Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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James Chen 394622f538 issue #1190: Updated HelloLua.java and Cocos2dxGLSurfaceView.java, make HelloLua app support opengles2.0. 2012-04-26 12:06:51 +08:00
Box2D issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' 2012-04-19 14:35:52 +08:00
CocosDenshion issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' 2012-04-19 14:35:52 +08:00
HelloLua issue #1190: Updated HelloLua.java and Cocos2dxGLSurfaceView.java, make HelloLua app support opengles2.0. 2012-04-26 12:06:51 +08:00
HelloWorld issue #1190: updated some pkg files for lua binding. 2012-04-26 09:34:42 +08:00
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lua issue #1190: used std::string as key of CCDictionary. Updated CCString.pkg, CCArray.pkg, CCDictionary.pkg. 2012-04-26 11:39:49 +08:00
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README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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