mirror of https://github.com/axmolengine/axmol.git
126 lines
4.2 KiB
C++
126 lines
4.2 KiB
C++
/****************************************************************************
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://adxeproject.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/ccConfig.h"
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#if CC_USE_NAVMESH
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# include "renderer/CCRenderState.h"
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# include "renderer/backend/ProgramState.h"
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# include "renderer/backend/Types.h"
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# include "renderer/backend/Buffer.h"
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# include "math/Vec3.h"
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# include "recast/DebugDraw.h"
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# include "renderer/CCGroupCommand.h"
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# include "renderer/CCCallbackCommand.h"
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# include "renderer/CCCustomCommand.h"
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# include <string>
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# include <vector>
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NS_CC_BEGIN
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/**
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* @addtogroup 3d
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* @{
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*/
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class Renderer;
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class NavMeshDebugDraw : public duDebugDraw
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{
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public:
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NavMeshDebugDraw();
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virtual ~NavMeshDebugDraw();
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virtual void depthMask(bool state) override;
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virtual void texture(bool /*state*/) override{};
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virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f) override;
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virtual void vertex(const float* pos, unsigned int color) override;
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virtual void vertex(const float x, const float y, const float z, unsigned int color) override;
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virtual void vertex(const float* pos, unsigned int color, const float* uv) override;
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virtual void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v)
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override;
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virtual void end() override;
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void draw(Renderer* renderer);
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void clear();
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private:
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void initCustomCommand(CustomCommand& command);
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backend::PrimitiveType getPrimitiveType(duDebugDrawPrimitives prim);
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static Vec4 getColor(unsigned int col);
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void onBeforeVisitCmd();
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void onAfterVisitCmd();
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void onBeforeEachCommand(bool enableDepthWrite);
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private:
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struct V3F_C4F
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{
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Vec3 position;
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Vec4 color;
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};
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struct Primitive
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{
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backend::PrimitiveType type = backend::PrimitiveType::LINE;
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bool depthMask = false;
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unsigned short start = 0;
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unsigned short end = 0;
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float size = 1.0f;
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};
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Primitive* _currentPrimitive = nullptr;
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backend::ProgramState* _programState = nullptr;
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bool _currentDepthMask = true;
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bool _dirtyBuffer = true;
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backend::Buffer* _vertexBuffer = nullptr;
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// RenderState::StateBlock _stateBlock;
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std::vector<V3F_C4F> _vertices;
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std::vector<Primitive*> _primitiveList;
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backend::UniformLocation _locMVP;
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std::vector<CustomCommand> _commands;
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CallbackCommand _beforeCommand;
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CallbackCommand _afterCommand;
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// renderer state cache variables
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bool _rendererDepthTestEnabled = true;
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backend::CompareFunction _rendererDepthCmpFunc = backend::CompareFunction::LESS;
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backend::CullMode _rendererCullMode = backend::CullMode::BACK;
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backend::Winding _rendererWinding = backend::Winding::COUNTER_CLOCK_WISE;
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bool _rendererDepthWrite = false;
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};
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/** @} */
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NS_CC_END
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#endif // CC_USE_NAVMESH
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