Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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walzer 394af672d8 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/cocoa/CCDictionary.cpp
	cocos2dx/platform/win32/CCImage.cpp
2012-10-09 14:40:25 +08:00
CocosDenshion Fixed compilation errors of blackberry platform. 2012-09-26 11:16:44 +08:00
cocos2dx Fix a typo. 2012-10-08 14:58:24 +08:00
document update doxygen config 2012-09-27 14:06:39 +08:00
extensions Merge pull request #1361 from ncrothe/gles20 2012-10-08 01:06:39 -07:00
external debug & release makefiles for cocos2dx, box2d, chipmunk, cocosdenshion 2012-09-19 04:42:57 +09:00
licenses issue #1483: Added LICENSE_CCControlExtension.txt, and added license information for headers of CCControlExtension. 2012-09-25 17:26:09 +08:00
samples Merge pull request #1361 from ncrothe/gles20 2012-10-08 01:06:39 -07:00
scripting update javascript/bindings/generated/ submodule revision pointer 2012-09-28 10:29:21 +08:00
template Add a template for the debugger script that is used when generating a new project 2012-10-04 11:48:17 -07:00
tools add iOS 5.0, 6.0 build targets to jenkins_scripts 2012-09-28 12:00:03 +08:00
.gitignore Ignore userconf.ini when running from jenkins 2012-09-26 10:49:02 -07:00
.gitmodules Generated bindings are a submodule pointing to a separate repository 2012-09-21 11:38:19 -07:00
AUTHORS Update AUTHORS 2012-09-29 15:39:38 +08:00
CHANGELOG update AUTHORS and CHANGELOG 2012-09-26 16:04:22 +08:00
README.mdown Update gles20 2012-06-21 14:04:04 +08:00
build-win32.bat Had wrong version in 2012 sln file. Adding clean /m to build 2012-09-03 13:22:52 -06:00
cocos2d-win32.vc2008.sln fixed some compilation error for win32 platform. 2012-09-24 11:05:15 +08:00
cocos2d-win32.vc2010.sln fixed some compilation error for win32 platform. 2012-09-24 11:05:15 +08:00
cocos2d-win32.vc2012.sln Change 2012 solution version number. 2012-09-04 10:55:00 -06:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-blackberry-project.sh Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
create-blackberry-project.vbs Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
install-templates-msvc.bat Adding the VC++2012 template to install-templates-msvc.bat 2012-09-01 14:32:46 -06:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh fixed some compilation errors for linux platform. 2012-09-26 15:23:10 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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