axmol/tests/live2d-tests/proj.winrt/App.cpp

153 lines
5.8 KiB
C++

/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
https://axmolengine.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "App.h"
#include "OpenGLESPage.h"
using namespace winrt;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Xaml::Media::Animation;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Interop;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
using namespace AxmolAppWinRT;
using namespace AxmolAppWinRT::implementation;
/// <summary>
/// Creates the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
App::App()
{
Suspending({ this, &App::OnSuspending });
Resuming({this, &App::OnResuming});
// Resuming({ this, &AppOnResuming });
#if defined _DEBUG && !defined DISABLE_XAML_GENERATED_BREAK_ON_UNHANDLED_EXCEPTION
UnhandledException([this](IInspectable const&, UnhandledExceptionEventArgs const& e)
{
if (IsDebuggerPresent())
{
auto errorMessage = e.Message();
__debugbreak();
}
});
#endif
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
void App::OnLaunched(LaunchActivatedEventArgs const& e)
{
Frame rootFrame{ nullptr };
auto content = Window::Current().Content();
if (content)
{
rootFrame = content.try_as<Frame>();
}
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == nullptr)
{
// Create a Frame to act as the navigation context and associate it with
// a SuspensionManager key
rootFrame = Frame();
rootFrame.NavigationFailed({ this, &App::OnNavigationFailed });
if (e.PreviousExecutionState() == ApplicationExecutionState::Terminated)
{
// Restore the saved session state only when appropriate, scheduling the
// final launch steps after the restore is complete
}
}
if (e.PrelaunchActivated() == false)
{
if (rootFrame.Content() == nullptr)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Content(winrt::make<OpenGLESPage>(&mOpenGLES));
//rootFrame.Navigate(xaml_typename<AxmolAppWinRT::OpenGLESPage>(), box_value(e.Arguments()));
mPage = rootFrame.Content();
}
// Place the frame in the current Window
Window::Current().Content(rootFrame);
// Ensure the current window is active
Window::Current().Activate();
}
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
void App::OnSuspending([[maybe_unused]] IInspectable const& sender, [[maybe_unused]] SuspendingEventArgs const& e)
{
// Save application state and stop any background activity
}
/// <summary>
/// Invoked when application execution is being resumed.
/// </summary>
/// <param name="sender">The source of the resume request.</param>
/// <param name="args">Details about the resume request.</param>
void App::OnResuming(IInspectable const& sender, IInspectable const& args)
{
(void)sender; // Unused parameter
(void)args; // Unused parameter
if (mPage)
mPage.as<OpenGLESPage>()->SetVisibility(true);
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void App::OnNavigationFailed(IInspectable const&, NavigationFailedEventArgs const& e)
{
//throw hresult_error(E_FAIL, hstring(L"Failed to load Page ") + e.SourcePageType().Name);
}