mirror of https://github.com/axmolengine/axmol.git
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#include "ClickAndMoveTest.h"
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#include "../testResource.h"
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enum
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{
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kTagSprite = 1,
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};
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void ClickAndMoveTestScene::runThisTest()
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{
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CCLayer* pLayer = new MainLayer();
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pLayer->autorelease();
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addChild(pLayer);
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CCDirector::getSharedDirector()->replaceScene(this);
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}
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MainLayer::MainLayer()
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{
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setIsTouchEnabled(true);
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CCSprite* sprite = CCSprite::spriteWithFile(s_pPathGrossini);
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CCLayer* layer = CCColorLayer::layerWithColor(ccc4(255,255,0,255));
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addChild(layer, -1);
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addChild(sprite, 0, kTagSprite);
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sprite->setPosition( CGPointMake(20,150) );
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sprite->runAction( CCJumpTo::actionWithDuration(4, CGPointMake(300,48), 100, 4) );
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layer->runAction( CCRepeatForever::actionWithAction(
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(CCIntervalAction*)( CCSequence::actions(
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CCFadeIn::actionWithDuration(1),
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CCFadeOut::actionWithDuration(1),
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NULL) )
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) );
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}
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void MainLayer::ccTouchesEnded(NSSet *pTouches, UIEvent *pEvent)
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{
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NSSetIterator it = pTouches->begin();
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CCTouch* touch = (CCTouch*)(*it);
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CGPoint location = touch->locationInView( touch->view() );
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CGPoint convertedLocation = CCDirector::getSharedDirector()->convertToGL(location);
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CCNode* s = getChildByTag(kTagSprite);
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s->stopAllActions();
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s->runAction( CCMoveTo::actionWithDuration(1, CGPointMake(convertedLocation.x, convertedLocation.y) ) );
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float o = convertedLocation.x - s->getPosition().x;
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float a = convertedLocation.y - s->getPosition().y;
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float at = (float) CC_RADIANS_TO_DEGREES( atanf( o/a) );
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if( a < 0 )
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{
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if( o < 0 )
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at = 180 + abs(at);
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else
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at = 180 - abs(at);
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}
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s->runAction( CCRotateTo::actionWithDuration(1, at) );
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}
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