = NULL;
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if(pZone && pZone->m_pCopyObject)
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{
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//in case of being called at sub class
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pCopy = (CCShakyTiles3D*)(pZone->m_pCopyObject);
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}
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else
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{
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pCopy = new CCShakyTiles3D();
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pZone = pNewZone = new CCZone(pCopy);
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}
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CCTiledGrid3DAction::copyWithZone(pZone);
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pCopy->initWithRange(m_nRandrange, m_bShakeZ, m_sGridSize, m_fDuration);
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CC_SAFE_DELETE(pNewZone);
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return pCopy;
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}
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void CCShakyTiles3D::update(ccTime time)
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{
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CC_UNUSED_PARAM(time);
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int i, j;
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for (i = 0; i < m_sGridSize.x; ++i)
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{
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for (j = 0; j < m_sGridSize.y; ++j)
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{
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ccQuad3 coords = originalTile(ccg(i, j));
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// X
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coords.bl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.br.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tr.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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// Y
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coords.bl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.br.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tr.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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if (m_bShakeZ)
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{
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coords.bl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.br.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tr.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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}
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setTile(ccg(i, j), coords);
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}
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}
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}
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// implementation of CCShatteredTiles3D
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CCShatteredTiles3D* CCShatteredTiles3D::actionWithRange(int nRange, bool bShatterZ, const ccGridSize& gridSize, ccTime duration)
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{
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CCShatteredTiles3D *pAction = new CCShatteredTiles3D();
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if (pAction)
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{
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if (pAction->initWithRange(nRange, bShatterZ, gridSize, duration))
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{
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pAction->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(pAction);
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}
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}
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return pAction;
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}
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bool CCShatteredTiles3D::initWithRange(int nRange, bool bShatterZ, const ccGridSize& gridSize, ccTime duration)
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{
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if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
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{
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m_bOnce = false;
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m_nRandrange = nRange;
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m_bShatterZ = bShatterZ;
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return true;
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}
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return false;
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}
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CCObject* CCShatteredTiles3D::copyWithZone(CCZone *pZone)
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{
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CCZone* pNewZone = NULL;
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CCShatteredTiles3D* pCopy = NULL;
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if(pZone && pZone->m_pCopyObject)
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{
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pCopy = (CCShatteredTiles3D*)(pZone->m_pCopyObject);
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}
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else
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{
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pCopy = new CCShatteredTiles3D();
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pZone = pNewZone = new CCZone(pCopy);
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}
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//copy super class's member
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CCTiledGrid3DAction::copyWithZone(pZone);
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pCopy->initWithRange(m_nRandrange, m_bShatterZ, m_sGridSize, m_fDuration);
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CC_SAFE_DELETE(pNewZone);
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return pCopy;
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}
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void CCShatteredTiles3D::update(ccTime time)
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{
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CC_UNUSED_PARAM(time);
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int i, j;
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if (m_bOnce == false)
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{
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for (i = 0; i < m_sGridSize.x; ++i)
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{
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for (j = 0; j < m_sGridSize.y; ++j)
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{
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ccQuad3 coords = originalTile(ccg(i ,j));
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// X
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coords.bl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.br.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tl.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tr.x += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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// Y
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coords.bl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.br.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tl.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tr.y += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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if (m_bShatterZ)
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{
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coords.bl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.br.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tl.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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coords.tr.z += ( rand() % (m_nRandrange*2) ) - m_nRandrange;
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}
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setTile(ccg(i, j), coords);
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}
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}
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m_bOnce = true;
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}
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}
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// implementation of CCShuffleTiles
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CCShuffleTiles* CCShuffleTiles::actionWithSeed(int s, const ccGridSize& gridSize, ccTime duration)
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{
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CCShuffleTiles *pAction = new CCShuffleTiles();
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if (pAction)
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{
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if (pAction->initWithSeed(s, gridSize, duration))
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{
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pAction->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(pAction);
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}
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}
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return pAction;
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}
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bool CCShuffleTiles::initWithSeed(int s, const ccGridSize& gridSize, ccTime duration)
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{
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if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
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{
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m_nSeed = s;
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m_pTilesOrder = NULL;
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m_pTiles = NULL;
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return true;
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}
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return false;
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}
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CCObject* CCShuffleTiles::copyWithZone(CCZone *pZone)
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{
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CCZone* pNewZone = NULL;
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CCShuffleTiles* pCopy = NULL;
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if(pZone && pZone->m_pCopyObject)
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{
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pCopy = (CCShuffleTiles*)(pZone->m_pCopyObject);
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}
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else
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{
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pCopy = new CCShuffleTiles();
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pZone = pNewZone = new CCZone(pCopy);
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}
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CCTiledGrid3DAction::copyWithZone(pZone);
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pCopy->initWithSeed(m_nSeed, m_sGridSize, m_fDuration);
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CC_SAFE_DELETE(pNewZone);
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return pCopy;
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}
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CCShuffleTiles::~CCShuffleTiles(void)
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{
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CC_SAFE_DELETE_ARRAY(m_pTilesOrder);
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CC_SAFE_DELETE_ARRAY(m_pTiles);
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}
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void CCShuffleTiles::shuffle(int *pArray, unsigned int nLen)
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{
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int i;
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for( i = nLen - 1; i >= 0; i-- )
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{
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unsigned int j = rand() % (i+1);
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int v = pArray[i];
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pArray[i] = pArray[j];
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pArray[j] = v;
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}
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}
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ccGridSize CCShuffleTiles::getDelta(const ccGridSize& pos)
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{
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CCPoint pos2;
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unsigned int idx = pos.x * m_sGridSize.y + pos.y;
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pos2.x = (float)(m_pTilesOrder[idx] / (int)m_sGridSize.y);
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pos2.y = (float)(m_pTilesOrder[idx] % (int)m_sGridSize.y);
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return ccg((int)(pos2.x - pos.x), (int)(pos2.y - pos.y));
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}
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void CCShuffleTiles::placeTile(const ccGridSize& pos, Tile *t)
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{
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ccQuad3 coords = originalTile(pos);
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CCPoint step = m_pTarget->getGrid()->getStep();
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coords.bl.x += (int)(t->position.x * step.x);
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coords.bl.y += (int)(t->position.y * step.y);
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coords.br.x += (int)(t->position.x * step.x);
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coords.br.y += (int)(t->position.y * step.y);
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coords.tl.x += (int)(t->position.x * step.x);
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coords.tl.y += (int)(t->position.y * step.y);
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coords.tr.x += (int)(t->position.x * step.x);
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coords.tr.y += (int)(t->position.y * step.y);
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setTile(pos, coords);
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}
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void CCShuffleTiles::startWithTarget(CCNode *pTarget)
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{
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CCTiledGrid3DAction::startWithTarget(pTarget);
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if (m_nSeed != -1)
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{
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srand(m_nSeed);
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}
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m_nTilesCount = m_sGridSize.x * m_sGridSize.y;
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m_pTilesOrder = new int[m_nTilesCount];
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int i, j;
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unsigned int k;
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/**
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* Use k to loop. Because m_nTilesCount is unsigned int,
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* and i is used later for int.
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*/
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for (k = 0; k < m_nTilesCount; ++k)
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{
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m_pTilesOrder[k] = k;
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}
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shuffle(m_pTilesOrder, m_nTilesCount);
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m_pTiles = (struct Tile *)new Tile[m_nTilesCount];
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Tile *tileArray = (Tile*) m_pTiles;
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for (i = 0; i < m_sGridSize.x; ++i)
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{
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for (j = 0; j < m_sGridSize.y; ++j)
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{
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tileArray->position = ccp((float)i, (float)j);
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tileArray->startPosition = ccp((float)i, (float)j);
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tileArray->delta = getDelta(ccg(i, j));
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++tileArray;
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}
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}
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}
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void CCShuffleTiles::update(ccTime time)
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{
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int i, j;
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Tile *tileArray = (Tile*)m_pTiles;
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for (i = 0; i < m_sGridSize.x; ++i)
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{
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for (j = 0; j < m_sGridSize.y; ++j)
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{
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tileArray->position = ccpMult(ccp((float)tileArray->delta.x, (float)tileArray->delta.y), time);
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placeTile(ccg(i, j), tileArray);
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++tileArray;
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}
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}
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}
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// implementation of CCFadeOutTRTiles
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CCFadeOutTRTiles* CCFadeOutTRTiles::actionWithSize(const ccGridSize& gridSize, ccTime time)
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{
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CCFadeOutTRTiles *pAction = new CCFadeOutTRTiles();
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if (pAction)
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{
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if (pAction->initWithSize(gridSize, time))
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{
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pAction->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(pAction);
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}
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}
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return pAction;
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}
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float CCFadeOutTRTiles::testFunc(const ccGridSize& pos, ccTime time)
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{
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CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), time);
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if ((n.x + n.y) == 0.0f)
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{
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return 1.0f;
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}
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return powf((pos.x + pos.y) / (n.x + n.y), 6);
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}
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void CCFadeOutTRTiles::turnOnTile(const ccGridSize& pos)
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{
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setTile(pos, originalTile(pos));
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}
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void CCFadeOutTRTiles::turnOffTile(const ccGridSize& pos)
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{
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ccQuad3 coords;
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memset(&coords, 0, sizeof(ccQuad3));
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setTile(pos, coords);
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}
|
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void CCFadeOutTRTiles::transformTile(const ccGridSize& pos, float distance)
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{
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ccQuad3 coords = originalTile(pos);
|
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CCPoint step = m_pTarget->getGrid()->getStep();
|
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|
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coords.bl.x += (step.x / 2) * (1.0f - distance);
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coords.bl.y += (step.y / 2) * (1.0f - distance);
|
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coords.br.x -= (step.x / 2) * (1.0f - distance);
|
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coords.br.y += (step.y / 2) * (1.0f - distance);
|
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coords.tl.x += (step.x / 2) * (1.0f - distance);
|
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coords.tl.y -= (step.y / 2) * (1.0f - distance);
|
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coords.tr.x -= (step.x / 2) * (1.0f - distance);
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coords.tr.y -= (step.y / 2) * (1.0f - distance);
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setTile(pos, coords);
|
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}
|
||
|
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void CCFadeOutTRTiles::update(ccTime time)
|
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{
|
||
int i, j;
|
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|
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for (i = 0; i < m_sGridSize.x; ++i)
|
||
{
|
||
for (j = 0; j < m_sGridSize.y; ++j)
|
||
{
|
||
float distance = testFunc(ccg(i, j), time);
|
||
if ( distance == 0 )
|
||
{
|
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turnOffTile(ccg(i, j));
|
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} else
|
||
if (distance < 1)
|
||
{
|
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transformTile(ccg(i, j), distance);
|
||
}
|
||
else
|
||
{
|
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turnOnTile(ccg(i, j));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of CCFadeOutBLTiles
|
||
CCFadeOutBLTiles* CCFadeOutBLTiles::actionWithSize(const ccGridSize& gridSize, ccTime time)
|
||
{
|
||
CCFadeOutBLTiles *pAction = new CCFadeOutBLTiles();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithSize(gridSize, time))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
float CCFadeOutBLTiles::testFunc(const ccGridSize& pos, ccTime time)
|
||
{
|
||
CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), (1.0f - time));
|
||
if ((pos.x + pos.y) == 0)
|
||
{
|
||
return 1.0f;
|
||
}
|
||
|
||
return powf((n.x + n.y) / (pos.x + pos.y), 6);
|
||
}
|
||
|
||
// implementation of CCFadeOutUpTiles
|
||
|
||
CCFadeOutUpTiles* CCFadeOutUpTiles::actionWithSize(const ccGridSize& gridSize, ccTime time)
|
||
{
|
||
CCFadeOutUpTiles *pAction = new CCFadeOutUpTiles();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithSize(gridSize, time))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
float CCFadeOutUpTiles::testFunc(const ccGridSize& pos, ccTime time)
|
||
{
|
||
CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), time);
|
||
if (n.y == 0.0f)
|
||
{
|
||
return 1.0f;
|
||
}
|
||
|
||
return powf(pos.y / n.y, 6);
|
||
}
|
||
|
||
void CCFadeOutUpTiles::transformTile(const ccGridSize& pos, float distance)
|
||
{
|
||
ccQuad3 coords = originalTile(pos);
|
||
CCPoint step = m_pTarget->getGrid()->getStep();
|
||
|
||
coords.bl.y += (step.y / 2) * (1.0f - distance);
|
||
coords.br.y += (step.y / 2) * (1.0f - distance);
|
||
coords.tl.y -= (step.y / 2) * (1.0f - distance);
|
||
coords.tr.y -= (step.y / 2) * (1.0f - distance);
|
||
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
// implementation of CCFadeOutDownTiles
|
||
CCFadeOutDownTiles* CCFadeOutDownTiles::actionWithSize(const ccGridSize& gridSize, ccTime time)
|
||
{
|
||
CCFadeOutDownTiles *pAction = new CCFadeOutDownTiles();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithSize(gridSize, time))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
float CCFadeOutDownTiles::testFunc(const ccGridSize& pos, ccTime time)
|
||
{
|
||
CCPoint n = ccpMult(ccp((float)m_sGridSize.x, (float)m_sGridSize.y), (1.0f - time));
|
||
if (pos.y == 0)
|
||
{
|
||
return 1.0f;
|
||
}
|
||
|
||
return powf(n.y / pos.y, 6);
|
||
}
|
||
|
||
// implementation of TurnOffTiles
|
||
CCTurnOffTiles* CCTurnOffTiles::actionWithSize(const ccGridSize& size, ccTime d)
|
||
{
|
||
CCTurnOffTiles* pAction = new CCTurnOffTiles();
|
||
if (pAction->initWithSize(size, d))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
return pAction;
|
||
}
|
||
|
||
CCTurnOffTiles* CCTurnOffTiles::actionWithSeed(int s, const ccGridSize& gridSize, ccTime duration)
|
||
{
|
||
CCTurnOffTiles *pAction = new CCTurnOffTiles();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithSeed(s, gridSize, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCTurnOffTiles::initWithSeed(int s, const ccGridSize& gridSize, ccTime duration)
|
||
{
|
||
if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
|
||
{
|
||
m_nSeed = s;
|
||
m_pTilesOrder = NULL;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCObject* CCTurnOffTiles::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCTurnOffTiles* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCTurnOffTiles*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCTurnOffTiles();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithSeed(m_nSeed, m_sGridSize, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
CCTurnOffTiles::~CCTurnOffTiles(void)
|
||
{
|
||
CC_SAFE_DELETE_ARRAY(m_pTilesOrder);
|
||
}
|
||
|
||
void CCTurnOffTiles::shuffle(int *pArray, unsigned int nLen)
|
||
{
|
||
int i;
|
||
for (i = nLen - 1; i >= 0; i--)
|
||
{
|
||
unsigned int j = rand() % (i+1);
|
||
int v = pArray[i];
|
||
pArray[i] = pArray[j];
|
||
pArray[j] = v;
|
||
}
|
||
}
|
||
|
||
void CCTurnOffTiles::turnOnTile(const ccGridSize& pos)
|
||
{
|
||
setTile(pos, originalTile(pos));
|
||
}
|
||
|
||
void CCTurnOffTiles::turnOffTile(const ccGridSize& pos)
|
||
{
|
||
ccQuad3 coords;
|
||
|
||
memset(&coords, 0, sizeof(ccQuad3));
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
void CCTurnOffTiles::startWithTarget(CCNode *pTarget)
|
||
{
|
||
unsigned int i;
|
||
|
||
CCTiledGrid3DAction::startWithTarget(pTarget);
|
||
|
||
if (m_nSeed != -1)
|
||
{
|
||
srand(m_nSeed);
|
||
}
|
||
|
||
m_nTilesCount = m_sGridSize.x * m_sGridSize.y;
|
||
m_pTilesOrder = new int[m_nTilesCount];
|
||
|
||
for (i = 0; i < m_nTilesCount; ++i)
|
||
{
|
||
m_pTilesOrder[i] = i;
|
||
}
|
||
|
||
shuffle(m_pTilesOrder, m_nTilesCount);
|
||
}
|
||
|
||
void CCTurnOffTiles::update(ccTime time)
|
||
{
|
||
unsigned int i, l, t;
|
||
|
||
l = (int)(time * (float)m_nTilesCount);
|
||
|
||
for( i = 0; i < m_nTilesCount; i++ )
|
||
{
|
||
t = m_pTilesOrder[i];
|
||
ccGridSize tilePos = ccg( t / m_sGridSize.y, t % m_sGridSize.y );
|
||
|
||
if ( i < l )
|
||
{
|
||
turnOffTile(tilePos);
|
||
}
|
||
else
|
||
{
|
||
turnOnTile(tilePos);
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of CCWavesTiles3D
|
||
|
||
CCWavesTiles3D* CCWavesTiles3D::actionWithWaves(int wav, float amp, const ccGridSize& gridSize, ccTime duration)
|
||
{
|
||
CCWavesTiles3D *pAction = new CCWavesTiles3D();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithWaves(wav, amp, gridSize, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCWavesTiles3D::initWithWaves(int wav, float amp, const ccGridSize& gridSize, ccTime duration)
|
||
{
|
||
if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
|
||
{
|
||
m_nWaves = wav;
|
||
m_fAmplitude = amp;
|
||
m_fAmplitudeRate = 1.0f;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCObject* CCWavesTiles3D::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCWavesTiles3D* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCWavesTiles3D*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCWavesTiles3D();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithWaves(m_nWaves, m_fAmplitude, m_sGridSize, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCWavesTiles3D::update(ccTime time)
|
||
{
|
||
int i, j;
|
||
|
||
for( i = 0; i < m_sGridSize.x; i++ )
|
||
{
|
||
for( j = 0; j < m_sGridSize.y; j++ )
|
||
{
|
||
ccQuad3 coords = originalTile(ccg(i, j));
|
||
|
||
coords.bl.z = (sinf(time * (CCFloat)M_PI *m_nWaves * 2 +
|
||
(coords.bl.y+coords.bl.x) * .01f) * m_fAmplitude * m_fAmplitudeRate );
|
||
coords.br.z = coords.bl.z;
|
||
coords.tl.z = coords.bl.z;
|
||
coords.tr.z = coords.bl.z;
|
||
|
||
setTile(ccg(i, j), coords);
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of CCJumpTiles3D
|
||
|
||
CCJumpTiles3D* CCJumpTiles3D::actionWithJumps(int j, float amp, const ccGridSize& gridSize, ccTime duration)
|
||
{
|
||
CCJumpTiles3D *pAction = new CCJumpTiles3D();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithJumps(j, amp, gridSize, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCJumpTiles3D::initWithJumps(int j, float amp, const ccGridSize& gridSize, ccTime duration)
|
||
{
|
||
if (CCTiledGrid3DAction::initWithSize(gridSize, duration))
|
||
{
|
||
m_nJumps = j;
|
||
m_fAmplitude = amp;
|
||
m_fAmplitudeRate = 1.0f;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCObject* CCJumpTiles3D::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCJumpTiles3D* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCJumpTiles3D*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCJumpTiles3D();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
pCopy->initWithJumps(m_nJumps, m_fAmplitude, m_sGridSize, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCJumpTiles3D::update(ccTime time)
|
||
{
|
||
int i, j;
|
||
|
||
float sinz = (sinf((CCFloat)M_PI * time * m_nJumps * 2) * m_fAmplitude * m_fAmplitudeRate );
|
||
float sinz2 = (sinf((CCFloat)M_PI * (time * m_nJumps * 2 + 1)) * m_fAmplitude * m_fAmplitudeRate );
|
||
|
||
for( i = 0; i < m_sGridSize.x; i++ )
|
||
{
|
||
for( j = 0; j < m_sGridSize.y; j++ )
|
||
{
|
||
ccQuad3 coords = originalTile(ccg(i, j));
|
||
|
||
if ( ((i+j) % 2) == 0 )
|
||
{
|
||
coords.bl.z += sinz;
|
||
coords.br.z += sinz;
|
||
coords.tl.z += sinz;
|
||
coords.tr.z += sinz;
|
||
}
|
||
else
|
||
{
|
||
coords.bl.z += sinz2;
|
||
coords.br.z += sinz2;
|
||
coords.tl.z += sinz2;
|
||
coords.tr.z += sinz2;
|
||
}
|
||
|
||
setTile(ccg(i, j), coords);
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of CCSplitRows
|
||
|
||
CCSplitRows* CCSplitRows::actionWithRows(int nRows, ccTime duration)
|
||
{
|
||
CCSplitRows *pAction = new CCSplitRows();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithRows(nRows, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCSplitRows::initWithRows(int nRows, ccTime duration)
|
||
{
|
||
m_nRows = nRows;
|
||
|
||
return CCTiledGrid3DAction::initWithSize(ccg(1, nRows), duration);
|
||
}
|
||
|
||
CCObject* CCSplitRows::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCSplitRows* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCSplitRows*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCSplitRows();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithRows(m_nRows, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCSplitRows::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCTiledGrid3DAction::startWithTarget(pTarget);
|
||
m_winSize = CCDirector::sharedDirector()->getWinSizeInPixels();
|
||
}
|
||
|
||
void CCSplitRows::update(ccTime time)
|
||
{
|
||
int j;
|
||
|
||
for (j = 0; j < m_sGridSize.y; ++j)
|
||
{
|
||
ccQuad3 coords = originalTile(ccg(0, j));
|
||
float direction = 1;
|
||
|
||
if ( (j % 2 ) == 0 )
|
||
{
|
||
direction = -1;
|
||
}
|
||
|
||
coords.bl.x += direction * m_winSize.width * time;
|
||
coords.br.x += direction * m_winSize.width * time;
|
||
coords.tl.x += direction * m_winSize.width * time;
|
||
coords.tr.x += direction * m_winSize.width * time;
|
||
|
||
setTile(ccg(0, j), coords);
|
||
}
|
||
}
|
||
|
||
// implementation of CCSplitCols
|
||
|
||
CCSplitCols* CCSplitCols::actionWithCols(int nCols, ccTime duration)
|
||
{
|
||
CCSplitCols *pAction = new CCSplitCols();
|
||
|
||
if (pAction)
|
||
{
|
||
if (pAction->initWithCols(nCols, duration))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
}
|
||
|
||
return pAction;
|
||
}
|
||
|
||
bool CCSplitCols::initWithCols(int nCols, ccTime duration)
|
||
{
|
||
m_nCols = nCols;
|
||
return CCTiledGrid3DAction::initWithSize(ccg(nCols, 1), duration);
|
||
}
|
||
|
||
CCObject* CCSplitCols::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCSplitCols* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
pCopy = (CCSplitCols*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCSplitCols();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCTiledGrid3DAction::copyWithZone(pZone);
|
||
pCopy->initWithCols(m_nCols, m_fDuration);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCSplitCols::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCTiledGrid3DAction::startWithTarget(pTarget);
|
||
m_winSize = CCDirector::sharedDirector()->getWinSizeInPixels();
|
||
}
|
||
|
||
void CCSplitCols::update(ccTime time)
|
||
{
|
||
int i;
|
||
|
||
for (i = 0; i < m_sGridSize.x; ++i)
|
||
{
|
||
ccQuad3 coords = originalTile(ccg(i, 0));
|
||
float direction = 1;
|
||
|
||
if ( (i % 2 ) == 0 )
|
||
{
|
||
direction = -1;
|
||
}
|
||
|
||
coords.bl.y += direction * m_winSize.height * time;
|
||
coords.br.y += direction * m_winSize.height * time;
|
||
coords.tl.y += direction * m_winSize.height * time;
|
||
coords.tr.y += direction * m_winSize.height * time;
|
||
|
||
setTile(ccg(i, 0), coords);
|
||
}
|
||
}
|
||
|
||
NS_CC_END |