mirror of https://github.com/axmolengine/axmol.git
fe497933f8
* hack to make sprite3d test work * support cull face * support setting front face winding * convert depth compare function type * clean codes * remove usage of glprogramstate * pass needed information to Material::draw() * add 3d textures * enable animation * 3D: compile on windows (#179) * exclude source files from extensions/ * enable assets and 3D * run on windows * update comments * use std::vector instead of raw pointer void * * compile on mac * revert cmake * fix bufferdata * add todos * remove dirty flag from uniform buffer * argument type const & * enable more tests * update shader * save: failed to compile * pass compilation * fix type convert * save stage * save stage 2 * remove VertexData & IndexBuffer & VertexBuffer * comment out _meshCommand * comment bindPredefinedVertexAttribs() * fix xcode project file * simple refactor * remove unused files * revert sprite3d testcase position * revert change * remove ProgramGL::bindPredefinedVertexAttribs() * add header <string> * fix uniform size |
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.. | ||
3D_color.frag | ||
3D_colorNormal.frag | ||
3D_colorNormalTexture.frag | ||
3D_colorTexture.frag | ||
3D_particle.frag | ||
3D_particle.vert | ||
3D_positionNormalTexture.vert | ||
3D_positionTexture.vert | ||
3D_skybox.frag | ||
3D_skybox.vert | ||
3D_terrain.frag | ||
3D_terrain.vert | ||
etc1.frag | ||
etc1_Gray.frag | ||
label_distanceFieldGlow.frag | ||
label_distanceNormal.frag | ||
label_normal.frag | ||
label_outline.frag | ||
layer_radialGradient.frag | ||
position.vert | ||
positionColor.frag | ||
positionColor.vert | ||
positionColorLengthTexture.frag | ||
positionColorLengthTexture.vert | ||
positionColorTextureAsPointsize.vert | ||
positionTexture.frag | ||
positionTexture.vert | ||
positionTextureColor.frag | ||
positionTextureColor.vert | ||
positionTextureColorAlphaTest.frag | ||
positionTextureUColor.frag | ||
positionTextureUColor.vert | ||
positionUColor.frag | ||
positionUColor.vert | ||
ui_Gray.frag |