mirror of https://github.com/axmolengine/axmol.git
198 lines
6.5 KiB
CMake
198 lines
6.5 KiB
CMake
#/****************************************************************************
|
|
# Copyright (c) 2013-2014 cocos2d-x.org
|
|
# Copyright (c) 2021-2023 Bytedance Inc.
|
|
#
|
|
# https://axmolengine.github.io/
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
|
|
# The above copyright notice and this permission notice shall be included in
|
|
# all copies or substantial portions of the Software.
|
|
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
# THE SOFTWARE.
|
|
# ****************************************************************************/
|
|
|
|
cmake_minimum_required(VERSION 3.10)
|
|
|
|
set(APP_NAME live2d_tests)
|
|
|
|
project(${APP_NAME})
|
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
if(XCODE)
|
|
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
|
|
endif()
|
|
|
|
set(_AX_ROOT "$ENV{AX_ROOT}")
|
|
if(NOT (_AX_ROOT STREQUAL ""))
|
|
file(TO_CMAKE_PATH ${_AX_ROOT} _AX_ROOT) # string(REPLACE "\\" "/" _AX_ROOT ${_AX_ROOT})
|
|
message(STATUS "Using system env var _AX_ROOT=${_AX_ROOT}")
|
|
else()
|
|
set(_AX_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/../..)
|
|
endif()
|
|
|
|
set(CMAKE_MODULE_PATH ${_AX_ROOT}/cmake/Modules/)
|
|
|
|
include(AXBuildSet)
|
|
add_subdirectory(${_AX_ROOT}/core ${ENGINE_BINARY_PATH}/axmol/core)
|
|
endif()
|
|
|
|
# record sources, headers, resources...
|
|
file(GLOB GAME_SOURCE Source/*.cpp)
|
|
file(GLOB GAME_HEADER Source/*.h)
|
|
|
|
set(GAME_INC_DIRS
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/Source"
|
|
)
|
|
|
|
set(content_folder
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/Content"
|
|
)
|
|
if(APPLE)
|
|
ax_mark_multi_resources(common_content_files RES_TO "Resources" FOLDERS ${content_folder})
|
|
elseif(WINDOWS)
|
|
ax_mark_multi_resources(common_content_files RES_TO "Content" FOLDERS ${content_folder})
|
|
endif()
|
|
|
|
if(ANDROID)
|
|
list(APPEND GAME_SOURCE
|
|
proj.android/app/jni/main.cpp
|
|
)
|
|
elseif(LINUX)
|
|
list(APPEND GAME_SOURCE
|
|
proj.linux/main.cpp
|
|
)
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
|
elseif(EMSCRIPTEN)
|
|
list(APPEND GAME_SOURCE
|
|
proj.emscripten/main.cpp
|
|
)
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
|
elseif(WINDOWS)
|
|
if(NOT WINRT)
|
|
list(APPEND GAME_HEADER
|
|
proj.win32/main.h
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
proj.win32/main.cpp
|
|
${common_content_files}
|
|
)
|
|
else()
|
|
ax_setup_winrt_sources()
|
|
endif()
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
|
elseif(APPLE)
|
|
if(IOS)
|
|
list(APPEND GAME_HEADER
|
|
proj.ios/AppController.h
|
|
proj.ios/RootViewController.h
|
|
)
|
|
|
|
if (TVOS)
|
|
set(APP_UI_RES
|
|
proj.ios/LaunchScreenBackground.png
|
|
proj.ios/targets/tvos/LaunchScreen.storyboard
|
|
proj.ios/targets/tvos/Images.xcassets
|
|
)
|
|
else()
|
|
set(APP_UI_RES
|
|
proj.ios/LaunchScreenBackground.png
|
|
proj.ios/targets/ios/LaunchScreen.storyboard
|
|
proj.ios/targets/ios/Images.xcassets
|
|
)
|
|
endif()
|
|
|
|
list(APPEND GAME_SOURCE
|
|
proj.ios/main.m
|
|
proj.ios/AppController.mm
|
|
proj.ios/RootViewController.mm
|
|
${APP_UI_RES}
|
|
)
|
|
elseif(MACOSX)
|
|
set(APP_UI_RES
|
|
proj.mac/Icon.icns
|
|
proj.mac/Info.plist
|
|
proj.mac/en.lproj/InfoPlist.strings
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
proj.mac/main.cpp
|
|
${APP_UI_RES}
|
|
)
|
|
endif()
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
|
endif()
|
|
|
|
# mark app complie info and libs info
|
|
set(all_code_files
|
|
${GAME_HEADER}
|
|
${GAME_SOURCE}
|
|
)
|
|
|
|
if(NOT ANDROID)
|
|
add_executable(${APP_NAME} ${all_code_files})
|
|
else()
|
|
add_library(${APP_NAME} SHARED ${all_code_files})
|
|
|
|
# whole archive for jni
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
|
|
|
|
config_android_shared_libs("org.axmol.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
|
|
endif()
|
|
|
|
target_link_libraries(${APP_NAME} ${_AX_CORE_LIB})
|
|
|
|
target_include_directories(${APP_NAME} PRIVATE ${GAME_INC_DIRS})
|
|
|
|
# mark app resources
|
|
ax_setup_app_config(${APP_NAME})
|
|
if(APPLE)
|
|
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
|
set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)")
|
|
set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "org.axmol.live2d-tests")
|
|
|
|
if(MACOSX)
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.mac/Info.plist")
|
|
elseif(TVOS)
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/tvos/Info.plist")
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "Brand Assets")
|
|
elseif(IOS)
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/ios/Info.plist")
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
|
|
endif()
|
|
|
|
# For code-signing, set the DEVELOPMENT_TEAM:
|
|
#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
|
|
elseif(WINDOWS)
|
|
ax_copy_target_dll(${APP_NAME})
|
|
endif()
|
|
|
|
if ((NOT APPLE) AND (NOT WINRT))
|
|
ax_get_resource_path(APP_RES_DIR ${APP_NAME})
|
|
ax_sync_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${content_folder} SYM_LINK 1)
|
|
if(WINDOWS)
|
|
set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${content_folder}")
|
|
endif()
|
|
endif()
|
|
|
|
if((NOT IOS) AND (NOT WINRT))
|
|
message("CMake ${APP_NAME} target_precompile_headers")
|
|
target_precompile_headers(${APP_NAME} PRIVATE
|
|
"$<$<COMPILE_LANGUAGE:CXX>:axmol.h>"
|
|
)
|
|
endif()
|
|
|
|
if (NOT DEFINED BUILD_ENGINE_DONE)
|
|
ax_uwp_set_all_targets_deploy_min_version()
|
|
endif()
|