axmol/cocos/renderer/ccShader_3D_Skybox.vert

12 lines
239 B
GLSL

const char* cc3D_Skybox_vert = STRINGIFY(
uniform float u_scalef;
attribute vec3 a_position;
varying vec3 v_reflect;
void main(void)
{
v_reflect = a_position;
gl_Position = CC_MVPMatrix * vec4(u_scalef * a_position, 1.0);
}
);