mirror of https://github.com/axmolengine/axmol.git
150 lines
9.2 KiB
INI
150 lines
9.2 KiB
INI
[cocos2d-x]
|
|
# the prefix to be added to the generated functions. You might or might not use this in your own
|
|
# templates
|
|
prefix = cocos2dx
|
|
|
|
# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
|
|
# all classes will be embedded in that namespace
|
|
target_namespace = cc
|
|
|
|
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.6/include
|
|
android_flags = -D_SIZE_T_DEFINED_
|
|
|
|
clang_headers = -I%(clangllvmdir)s/lib/clang/3.1/include
|
|
clang_flags = -nostdinc -x c++ -std=c++11
|
|
|
|
cocos_headers = -I%(cocosdir)s/cocos2dx/include -I%(cocosdir)s/cocos2dx/platform -I%(cocosdir)s/cocos2dx/platform/android -I%(cocosdir)s/cocos2dx -I%(cocosdir)s/cocos2dx/kazmath/include
|
|
cocos_flags = -DANDROID -DCOCOS2D_JAVASCRIPT
|
|
|
|
cxxgenerator_headers = -I%(cxxgeneratordir)s/targets/spidermonkey/common
|
|
|
|
# extra arguments for clang
|
|
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
|
|
|
|
# what headers to parse
|
|
headers = %(cocosdir)s/cocos2dx/include/cocos2d.h %(cocosdir)s/CocosDenshion/include/SimpleAudioEngine.h
|
|
|
|
# what classes to produce code for. You can use regular expressions here. When testing the regular
|
|
# expression, it will be enclosed in "^$", like this: "^CCMenu*$".
|
|
classes = CCSprite.* CCScene CCNode.* CCDirector CCLayer.* CCMenu.* CCTouch CC.*Action.* CCMove.* CCRotate.* CCBlink.* CCTint.* CCSequence CCRepeat.* CCFade.* CCEase.* CCScale.* CCTransition.* CCSpawn CCAnimat.* CCFlip.* CCDelay.* CCSkew.* CCJump.* CCPlace.* CCShow.* CCProgress.* CCPointArray CCToggleVisibility.* CCHide CCParticle.* CCLabel.* CCAtlas.* CCTextureCache.* CCTexture2D CCCardinal.* CCCatmullRom.* CCParallaxNode CCTileMap.* CCTMX.* CCCallFunc CCRenderTexture CCGridAction CCGrid3DAction CCGridBase$ CC.+Grid CCShaky3D CCWaves3D CCFlipX3D CCFlipY3D CCSpeed CCActionManager CCSet CCData SimpleAudioEngine CCScheduler CCTimer CCOrbit.* CCFollow.* CCBezier.* CCCardinalSpline.* CCCamera.* CCDrawNode CC.*3D$ CCLiquid$ CCWaves$ CCShuffleTiles$ CCTurnOffTiles$ CCSplit.* CCTwirl$ CCFileUtils$ CCGLProgram CCShaderCache CCApplication
|
|
|
|
# what should we skip? in the format ClassName::[function function]
|
|
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
|
|
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
|
|
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
|
|
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
|
|
# functions from all classes.
|
|
|
|
skip = CCNode::[convertToWindowSpace ^setPosition$ getGrid setGLServerState description getUserObject .*UserData getGLServerState .*schedule],
|
|
CCSprite::[getQuad displayFrame getBlendFunc ^setPosition$ setBlendFunc setSpriteBatchNode getSpriteBatchNode],
|
|
CCSpriteBatchNode::[getBlendFunc setBlendFunc],
|
|
CCMotionStreak::[getBlendFunc setBlendFunc],
|
|
CCAtlasNode::[getBlendFunc setBlendFunc],
|
|
CCParticleBatchNode::[getBlendFunc setBlendFunc],
|
|
CCLayerColor::[getBlendFunc setBlendFunc],
|
|
CCParticleSystem::[getBlendFunc setBlendFunc],
|
|
CCDrawNode::[getBlendFunc setBlendFunc drawPolygon],
|
|
CCDirector::[getAccelerometer getKeypadDispatcher getTouchDispatcher setWatcherCallbackFun getOpenGLView getProjection getClassTypeInfo],
|
|
CCLayer.*::[didAccelerate (g|s)etBlendFunc],
|
|
CCMenu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
|
|
CCMenuItem.*::[create],
|
|
CCCopying::[*],
|
|
CC.*Protocol::[*],
|
|
CC.*Delegate::[*],
|
|
CCPoolManager::[*],
|
|
CCTexture2D::[initWithPVRTCData addPVRTCImage releaseData setTexParameters initWithData keepData],
|
|
CCSet::[begin end acceptVisitor],
|
|
CCIMEDispatcher::[*],
|
|
CCSAXParser::[*],
|
|
CCThread::[*],
|
|
CCProfiler::[*],
|
|
CCProfilingTimer::[*],
|
|
CCCallFunc::[create initWithFunction],
|
|
CCSAXDelegator::[*],
|
|
CCColor3bObject::[*],
|
|
CCTouchDispatcher::[*],
|
|
EGLTouchDelegate::[*],
|
|
CCScriptEngineManager::[*],
|
|
CCKeypadHandler::[*],
|
|
CCInvocation::[*],
|
|
CCEGLView::[*],
|
|
CCSchedulerScriptHandlerEntry::[*],
|
|
CCSize::[*],
|
|
CCPoint::[*],
|
|
CCPointArray::[*],
|
|
CCRect::[*],
|
|
CCString::[*],
|
|
CCData::[*],
|
|
CCDictionary::[*],
|
|
CCArray::[*],
|
|
CCRange::[*],
|
|
CCNotificationObserver::[*],
|
|
CCImage::[initWithString initWithImageData],
|
|
CCSequence::[create],
|
|
CCSpawn::[create],
|
|
CCAnimation::[create],
|
|
CCGLProgram::[getProgram setUniformLocationWith2f.* setUniformLocationWith1f.* setUniformLocationWith3f.* setUniformLocationWith4f.*],
|
|
CCGrid3DAction::[create actionWith.*],
|
|
CCTiledGrid3DAction::[create actionWith.*],
|
|
CCTMXLayer::[getTiles],
|
|
CCTMXMapInfo::[startElement endElement textHandler],
|
|
CCParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node],
|
|
CCLayerMultiplex::[create layerWith.* initWithLayers],
|
|
CCCatmullRom.*::[create actionWithDuration],
|
|
CCBezier.*::[create actionWithDuration],
|
|
CCCardinalSpline.*::[create actionWithDuration setPoints],
|
|
CCScheduler::[pause resume unschedule schedule update isTargetPaused],
|
|
CCTextureCache::[addPVRTCImage],
|
|
CCTimer::[getSelector],
|
|
*::[copyWith.* onEnter.* onExit.* ^description$ getObjectType],
|
|
CCFileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getClassTypeInfo],
|
|
SimpleAudioEngine::[getClassTypeInfo],
|
|
CCApplication::[^application.* ^run$],
|
|
CCCamera::[getEyeXYZ getCenterXYZ getUpXYZ],
|
|
ccFontDefinition::[*]
|
|
|
|
rename_functions = CCDirector::[sharedDirector=getInstance],
|
|
CCSpriteFrameCache::[sharedSpriteFrameCache=getInstance addSpriteFramesWithFile=addSpriteFrames spriteFrameByName=getSpriteFrame isFlipX=isFlippedX isFlipY=isFlippedY],
|
|
CCMenuItemFont::[setFontNameObj=setFontName setFontSizeObj=setFontSize fontSizeObj=fontSize fontNameObj=fontName],
|
|
CCProgressTimer::[setReverseProgress=setReverseDirection],
|
|
CCTextureCache::[sharedTextureCache=getInstance],
|
|
CCAnimation::[addSpriteFrameWithFileName=addSpriteFrameWithFile],
|
|
CCAnimationCache::[sharedAnimationCache=getInstance addAnimationsWithFile=addAnimations animationByName=getAnimation removeAnimationByName=removeAnimation],
|
|
CCLayerGradient::[initWithColor=init],
|
|
CCLayerColor::[initWithColor=init],
|
|
CCGLProgram::[fragmentShaderLog=getFragmentShaderLog initWithVertexShaderByteArray=initWithString initWithVertexShaderFilename=init programLog=getProgramLog setUniformLocationWith1i=setUniformLocationI32 vertexShaderLog=getVertexShaderLog],
|
|
CCNode::[boundingBox=getBoundingBox removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
|
|
CCLabelAtlas::[create=_create],
|
|
CCTMXLayer::[tileAt=getTileAt tileGIDAt=getTileGIDAt propertyNamed=getProperty positionAt=getPositionAt],
|
|
CCTileMapAtlas::[tileAt=getTileAt],
|
|
CCSprite::[isFlipX=isFlippedX isFlipY=isFlippedY initWithFile=init],
|
|
CCSpriteBatchNode::[initWithFile=init],
|
|
CCTouch::[getID=getId],
|
|
SimpleAudioEngine::[sharedEngine=getInstance preloadBackgroundMusic=preloadMusic setBackgroundMusicVolume=setMusicVolume getBackgroundMusicVolume=getMusicVolume playBackgroundMusic=playMusic stopBackgroundMusic=stopMusic pauseBackgroundMusic=pauseMusic resumeBackgroundMusic=resumeMusic rewindBackgroundMusic=rewindMusic isBackgroundMusicPlaying=isMusicPlaying willPlayBackgroundMusic=willPlayMusic],
|
|
CCCamera::[setUpXYZ=setUp setEyeXYZ=setEye setCenterXYZ=setCenter],
|
|
CCTMXTiledMap::[layerNamed=getLayer objectGroupNamed=getObjectGroup propertyNamed=getProperty],
|
|
CCTexture2D::[defaultAlphaPixelFormat=getDefaultAlphaPixelFormat],
|
|
CCShaderCache::[programForKey=getProgram sharedShaderCache=getInstance],
|
|
CCFileUtils::[sharedFileUtils=getInstance loadFilenameLookupDictionaryFromFile=loadFilenameLookup],
|
|
CCApplication::[sharedApplication=getInstance]
|
|
|
|
rename_classes = CCParticleSystemQuad::CCParticleSystem,
|
|
SimpleAudioEngine::AudioEngine
|
|
|
|
# for all class names, should we remove something when registering in the target VM?
|
|
remove_prefix = CC
|
|
|
|
# classes for which there will be no "parent" lookup
|
|
classes_have_no_parents = CCNode CCDirector SimpleAudioEngine CCFileUtils CCTMXMapInfo CCApplication
|
|
|
|
# base classes which will be skipped when their sub-classes found them.
|
|
base_classes_to_skip = CCObject
|
|
|
|
# classes that create no constructor
|
|
# CCSet is special and we will use a hand-written constructor
|
|
abstract_classes = CCDirector CCSpriteFrameCache CCTransitionEaseScene CCSet SimpleAudioEngine CCFileUtils CCApplication
|
|
|
|
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
|
|
script_control_cpp = no
|
|
|