mirror of https://github.com/axmolengine/axmol.git
694 lines
20 KiB
C++
694 lines
20 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 c4games.com
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/ccUtils.h"
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#include <cmath>
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#include <stdlib.h>
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#include <signal.h>
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#if !defined(_WIN32)
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// for unix/linux kill
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#include <unistd.h>
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#endif
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#include "md5/md5.h"
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#include "base/CCDirector.h"
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#include "base/CCAsyncTaskPool.h"
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#include "base/CCEventDispatcher.h"
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#include "base/base64.h"
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#include "base/ccConstants.h"
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#include "base/ccUTF8.h"
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#include "renderer/CCCustomCommand.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCTextureCache.h"
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#include "renderer/CCRenderState.h"
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#include "renderer/backend/Types.h"
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#include "renderer/backend/PixelBufferDescriptor.h"
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#include "platform/CCImage.h"
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#include "platform/CCFileUtils.h"
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#include "2d/CCSprite.h"
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#include "2d/CCRenderTexture.h"
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NS_CC_BEGIN
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int ccNextPOT(int x)
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{
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x = x - 1;
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x = x | (x >> 1);
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x = x | (x >> 2);
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x = x | (x >> 4);
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x = x | (x >> 8);
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x = x | (x >>16);
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return x + 1;
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}
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namespace utils
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{
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/*
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* Capture screen interface
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*/
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static EventListenerCustom* s_captureScreenListener;
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void captureScreen(std::function<void(RefPtr<Image>)> imageCallback)
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{
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if (s_captureScreenListener)
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{
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CCLOG("Warning: CaptureScreen has been called already, don't call more than once in one frame.");
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return;
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}
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auto director = Director::getInstance();
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auto renderer = director->getRenderer();
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auto eventDispatcher = director->getEventDispatcher();
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s_captureScreenListener = eventDispatcher->addCustomEventListener(Director::EVENT_AFTER_DRAW, [=](EventCustom* /*event*/) {
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eventDispatcher->removeEventListener(s_captureScreenListener);
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s_captureScreenListener = nullptr;
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// !!!GL: AFTER_DRAW and BEFORE_END_FRAME
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renderer->readPixels(renderer->getDefaultRenderTarget(), [=](const backend::PixelBufferDescriptor& pbd) {
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if (pbd) {
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auto image = utils::makeInstance<Image>(&Image::initWithRawData, pbd._data.getBytes(), pbd._data.getSize(), pbd._width, pbd._height, 8, false);
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imageCallback(image);
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}
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else imageCallback(nullptr);
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});
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});
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}
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static std::unordered_map<Node*, EventListenerCustom*> s_captureNodeListener;
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void captureNode(Node* startNode, std::function<void(RefPtr<Image>)> imageCallback, float scale)
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{
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if (s_captureNodeListener.find(startNode) != s_captureNodeListener.end())
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{
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CCLOG("Warning: current node has been captured already");
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return;
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}
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auto callback = [startNode, scale, imageCallback](EventCustom* /*event*/) {
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auto director = Director::getInstance();
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auto captureNodeListener = s_captureNodeListener[startNode];
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director->getEventDispatcher()->removeEventListener((EventListener*)(captureNodeListener));
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s_captureNodeListener.erase(startNode);
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auto& size = startNode->getContentSize();
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director->setNextDeltaTimeZero(true);
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RenderTexture* finalRtx = nullptr;
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auto rtx = RenderTexture::create(size.width, size.height, backend::PixelFormat::RGBA8, PixelFormat::D24S8);
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// rtx->setKeepMatrix(true);
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Point savedPos = startNode->getPosition();
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Point anchor;
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if (!startNode->isIgnoreAnchorPointForPosition()) {
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anchor = startNode->getAnchorPoint();
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}
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startNode->setPosition(Point(size.width * anchor.x, size.height * anchor.y));
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rtx->begin();
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startNode->visit();
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rtx->end();
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startNode->setPosition(savedPos);
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if (std::abs(scale - 1.0f) < 1e-6f/* no scale */)
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finalRtx = rtx;
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else {
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/* scale */
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auto finalRect = Rect(0, 0, size.width, size.height);
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Sprite *sprite = Sprite::createWithTexture(rtx->getSprite()->getTexture(), finalRect);
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sprite->setAnchorPoint(Point(0, 0));
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sprite->setFlippedY(true);
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finalRtx = RenderTexture::create(size.width * scale, size.height * scale, backend::PixelFormat::RGBA8, PixelFormat::D24S8);
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sprite->setScale(scale); // or use finalRtx->setKeepMatrix(true);
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finalRtx->begin();
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sprite->visit();
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finalRtx->end();
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}
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director->getRenderer()->render();
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finalRtx->newImage(imageCallback);
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};
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auto listener = Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_BEFORE_DRAW, callback);
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s_captureNodeListener[startNode] = listener;
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}
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// [DEPRECATED]
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void captureScreen(std::function<void(bool, const std::string&)> afterCap, const std::string& filename)
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{
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std::string outfile;
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if (FileUtils::getInstance()->isAbsolutePath(filename))
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outfile = filename;
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else
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outfile = FileUtils::getInstance()->getWritablePath() + filename;
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captureScreen([_afterCap = std::move(afterCap), _outfile = std::move(outfile)](RefPtr<Image> image) mutable {
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AsyncTaskPool::getInstance()->enqueue(AsyncTaskPool::TaskType::TASK_IO, [_afterCap = std::move(_afterCap), image = std::move(image), _outfile = std::move(_outfile)]() mutable
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{
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bool ok = image->saveToFile(_outfile);
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Director::getInstance()->getScheduler()->performFunctionInCocosThread([ok, _afterCap = std::move(_afterCap), _outfile = std::move(_outfile)]{
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_afterCap(ok, _outfile);
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});
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});
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});
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}
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std::vector<Node*> findChildren(const Node &node, const std::string &name)
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{
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std::vector<Node*> vec;
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node.enumerateChildren(name, [&vec](Node* nodeFound) -> bool {
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vec.push_back(nodeFound);
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return false;
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});
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return vec;
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}
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#define MAX_ITOA_BUFFER_SIZE 256
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double atof(const char* str)
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{
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if (str == nullptr)
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{
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return 0.0;
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}
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char buf[MAX_ITOA_BUFFER_SIZE];
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strncpy(buf, str, MAX_ITOA_BUFFER_SIZE);
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// strip string, only remain 7 numbers after '.'
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char* dot = strchr(buf, '.');
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if (dot != nullptr && dot - buf + 8 < MAX_ITOA_BUFFER_SIZE)
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{
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dot[8] = '\0';
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}
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return ::atof(buf);
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}
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double gettime()
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{
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struct timeval tv;
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gettimeofday(&tv, nullptr);
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return (double)tv.tv_sec + (double)tv.tv_usec/1000000;
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}
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long long getTimeInMilliseconds()
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{
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struct timeval tv;
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gettimeofday (&tv, nullptr);
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return (long long)tv.tv_sec * 1000 + tv.tv_usec / 1000;
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}
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Rect getCascadeBoundingBox(Node *node)
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{
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Rect cbb;
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Size contentSize = node->getContentSize();
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// check all children bounding box, get maximize box
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Node* child = nullptr;
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bool merge = false;
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for(auto object : node->getChildren())
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{
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child = dynamic_cast<Node*>(object);
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if (!child->isVisible()) continue;
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const Rect box = getCascadeBoundingBox(child);
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if (box.size.width <= 0 || box.size.height <= 0) continue;
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if (!merge)
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{
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cbb = box;
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merge = true;
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}
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else
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{
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cbb.merge(box);
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}
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}
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// merge content size
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if (contentSize.width > 0 && contentSize.height > 0)
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{
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const Rect box = RectApplyAffineTransform(Rect(0, 0, contentSize.width, contentSize.height), node->getNodeToWorldAffineTransform());
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if (!merge)
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{
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cbb = box;
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}
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else
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{
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cbb.merge(box);
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}
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}
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return cbb;
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}
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Sprite* createSpriteFromBase64Cached(const char* base64String, const char* key)
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{
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Texture2D* texture = Director::getInstance()->getTextureCache()->getTextureForKey(key);
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if (texture == nullptr)
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{
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unsigned char* decoded;
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int length = base64Decode((const unsigned char*)base64String, (unsigned int)strlen(base64String), &decoded);
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Image *image = new (std::nothrow) Image();
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bool imageResult = image->initWithImageData(decoded, length, true);
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CCASSERT(imageResult, "Failed to create image from base64!");
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if (!imageResult) {
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CC_SAFE_RELEASE_NULL(image);
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return nullptr;
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}
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texture = Director::getInstance()->getTextureCache()->addImage(image, key);
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image->release();
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}
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Sprite* sprite = Sprite::createWithTexture(texture);
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return sprite;
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}
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Sprite* createSpriteFromBase64(const char* base64String)
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{
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unsigned char* decoded;
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int length = base64Decode((const unsigned char*)base64String, (unsigned int)strlen(base64String), &decoded);
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Image *image = new (std::nothrow) Image();
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bool imageResult = image->initWithImageData(decoded, length, decoded);
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CCASSERT(imageResult, "Failed to create image from base64!");
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if (!imageResult) {
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CC_SAFE_RELEASE_NULL(image);
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return nullptr;
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}
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Texture2D *texture = new (std::nothrow) Texture2D();
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texture->initWithImage(image);
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texture->setAliasTexParameters();
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image->release();
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Sprite* sprite = Sprite::createWithTexture(texture);
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texture->release();
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return sprite;
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}
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Node* findChild(Node* levelRoot, const std::string& name)
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{
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if (levelRoot == nullptr || name.empty())
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return nullptr;
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// Find this node
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auto target = levelRoot->getChildByName(name);
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if (target != nullptr)
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return target;
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// Find recursively
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for (auto& child : levelRoot->getChildren())
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{
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target = findChild(child, name);
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if (target != nullptr)
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return target;
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}
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return nullptr;
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}
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Node* findChild(Node* levelRoot, int tag)
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{
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if (levelRoot == nullptr || tag == Node::INVALID_TAG)
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return nullptr;
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// Find this node
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auto target = levelRoot->getChildByTag(tag);
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if (target != nullptr)
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return target;
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// Find recursively
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for (auto& child : levelRoot->getChildren())
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{
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target = findChild(child, tag);
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if (target != nullptr)
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return target;
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}
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return nullptr;
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}
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std::string getFileMD5Hash(const std::string &filename)
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{
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Data data;
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FileUtils::getInstance()->getContents(filename, &data);
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return getDataMD5Hash(data);
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}
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std::string getDataMD5Hash(const Data &data)
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{
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static const unsigned int MD5_DIGEST_LENGTH = 16;
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if (data.isNull())
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{
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return std::string();
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}
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md5_state_t state;
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md5_byte_t digest[MD5_DIGEST_LENGTH];
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char hexOutput[(MD5_DIGEST_LENGTH << 1) + 1] = { 0 };
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md5_init(&state);
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md5_append(&state, (const md5_byte_t *)data.getBytes(), (int)data.getSize());
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md5_finish(&state, digest);
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for (int di = 0; di < 16; ++di)
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sprintf(hexOutput + di * 2, "%02x", digest[di]);
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return hexOutput;
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}
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LanguageType getLanguageTypeByISO2(const char* code)
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{
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// this function is used by all platforms to get system language
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// except windows: cocos/platform/win32/CCApplication-win32.cpp
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LanguageType ret = LanguageType::ENGLISH;
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if (strncmp(code, "zh", 2) == 0)
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{
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ret = LanguageType::CHINESE;
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}
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else if (strncmp(code, "ja", 2) == 0)
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{
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ret = LanguageType::JAPANESE;
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}
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else if (strncmp(code, "fr", 2) == 0)
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{
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ret = LanguageType::FRENCH;
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}
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else if (strncmp(code, "it", 2) == 0)
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{
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ret = LanguageType::ITALIAN;
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}
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else if (strncmp(code, "de", 2) == 0)
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{
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ret = LanguageType::GERMAN;
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}
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else if (strncmp(code, "es", 2) == 0)
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{
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ret = LanguageType::SPANISH;
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}
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else if (strncmp(code, "nl", 2) == 0)
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{
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ret = LanguageType::DUTCH;
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}
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else if (strncmp(code, "ru", 2) == 0)
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{
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ret = LanguageType::RUSSIAN;
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}
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else if (strncmp(code, "hu", 2) == 0)
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{
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ret = LanguageType::HUNGARIAN;
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}
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else if (strncmp(code, "pt", 2) == 0)
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{
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ret = LanguageType::PORTUGUESE;
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}
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else if (strncmp(code, "ko", 2) == 0)
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{
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ret = LanguageType::KOREAN;
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}
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else if (strncmp(code, "ar", 2) == 0)
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{
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ret = LanguageType::ARABIC;
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}
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else if (strncmp(code, "nb", 2) == 0)
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{
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ret = LanguageType::NORWEGIAN;
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}
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else if (strncmp(code, "pl", 2) == 0)
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{
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ret = LanguageType::POLISH;
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}
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else if (strncmp(code, "tr", 2) == 0)
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{
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ret = LanguageType::TURKISH;
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}
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else if (strncmp(code, "uk", 2) == 0)
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{
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ret = LanguageType::UKRAINIAN;
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}
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else if (strncmp(code, "ro", 2) == 0)
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{
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ret = LanguageType::ROMANIAN;
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}
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else if (strncmp(code, "bg", 2) == 0)
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{
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ret = LanguageType::BULGARIAN;
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}
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else if (strncmp(code, "be", 2) == 0)
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{
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ret = LanguageType::BELARUSIAN;
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}
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return ret;
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}
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backend::BlendFactor toBackendBlendFactor(int factor)
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{
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switch (factor) {
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case GLBlendConst::ONE:
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return backend::BlendFactor::ONE;
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case GLBlendConst::ZERO:
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return backend::BlendFactor::ZERO;
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case GLBlendConst::SRC_COLOR:
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return backend::BlendFactor::SRC_COLOR;
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case GLBlendConst::ONE_MINUS_SRC_COLOR:
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return backend::BlendFactor::ONE_MINUS_SRC_COLOR;
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case GLBlendConst::SRC_ALPHA:
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return backend::BlendFactor::SRC_ALPHA;
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case GLBlendConst::ONE_MINUS_SRC_ALPHA:
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return backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
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case GLBlendConst::DST_COLOR:
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return backend::BlendFactor::DST_COLOR;
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case GLBlendConst::ONE_MINUS_DST_COLOR:
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return backend::BlendFactor::ONE_MINUS_DST_COLOR;
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case GLBlendConst::DST_ALPHA:
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return backend::BlendFactor::DST_ALPHA;
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case GLBlendConst::ONE_MINUS_DST_ALPHA:
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return backend::BlendFactor::ONE_MINUS_DST_ALPHA;
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case GLBlendConst::SRC_ALPHA_SATURATE:
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return backend::BlendFactor::SRC_ALPHA_SATURATE;
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case GLBlendConst::BLEND_COLOR:
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return backend::BlendFactor::BLEND_CLOLOR;
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case GLBlendConst::CONSTANT_ALPHA:
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return backend::BlendFactor::CONSTANT_ALPHA;
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case GLBlendConst::ONE_MINUS_CONSTANT_ALPHA:
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return backend::BlendFactor::ONE_MINUS_CONSTANT_ALPHA;
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default:
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assert(false);
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break;
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}
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return backend::BlendFactor::ONE;
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}
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int toGLBlendFactor(backend::BlendFactor blendFactor)
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{
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int ret = GLBlendConst::ONE;
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switch (blendFactor)
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{
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case backend::BlendFactor::ZERO:
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ret = GLBlendConst::ZERO;
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break;
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case backend::BlendFactor::ONE:
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ret = GLBlendConst::ONE;
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break;
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|
case backend::BlendFactor::SRC_COLOR:
|
|
ret = GLBlendConst::SRC_COLOR;
|
|
break;
|
|
case backend::BlendFactor::ONE_MINUS_SRC_COLOR:
|
|
ret = GLBlendConst::ONE_MINUS_SRC_COLOR;
|
|
break;
|
|
case backend::BlendFactor::SRC_ALPHA:
|
|
ret = GLBlendConst::SRC_ALPHA;
|
|
break;
|
|
case backend::BlendFactor::ONE_MINUS_SRC_ALPHA:
|
|
ret = GLBlendConst::ONE_MINUS_SRC_ALPHA;
|
|
break;
|
|
case backend::BlendFactor::DST_COLOR:
|
|
ret = GLBlendConst::DST_COLOR;
|
|
break;
|
|
case backend::BlendFactor::ONE_MINUS_DST_COLOR:
|
|
ret = GLBlendConst::ONE_MINUS_DST_COLOR;
|
|
break;
|
|
case backend::BlendFactor::DST_ALPHA:
|
|
ret = GLBlendConst::DST_ALPHA;
|
|
break;
|
|
case backend::BlendFactor::ONE_MINUS_DST_ALPHA:
|
|
ret = GLBlendConst::ONE_MINUS_DST_ALPHA;
|
|
break;
|
|
case backend::BlendFactor::SRC_ALPHA_SATURATE:
|
|
ret = GLBlendConst::SRC_ALPHA_SATURATE;
|
|
break;
|
|
case backend::BlendFactor::BLEND_CLOLOR:
|
|
ret = GLBlendConst::BLEND_COLOR;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
backend::SamplerFilter toBackendSamplerFilter(int mode)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GLTexParamConst::LINEAR:
|
|
case GLTexParamConst::LINEAR_MIPMAP_LINEAR:
|
|
case GLTexParamConst::LINEAR_MIPMAP_NEAREST:
|
|
case GLTexParamConst::NEAREST_MIPMAP_LINEAR:
|
|
return backend::SamplerFilter::LINEAR;
|
|
case GLTexParamConst::NEAREST:
|
|
case GLTexParamConst::NEAREST_MIPMAP_NEAREST:
|
|
return backend::SamplerFilter::NEAREST;
|
|
default:
|
|
CCASSERT(false, "invalid GL sampler filter!");
|
|
return backend::SamplerFilter::LINEAR;
|
|
}
|
|
}
|
|
|
|
backend::SamplerAddressMode toBackendAddressMode(int mode)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GLTexParamConst::REPEAT:
|
|
return backend::SamplerAddressMode::REPEAT;
|
|
case GLTexParamConst::CLAMP:
|
|
case GLTexParamConst::CLAMP_TO_EDGE:
|
|
return backend::SamplerAddressMode::CLAMP_TO_EDGE;
|
|
case GLTexParamConst::MIRROR_REPEAT:
|
|
return backend::SamplerAddressMode::MIRROR_REPEAT;
|
|
default:
|
|
CCASSERT(false, "invalid GL address mode");
|
|
return backend::SamplerAddressMode::REPEAT;
|
|
}
|
|
}
|
|
|
|
const Mat4& getAdjustMatrix()
|
|
{
|
|
static cocos2d::Mat4 adjustMatrix = {
|
|
1, 0, 0, 0,
|
|
0, 1, 0, 0,
|
|
0, 0, 0.5, 0.5,
|
|
0, 0, 0, 1
|
|
};
|
|
|
|
return adjustMatrix;
|
|
}
|
|
|
|
std::vector<float> getNormalMat3OfMat4(const Mat4 &mat)
|
|
{
|
|
std::vector<float> normalMat(9);
|
|
Mat4 mvInverse = mat;
|
|
mvInverse.m[12] = mvInverse.m[13] = mvInverse.m[14] = 0.0f;
|
|
mvInverse.inverse();
|
|
mvInverse.transpose();
|
|
normalMat[0] = mvInverse.m[0]; normalMat[1] = mvInverse.m[1]; normalMat[2] = mvInverse.m[2];
|
|
normalMat[3] = mvInverse.m[4]; normalMat[4] = mvInverse.m[5]; normalMat[5] = mvInverse.m[6];
|
|
normalMat[6] = mvInverse.m[8]; normalMat[7] = mvInverse.m[9]; normalMat[8] = mvInverse.m[10];
|
|
return normalMat;
|
|
}
|
|
|
|
std::vector<int> parseIntegerList(const std::string &intsString) {
|
|
std::vector<int> result;
|
|
|
|
const char *cStr = intsString.c_str();
|
|
char *endptr;
|
|
|
|
for (long int i = strtol(cStr, &endptr, 10); endptr != cStr; i = strtol(cStr, &endptr, 10)) {
|
|
if (errno == ERANGE) {
|
|
errno = 0;
|
|
CCLOGWARN("%s contains out of range integers", intsString.c_str());
|
|
}
|
|
result.push_back(static_cast<int>(i));
|
|
cStr= endptr;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
std::string bin2hex(const std::string& binary /*charstring also regard as binary in C/C++*/, int delim, bool prefix)
|
|
{
|
|
char low;
|
|
char high;
|
|
size_t len = binary.length();
|
|
|
|
bool delim_needed = delim != -1 || delim == ' ';
|
|
|
|
std::string result;
|
|
result.reserve((len << 1) + (delim_needed ? len : 0) + (prefix ? (len << 1) : 0));
|
|
|
|
|
|
for (size_t i = 0; i < len; ++i)
|
|
{
|
|
auto ch = binary[i];
|
|
high = (ch >> 4) & 0x0f;
|
|
low = ch & 0x0f;
|
|
if (prefix) {
|
|
result.push_back('0');
|
|
result.push_back('x');
|
|
}
|
|
|
|
auto hic = CC_HEX2CHAR(high);
|
|
auto lic = CC_HEX2CHAR(low);
|
|
result.push_back(hic);
|
|
result.push_back(lic);
|
|
if (delim_needed)
|
|
{
|
|
result.push_back(delim);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void killCurrentProcess()
|
|
{
|
|
#if !defined(_WIN32)
|
|
::kill(::getpid(), SIGKILL);
|
|
#else
|
|
::TerminateProcess(::GetCurrentProcess(), SIGTERM);
|
|
#endif
|
|
}
|
|
|
|
}
|
|
|
|
NS_CC_END
|